Hey everyone, we’re back with another set of Stats Revamp updates! This thread is for feedback specific to Sorcery powers. Before testing, please read the notes for our general changes here. The biggest concern from Sorcery players was pets. We have adjusted how Watcher performs to make it a more specialized healing option. Otherwise, pets seem to be in a sweet spot where they are strong options but not mandatory for those who prefer to play without them. Patch Notes General: General pass for new balance values. Polymorph and Baleful Transmogrification: CC effects can no longer be broken by solo and duo NPCs. Arbiter of Destiny: Reduced cost to 50%. Final Ruin: No longer benefits from PI. Grand Summoning: Increased duration to 30s, up from 20s. Rejuvenate: Increased power cost to 250, up from 150, and increased heal accordingly. Soul Siphon: Cone attacks now have a wider angle. Upcoming Patch Notes: General: Channels now always allow retargeting Watcher: Now passively restores a small amount of health over time to up to 8 nearby group members with the lowest health. No longer casts Soul Siphon (damage), but instead uses its power exclusively for Remedy (healing).