Supercharges not Super

Discussion in 'Testing Feedback' started by KN1TE, Sep 29, 2020.

  1. Fwames Well-Known Player

    Further widening the gap between f2p and members wouldn't help. As if the orbitals and supply drops weren't enough to fortify that paywall.

    Most powers use NVB as most supercharges disrupt the rhythm/flow of an optimal rotation. Furthermore, almost all other supercharges are useless for precision. But hey.. The hardlight helicopter and jet assault still gets me everytime (2 hardlight dps, hero and villan, 5k and 10k SC at the same time ftw!)
  2. MrStoob Well-Known Player

    Add to that utility belt benefits, generator and white mods.
  3. KN1TE Dedicated Player

    Don't agree with a membership only power or supercharge. This is to modify a supercharge system that is really lacking. Most players seem to at least want their power's supercharge to be a viable choice. Where many in short art not viable choices. It's something you build up and should be something you look forward to using like an orbital strike. I'm definitely NOT excited when I get a neo Venom supercharge. Celestial and most other powers need supercharge help on the DPS side.
  4. KN1TE Dedicated Player

    Not sure if the redistributers HUD was some sort of "try" at a different supercharge, interesting idea & sounds like if you have high SP it could actually be useful, but the artifact has too many disadvantages at this time. Would like to see something happen to actual supercharges.
  5. tioalbert Well-Known Player

    Hello everyone.

    I use nature, sorcerer, water, ice, rage, earth, and electricity.
    mainly support.

    and I don't use supercharges, why.

    1.-although we have a power that helps to generate supercharge;

    A) first you occupy a square.

    B) can be interrupted like any power.

    C) the generation of supercharging is still very slow.

    D) if you are lagged for any reason you will lose damage or healing or power regeneration for the same reasons you lose orbital damage casts or supplies.

    2.-Supercharges no longer feel so damaging, protective, power-regenerating or healing; compared to certain powers enhanced with artifacts and augments.

    this has been my perspective and experience.

    suggestions below
    • Like x 1
  6. KN1TE Dedicated Player

    Agreed. Thanks for posting.
    • Like x 1
  7. tioalbert Well-Known Player

    suggestions to supercharges;

    1.-Since they have specialized weapons with -25% power generation, why not give something like 15% to 25% supercharge generation?

    2.-Instead of having a power that takes up space to generate supercharge, see if it is possible to distribute that percentage of said power in all the other powers regardless of role function.

    3.-maybe create an artifact for the effectiveness of any ÜberCharge, regardless of role function. (No damage or healing increase or power generation or defense increase)

    Efficiency artifact for supercharging;

    A) the healing will come even if there is some wall or similar while it is within the battle area.

    B) the damage thrown even if it moves or protects the target will affect it but not 100% if not from 40% to 60% of the original damage.

    C) supercharged shields or breaking control effects, will not be affected by attacks or mind control.

    D) Power generation supercharge or debuff, will not be interrupted by attacks or mind control.
  8. tioalbert Well-Known Player

    Hola a todos con respecto a los beneficios únicos de ser miembros activos, porque compro membresía cuando hay algo que me gusta o combino.
    Si quisiera que hubiera un beneficio único de ser un miembro activo o comprar una membresía que no requiera gastar más marcas o tener un cierto nivel de crédito de las cajas y bóvedas o instancias de élite y otros dlc.
    Creo o creo que sería genial si lo siguiente se agregara a la base de operaciones (solo miembros);
    nueva pestaña en el generador para elegir 1 de las siguientes opciones;
    1.-Cuando tu vida sea del 50% o menos, aparecerá tu mentor seleccionado para protegerte por un corto período de tiempo, el efecto reaparecerá cada 5 minutos.
    (Si bien los enemigos tienen un 60% de salud o menos, puedes dañarlos, no matarlos.
    Si es un jefe, puede matarlo mientras solo le quede un 30% de vida o menos y no esté usando protección).
    continuará....
  9. tioalbert Well-Known Player

