(It was recommended I repost this in gotham city/general gameplay discussion, so this is copied over from the powers/movement/weapons forum) Not a new idea I'm sure, but it's been years since I played last and I'm honestly surprised at how little has happened with movement and weapon types, and "super-powered" movement and weapon types were something I always wanted to see ages ago. So, here's my proposal/concept: Super-Powered Movement Subset of the Super-Speed movement type This is a ground-based movement type that behaves similarly to superspeed. The effect appearance and animations used for this movement mode are based on the power set your character uses, some ideas on that: Gadgets, Munitions, Atomic, Quantum: A hoverboard your character rides on, with a rocket boost effect whenever you're jumping or going up vertical surfaces. The hoverboard would have slight appearance and color changes based on your power set, so a gadget board would not look the same as a quantum or atomic board, etc. Fire, Ice, Earth, Water, Nature: Your character rides a 'wave' of their element. Fire, water, ice, earth, etc. are pretty self explanatory riding along on a wave of the element, nature would be a mass of moving vines. When jumping you'd have a burst effect from the wave pushing you up into the air and catching you on the way back down. Think frozone from incredibles. Some similar effect for going up vertical surfaces. Sorcery, Celestial, Light, Rage, Mental: Your character rides on a translucent disc created by your power (matches power color/effects). Sorcery might be a pentagram, celestial could be a yin-yang type disc with both the light and shadow sides intertwined, mental would be a telekinetic/purple disc, light and rage would use hard light constructs obviously. Jumping and moving up vertical surfaces with these discs would not really necessitate a unique effect other than the disc behaving as expected in those situations. In most cases a combination of the superspeed stance and skimming animations would fit this movement mode well. The hoverboard and disc powersets would just need a solid stance and leaning/balancing animations when turning or jumping. The elemental wave powersets should look more like surfing. Super-Powered Weapon A superpowered weapon type would bear a lot of similarities to hand blasters, with unique animations/effects based on your power set. For the most part this is self explanatory, the character surrounds his or her hands/feet with their power to punch/kick enemies, and can project balls/spheres of that power for ranged attacks. E.g. A fire character would have flaming fists and throw fireballs, a water character would fire off waterspouts from his hands, a nature character would have bramble-knuckles or shoot vines at enemies, so on and so forth. Some more specific suggestions: Fire: Flaming Fists, throws fireballs Ice: Frozen Fists, throws snowballs Earth: Encrusted Fists, throws boulders Water: Water sphere fists, shoots waterspouts Nature: Bramble fists, shoots vines Mental: Telekinetic fists, telekinetic blasts Sorcery: Spell-bound fists, fires spell blasts Celestial: Light and shadow fists, fire celestial blasts Light: Hardlight knuckles, Fires light-spikes Rage: ^- same as hardlight Gadgets: Bladed Knuckles, Throws daggers Munitions: Blast-Knuckles, throws grenades Atomic: Radioactive fists, fires radiation blasts Quantum: Gravity fists, fires quantum blasts I end up using hand blasters on a lot of my characters to get this kind of feel, I like characters that really dont use weapons or gear but rely entirely on their super powers, but in a lot of cases the animations simply dont fit or look right (like hand blasters with a water character, doesnt make a lot of sense for them to use pulse lightning or energy blasts).