I don't disagree with you except for this part. It's a good thing that powers are now different again in terms of cooldown and damage. Everything doing the same damage is the GU36 standard we have on live still, with all standard PI burst powers just being reskins of each other. There's still some of that on test (TK Push = Psychic Shock, TK Bolt = Phantom Flames) but that's ok to enable some basic playstyles with different PI. Of course powers that do less damage should either have special effects (like SC gen) or shorter cooldowns so that in the end it evens out.