    2.- Si pierdes el 60% de vida o más, entras en modo, ley divina o maldita;
    efectos:
    Si eres un tanque, aparecerá un escudo para protegerte del daño físico y poderes, pero atraerá la atención de todos los enemigos cercanos a los 5 metros de diámetro, duración 10 segundos, el efecto solo reaparecerá 1 vez después de 5 minutos ( no es inmune al control mental).
    si eres un sanador de vida;
    Regeneras tu salud absorbiéndola de los enemigos cercanos hasta un 3% por segundo de duración del efecto (duración 15 segundos cada 10 minutos), si te matan antes del final del tiempo, la salud absorbida se distribuirá al grupo de 4 o 8 jugadores.
    si es controlador;
    Aparecerán 3 hologramas que atraerán a los enemigos cercanos hacia ellos y absorberán el poder enemigo, si recibes daño, cada uno de los hologramas devolverá el daño a los enemigos más cercanos.
    Si no hay enemigos cercanos y no tienes poder, comenzarán a consumir el 1% de tu vida por segundo y si te matan antes del fin de los tiempos, 1 holograma aturdirá, el segundo holograma debilitará la regeneración de poder y el tercer holograma debuf regeneración el poder absorbe el 60% del enemigo más cercano y explota los 3 al mismo tiempo, sin importar dónde estén causando daño a los enemigos cercanos.
    duración 15 segundos cada 10 minutos.
    si eres dps;
    No disminuirá más tu salud vital, ni podrás regenerar tu vida vital ni ser curado mientras dure, pero puedes devolver el daño recibido o absorbido a tu objetivo, a través de armas o poderes de daño, el objetivo al recibir su propio daño irradiará daño a los enemigos cercanos.
    continuará
  10. tioalbert Well-Known Player

    3.- haz una fiesta legionaria, fiesta jla, fiesta nueva génesis, fiesta estacional en casa, cuando se active, aparecerán supercaracteres conocidos de cada tema cambiándolos cada semana, teniendo fiestas o reuniones y con los que podrás tener charlas breves .
    Lo que es interesante, mmmm bueno, ocasionalmente podría haber algún mensaje diario o futuro de los desarrolladores a los jugadores.
    No sería interesante que los personajes de los desarrolladores estuvieran ocasionalmente entre estos en la fiesta.
    Vamos, no sabrías cuándo podrían sorprenderte haciéndote saber algo un par de días antes de que aparezca en foros, YouTube o Twitch.
    bueno de momento es todo
    buenas tardes y buen juego a todos.
  11. tioalbert Well-Known Player

    Hello everyone regarding the unique benefits of being an active member, because I buy a membership when there is something I like or combine.
    If you wanted there to be a unique benefit of being an active member or buying a membership that does not require spending more brands or having a certain level of credit from boxes and vaults or elite instances and other DLCs.
    I think or think it would be great if the following were added to the base of operations (members only);
    new tab in the generator to choose 1 of the following options;
    1.-When your life is 50% or less, your selected mentor will appear to protect you for a short period of time, the effect will reappear every 5 minutes.
    (While enemies have 60% health or less, you can damage them, not kill them.
    If he's a boss, he can kill him as long as he only has 30% health left or less and isn't using protection.)
    to be continue....
  12. tioalbert Well-Known Player

    2.- If you lose 60% of life or more, you enter mode, divine or cursed law;
    effects:



    If you are a tank; a shield will appear to protect you from physical damage and powers, but it will attract the attention of all enemies close to 5 meters in diameter, duration 10 seconds, the effect will only reappear 1 time after 5 minutes (it is not immune to mind control).




    if you are a life healer;
    You regenerate your health by absorbing it from nearby enemies up to 3% per second duration of the effect (duration 15 seconds every 10 minutes), if they kill you before the end of time, the absorbed health will be distributed to the group of 4 or 8 players.





    if it is controller;
    3 holograms will appear that will draw nearby enemies towards them and absorb enemy power, if you take damage, each of the holograms will return damage to the closest enemies.


    If there are no nearby enemies and you have no power, they will start to consume 1% of your life per second and if they kill you before the end of time, 1 hologram will stun, the second hologram will weaken the power regeneration and the third hologram will debuff regeneration the power absorbs 60% of the closest enemy and explodes all 3 at the same time, no matter where they are dealing damage to nearby enemies.
    duration 15 seconds every 10 minutes.




    if you are dps;
    Your vital health will no longer decrease, nor will you be able to regenerate your vital life or be healed while it lasts, but you can return the damage received or absorbed to your target, through weapons or damage powers, the target when receiving its own damage will radiate damage to nearby enemies.
    to be continue
  13. tioalbert Well-Known Player

    3.- make a legionary party, jla party, new genesis party, seasonal party at home, when it is activated, known super characters of each theme will appear changing them every week, having parties or meetings and with which you can have short talks.


    Which is interesting, hmm well, occasionally there might be a daily or future message from the developers to the players.


    It wouldn't be interesting if developer characters were occasionally among these at the party.


    Come on, you wouldn't know when they might surprise you by letting you know something a couple of days before it pops up on forums, YouTube, or Twitch.






    well at the moment is everything
    good afternoon and good game everyone.
  14. KN1TE Dedicated Player

    Glad supercharges are getting looked at. Was everything mentioned in this thread considered? Will it be implemented properly? Here's to hoping...
    • Like x 1