Hello! Today I will pretend to be Moja – so go easy on me, I sometimes make mistakes. He is out of the office today and I will be posting his notes, but he will be responding to them when he gets back. There were some updates to Rage. Without delay here they are: Channel Hate - changed to mobile cast and reduced the damage slightly This is a quality of life improvement. Severe Punishment - now grants a damage aura in DPS role We wanted to make Severe Punishment a better option while in DPS role and this should bump it up a bit to make it more usable there. Frenzy - is no longer vulnerable to Block This should make it more consistent with how combo abilities work. Redirect Rage - now grants Fervor in Tank Role We heard worries about not being tanky while Severe Punishment was down. This should help grant you the defense that you need to survive in the interim while giving you an option to Remorseless Recovery. Plasma Retch - Shortened the channel duration to 1s, changed to mobile cast, and now deals damage over time for 12s. Increased the cooldown to 5s. Is no longer Vulnerable to Interrupt while channeling. Lacerate - removed the knockback, increased the cost to 300, up from 200, and increased the damage Outrage - now categorized as melee, increasing the damage slightly Yes! High five! Revenge - now categorized as melee, increasing the damage slightly Another high five. Relentless Anger - now categorized as melee, increasing the damage slightly Alright, this is getting old. So many high fives. [Mepps Edit: Perhaps try a fist bump here.] Ire - reduced cooldown to 12s and reduced the heal accordingly Ferocity - due to the changes to Ire's cooldown, this ability has been removed... for now... We want to test this out and see what it does for you. We will be keeping an eye on it over the course of testing. Vindictive - cooldown increased to 30s, up from 12s. Rage Blast - increased damage slightly Please be sure to respond to the changes after you test them and let us know how you feel. Thanks!