I do remember either Avair or the other devs stating how; The powers that cost high will do heavy damage with the tradeoff being big power cost, vice versa for low power cost. Now if being able to throw in at least 1 heavy hitter and continue with the low cost then thats fine for a work from tray loadout(of course if thats not how it is on test). In my head, that should be right. To prevent people from using nothing but the heavy hitting powers in a same loadout, you couldn't(or shouldn't) be. That was one of the things I wondered when they first talk about dropping power points. You telling me i can have a rotation with Tesla, Ecute, Vbolt, static push in the same laodout ?? But crunching the numbers, thats a post for a different time as me and my friends are still working on it to see what makes sense or not.