Power Set Feedback: Sorcery If you haven't, please read this thread about overall survey results. In this thread, I will address the top 3 pieces of feedback for Sorcery. In some cases, I will describe what changes we are making based on your feedback. In other cases, I will describe why we are not (at this time) making changes. Thanks to everyone who gave feedback and remains passionate about the Sorcery power set. We appreciate it and want to make sure that we can continue working together to make Sorcery amazing. The top three pieces of feedback are: Healing: You were concerned healing feels too weak Pets: You were concerned about Pets and Ritualistic Word Cooldowns: You were concerned that cooldowns feel too long Healing The number one piece of feedback for Sorcery was that healing felt weak. This touches on similar issues that we saw with Ice and Electricity. The first thing we look at here is difficulty of completing content - can content be completed? If players are unable to complete content, find it too hard, or too easy, we will adjust these numbers. Currently we are not seeing that. If this is not your experience, please let us know. Pets Many of you raised concerns about the viability of Sorcery DPS without pets. This splits into 2 issues: pet builds outperforming non-pet builds and Sorcery’s lack of options for PftT. For pets, we’ve reduced their damage to make them competitive with other abilities for players that are well equipped, but not fully maxed out. This means that when characters are weaker (lower SP, not fully modded, etc.), pets will tend to outperform raw abilities. However, once characters are fully equipped with mods, generator mods, tactical mods, skill points, consumables, etc., abilities should outperform pets. On pets, we also had concerns raised that Ritualistic Word no longer feeds the Watcher pet. We did this so that we could increase the raw healing from Ritualistic Word and to make bringing Watcher an option, not a requirement, for Sorcery healers. If we returned the ability to feed Watcher, we would in turn have to reduce the healing on Ritualistic Word, and we feel it’s in a good spot right now. Cooldowns and PftT We adjusted a significant number of cool downs on each power set, including Sorcery. You are welcome to read more information in the overall thread, but we have specifically lowered the cooldown of 3 sorcery abilities: Karmic Backlash, Shard of Life, and Condemn. We are also evaluating Sorcery’s options for PftT and recognize they have fewer than other power sets due to how many slots pet abilities fill. We’re specifically working to bring back Shard of Life and restore the functionality of Transmutation in order to address these issues, and would love to hear more feedback about the niche you feel these abilities should fill.