Stats Revamp 1.4 - Light Feedback

Discussion in 'Stats Revamp Archive' started by spord, Feb 24, 2017.

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  1. bmce84 Loyal Player

    Problem is when you use a Range rotation you are left to rely solely on crits with no PI to help you since only Fan, Snap Trap and Grasping Hand are the only three range attacks can use the PI in a rotation but neither are very strong (and a single rotation can't have Fan and ST together), could at least Minigun be given a Dazed PI that way Light Blast being a finisher isn't OP (and keep in mind other powers do have a PI in their finishers). Ram and Impact can stay as is since they are the combo starters, but we need a PI in between to help with the damage a bit, and I think since in almost every range rotation Minigun is the last attack that it should get a PI too.
  2. spord Developer

    Thanks. We will check it out.
    • Like x 1
  3. spack2k Steadfast Player

    well eventually is not good enough for balance purpose ,that variable should be eliminated.
  4. Tsavorentless Dedicated Player

    what I wanna know is why do we have 2 of the same power with dazed?
    Chompers and Spikequake are the same basic power except one was more villain and one more hero but there would never be a use of using both of them. They don't combo so it's not like ram and impact. You only need1 so why wasn't another power added? They aren't debuffs and you have every choice of all the powers so um can we get one changed to something else?

    is this for lore purposes being a villain or a hero ?

    also on live we have accelerated shielding and that isn't back in the game so why was this mod added?
  5. farm3rb0b Committed Player

    Would this take effect in both roles? I would be pretty opposed to seeing CC abilities taken away from the controller side of things just to boost #s on the Damage side.
    • Like x 2
  6. Karasawa Loyal Player

    Another interesting wrinkle here is that group members low on power will get burst power from Recharge while people high on power will get the precision buff. Makes me wonder if it was designed this way since they figured PftT users would more likely be low on power while Weapon Specialists would more likely have full power.
    • Like x 1
  7. Elusian Crowd Control

    One sets up dazed pi the other exploits the pi according to test server description and first random testing.
  8. Tsavorentless Dedicated Player

    I'm reading the description on test amd they both say sets up pi. Both say

    Power interactions Dazes enemies making them vulnerable to dazing effect. Both 200
  9. Tsavorentless Dedicated Player

    On the first page nothing is written in description of either of what was changed.
  10. Swiftduck Loyal Player

    What they should do is make either chompers or spikequake the supercharge generator instead of light weight

    Having light weight the sc generator is awkward


    Light weight in general is awkward
    • Like x 1
  11. VioletSorceress Committed Player

    Weapon clipping play style would be poorly represented with Light because of how the power set it. We dont have any pure dps 300 power cost abilities.

    There are things we still miss compared to other power sets leading to a few additional changes Id like to see:

    - Chompers should be changed to a 300 power cost full strength field DoT like power. Light is the only power that doesnt have such ability atm.
    - Spikequake should be changed to a 300 power cost high hitting burst+6 sec DoT ability.
    - Light Blast should be buffed as a 35% finisher by adding to deal extra damage to Dazed enemies, even if that means changing it to a 300 power cost. We deserve an actual OP finisher, never had that before.
    - Ballistic Assault SC should be changed to a normal instant cast animation or it should be a lot stronger if it remains as a channeled type ability.
    - Could we get a combo power as a Supercharge Generator instead of Light Weight?
    Something single target and outside of what we normally use like Snap Trap or Grasping Hand could be much more useful SC Generator power, especially for Controllers.
    - Triage should get additional aggro dropping (detaunt) function. Self healing alone is not enough to promote anyone using that power.

    It seems weird that single target combo starters like Claw, Boxing and Hand Clap are with 300 power cost, is that only because they also stun ?
    • Like x 2
  12. Tsavorentless Dedicated Player

    ballistic assault is still worthless being it's a cast. Should at least be able to jump and still get the damage. Totally feel like it's not a super charge but a stupor charge being you'd be stupid to use it.
  13. Tsavorentless Dedicated Player

    Triage is sick on live for pvp and it's actually my favorite power for light being shields are worthless. For pve yes I get it.
  14. Maxwill Committed Player

    Yeah crowd controll as dps are pretty useless so removing those and increasing damage sounds good.
  15. Fatal Star 10000 Post Club

    Has anyone tested HL clipping? I know it would be hard to do because of the power costs, but has anyone at least attempted it?
  16. Tsavorentless Dedicated Player

    I double that notion.
    • Like x 1
  17. Maxwill Committed Player

    Oh and will be awesome if you speed up/make combos faster.Feels too slow :(
  18. Tsavorentless Dedicated Player

    Need a troll for that one. Ur talking old school rsf & frankienstein frontal etc I bet it's possible.
  19. Tsavorentless Dedicated Player

    Ghand combo is faster or at least it feels like it is. Melee feels the same.
  20. Karasawa Loyal Player

    I know the construct combos are supposed to be 200 or 300 cost and the combo extensions are 100 cost, but there don't seem to be any 100 cost abilities at all besides the combo extensions. That seems kind of weird. Maybe either Chompers or Spikequake could be made 100 cost since they're both a little too similar right now. Also, Chompers and Spikequake are overriding each other's dots for some reason.
    • Like x 1
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