Test Discussion Survival: Fortress of Solitude

Discussion in 'Testing Feedback' started by Loche, Mar 13, 2015.

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  1. Loche Committed Player

    In this third installment of Survival Mode, prepare to face the chill inside the Fortress of Solitude! Think you’ve got what it takes to stop Brainiac’s mind controlled Super Heroes and Villains? Queue up and see how long you can last against unending waves of powerful enemies! Fight for unique style rewards awarded only to those with the most dedication on the field of battle!

    Please use this thread to offer feedback and bugs for this content. Enjoy!
    • Like x 6
  2. LightFighter92 New Player

    At Round 2 we had adds, who pushed us torwards the boss. Should the adds be there or is this a bug?
  3. BigBabyGeezuz Dedicated Player

    First feedback is that the chest style is really cool! Great Job!
    • Like x 3
  4. Lightws Dedicated Player

    Alpha Triad adds tend to not despawn when killed sometimes.

    The first rounds bosses, the Scorpion boss tends to stay underground for longer then which it should. Pretty much the whole fight he is underground. He never pops out like he does in FoS 1. Currently he can also do the grab underground. You can't see him half the fight.
    • Like x 2
  5. Loche Committed Player

    Bug. I am guessing you had Triad spawn? I noticed that bug when I played earlier today. Working on a fix for it.
    • Like x 2
  6. LightFighter92 New Player

    thats right
  7. Loche Committed Player

    Yep, I noticed those this evening too. Amazing how different things play when it is more than just one guy standing there. :)
    I am working on fixes for Scorpionod and the Triad. There will be some more tweaks for other bosses as well.
    Thanks for the feedback
    • Like x 4
  8. BigBabyGeezuz Dedicated Player

  9. Lightws Dedicated Player

    Also for some strange reason all of the bosses don't get knocked down when countered. I have tanked a bunch of them and they all seem to just stand there looking at me even after a counter. Or if I block them they tend to continue attacking me. Is this intended?
  10. Lightws Dedicated Player

    Also the attack from corrupt Jor-El Ground Pound seems to pretty much one shot people from max range. Doesn't matter. Honestly the attack hits the entire field if Jor-El is in the center. I doubt thats intended. On Round 3 that is the only thing that seems to be messed up.
  11. Jafin 10000 Post Club

    Got any pics? I know it's based off Kryptonian Commander, but I'd like to see what part is Iron, Bronze etc. and the glow.
    • Like x 2
  12. Penryn The Gadgeteer

    Iron Shirt: Blue Glow
    [IMG]
    • Like x 7
  13. Jafin 10000 Post Club

    Ooooooh! I love this! Thanks. :D
  14. Penryn The Gadgeteer

    Two pieces of feedback:

    1. Sunstone Phaser - I think the "green aura" should be changed back to the "Brainiac orange aura" the Punisher first had when Amazon Fury 2 first went to test. That green effect is difficult to see when there is a lot of FX on screen and the "Brainiac orange aura" seems more appropriate.

    2. Jor-El - Would it be possible to give his "punch the ground" attack a slightly longer delay? That attack does show "skull" when he is about to do it, but he also shows skull for some of his other attacks. That attack has incredible range and can easily kill all of the non-tanks in the group.
    • Like x 1
  15. Rolfi New Player

    The chest style is really cool.
    here some image
    [IMG]

    [IMG]

    [IMG]
    • Like x 6
  16. Loche Committed Player

    Nope. I saw that too, I was playing the tank. I thought it was because they were flashing blue every time. I will take a look at it.
    • Like x 4
  17. Loche Committed Player

    I will give these some tweaks.
    • Like x 2
  18. Lightws Dedicated Player

    Also would it be possible to grant rage tanks immunity to rage crash when trapped in the crystal on the first boss. Because if tanking the scorpion and you rage crash. You pretty much die instantly. Because you can't actually cancel the rage crash while trapped.
    • Like x 2
  19. BigAl Devoted Player

    I like the red. That will work very well with my main. :)
  20. Penryn The Gadgeteer

    A couple other pieces of feedback:

    1. Sunstone Assassin - This guy is supposed to be the equivalent of a "Bowmaster." The problem is that the white targeting aura that can appear at the player's feet blends in very well with all of the white FoS textures.

    2. Repair Vendor - Would it be possible to add a repair vendor to the entry area? Having to disband/requeue or exit/reinvite to repair gear in between wipes is very inconvenient. I know we have unlimited access to repair bots on Test, but that won't be the case on Live.
    • Like x 7
  21. BigDaddyDru New Player

    Totally discourage this from happening. Survival Mode is designed and meant for the Elite and Competent (just as Elite Throne). Repair Bot sales will jump, which means people will buy them sparingly, which also means people will be VERY selective on who they run with so they don't waste their precious time or repair bots.

    The Content is extremely hardcore and having a repair bot in the Arena is highly ill advised. Maintain the consistency as the first 2 Survival Modes and make players come into the Content fully prepared.

    If it's a problem for you, stay out of the Content as you are not qualified to run it.
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