Swarm PvP Damage

Discussion in 'Old Arkham (Bug Archive)' started by Sore, Feb 15, 2013.

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  1. shiny mackerel Committed Player

    bored at work? :p

    Did a few lair duels.. I saw 200-240s on a guy with no pvp gear. 170-200s on a guy in T3. and 178-214 at 89 CR on the sparring target. Rejoice! it got "fixed"
    The pvp damage is back to the original when people were complaining about how op it was, and the pve damage holds (buffed from original). Swarm still hits way harder than any of nature's DoTs and is going nowhere, as SOE apparently thinks the damage is fine.
  2. Sore Steadfast Player

    I wasn't seeking to nerf my powerset but rather to maintain integrity. The devs weighed in and I'm happy to accept this result.
    • Like x 1
  3. shiny mackerel Committed Player

    Me too man. I was getting tired of people dismissing nature players in pvp just because of swarm. And I'm glad swarm didn't get nerfed into oblivion. People will still think poorly of the splitting, but the damage starts splitting from a much higher value, and the usual nature DoTs split down to even worse when spread. Nature sorely needed this kind of boost. cheers
    • Like x 1
  4. Mepps Sr. Community Manager

    This has been resolved.
    • Like x 3
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