Read Avair's stats revamp 1.4 post here first! General Patch Notes – Rage All combos now use Might to determine damage. Combos to perform “Precision versions” of abilities have been removed to conform with new balance standards. We recognize that this can affect players' modding choices, and have a plan to make the transition as painless as possible. For more information, see Avair's post. Abilities that leech health have been standardized: DPS Role = 25% leech and higher damage. Tank Role = 100% leech and lower damage. Relentless Anger – Since the core functionality of this ability was shared by other Rage abilities, Relentless Anger has been reworked: Relentless Anger: Cost 200. Cooldown 6s. Leap forward at your target enemy, dealing damage and knocking down enemies in an area while generating Supercharge. Applies Plasma Burn. Frenzy – Updated animation times and visuals. This should generally increase the speed of this ability and make it feel less clunky. Dreadful Blast – Second combo piece is now available while in Tank role. Outrage – Added a Tap Melee combo piece that repeats the base ability. Both this ability and the base ability can transition into the Hold Melee combo. Violence – Now applies Plasma Burn. A number of other small adjustments have been made to costs, cooldowns, cc, power interactions, etc. to adjust abilities for the new balance standards of the Stats Revamp. Rage Tanking Updates Rage has received a number of adjustments to Tanking in order to bring it into balance with other Tank powers while preserving its unique flavor and reinforcing the core theme of aggression: Tank Passive now grants 50% Defense while not blocking, as well as Scar Tissue. Scar Tissue now grants a scaling Dominance-to-Health bonus, starting at 50% and scaling up to 130%, based on your Combo Meter (which now triggers off hits from powers and weapon attacks). This was to fix the infinite health glitch from Live while giving Rage more consistency in its max health and encouraging Rage Tanks to attack to build up their survivability, rather than blocking. As a reminder, Tank Dominance is much higher in the Stats Revamp than on Live, so this represents an increase in the average health bonus granted by this passive. Several abilities in Tank Role now grant Fervor, a buff which increases Defense by 55% while not blocking. When combined with the Tank Passive Defense buff, this yields the same mitigation as (fortified) blocking. This enables Rage Tanks to actively attack while this bonus is on without losing survivability from not blocking. The “Heal back damage taken” mechanic from Severe Punishment and Vindictive is now a buff called Enrage. It will now only restore a portion of damage taken (currently 75% in Tank Role), rather than 100%. Since Rage’s base survivability has increased, this allows Rage Tanks to still benefit from having a Healer during Enrage, and allows for a better balance in content rather than the binary “immortal or dead” paradigm that exists on Live. The vulnerability period after Severe Punishment ends has also been increased to 4 seconds, creating a little more space for NPCs to put pressure on Rage Tanks without mandating 1-shot mechanics to compensate for Rage Tanks’ survivability. A number of self healing and leech mechanics have been adjusted to scale with Dominance and Restoration at the same rate as Shields, making these more attractive options for Rage Tanks’ self healing. In total, these changes should result in less drastic extremes in survivability between Rage Tanks with Enrage active or not. On average, Rage Tanks should be on par with Atomic and Ice Tanks on Test. Expect to be slightly less invincible while Enraged, and considerably more durable while not Enraged. These changes should also promote a play style of actively attacking while Enraged, rather than turtling behind block. After all, you’re a Rage Tank: be aggressive! Given the unique style of Tanking that Rage has, we’re looking forward to your feedback to make sure we’ve nailed the balance between Rage Tanks and other Tanks on the Test Server, while still preserving the feel and theme of Rage Tanking. Thanks!