Gadgets 1.8 First off, an incredible round of thanks to those who have been testing Gadgets and providing piles of feedback update after update! Your passion for Gadgets is obvious, and we decided to match your passion with extra hours and effort to improve Gadgets for 1.8. Comprehensive and constructive criticism has been instrumental in this process. Gadgets was one of the earliest powersets we adjusted in the revamp. We have learned much in this process, and one of the key things we’ve learned is that it’s best to change as little as possible while still achieving the revamp’s overall balance goals. Feedback for Gadgets has consistently been about pace, power interactions, and utility, and previous updates for Gadgets have tried to address this feedback in numerous ways that ultimately didn’t work for Gadgets. This update walks back many of the more…creative…adjustments we had made previously, focuses on what has always made Gadgets special, and restores much of the function and flavor you’re used to on live. Doing so means that Gadgets will have a dynamic all its own in the revamp. This is thanks to the availability of a wider array of low cost and short cooldown abilities, accompanied by high cost and long cooldown finishers. The low cost abilities, like Gauss Grenade and Cryo-Foam, have been designed to be more cohesive and allow for mixing and matching of Power Interactions. The higher cost abilities, like EMP Pulse and Paralyzing Dart, have been modified to hit hard and benefit from all Power Interaction types, for a firm dose of that legacy Gadgets freedom. Try these tech toys out and let us know what you think! The more comprehensive the feedback (tell us both what you like and what you don’t like and why), the easier it will be for us to respond and integrate said feedback. Once again, thank you for your time, your effort, your energy, and your patience with the process! P.S. Suppressor Turret is still under construction! It is important that we nail down gameplay without the pet first!