Power Set Feedback: Ice If you haven't, please read this thread about overall survey results. In this thread, I will address the top 3 pieces of feedback for Ice. In some cases, I will describe what changes we are making based on your feedback. In other cases, I will describe why we are not (at this time) making changes. Thanks to everyone who gave feedback and remains passionate about the Ice power set. We appreciate it and want to make sure that we can continue working together to make ice amazing. The top three pieces of feedback are: Shields: You were concerned that Tank shields are not strong enough and/or want Bitter Winds back as a shield Crowd Control: You were concerned about how overall crowd control issues impact Ice 100% Supercharges: You did not want a 100% supercharge Shields We considered shields and their strength on multiple fronts. First, there are likely some people who like Bitter Winds and like Ice identifying as a strong shield power set. Second, some people feel that shields are worse on test compared to live. Third, we have to consider if people can or cannot complete content. Originally, we removed Bitter Winds as a shield because, while ice is definitely the shield tank and we like that, there are already many other shield options. We wanted to make using individual abilities more powerful and make it so that ice players had more options in their loadout, without needing to stack one mechanic too heavily. Even so, Ice remains a strong and shield-focused tank. Second, shields have actually been buffed from live. I wrote about it last week. They are stronger and effectively last longer in most situations, even though their maximum durations have been reduced. On live, shields break in three hits. On test, shields last until their health has been exhausted, and their health is now significant. Third, players are able to complete content and in many situations we have been told they can do it too easily with an Ice tank. Granting another shield would make it basically easy mode. We cannot reasonably increase the durability of the ice tank when they are already so effective. We feel that these reasons still stand, and because of that we do not plan to make adjustments to shields or Bitter Winds at this time. Crowd Control This topic is discussed at length in the overall 1.3 thread, and we feel the changes there will significantly and positively impact Ice. We have lowered the cooldowns to 3 seconds on 4 crowd control abilities for Ice: Frost Slam, Resonating Gale, Avalanche, and Impaling Ice. 100% Supercharges Blizzard is currently your only 100% supercharge. This ability is legit and does tons of damage. I recognize that 100% supercharge takes a while to get to, but we are looking to provide options and the payoff is demonstrably there. We will continue to monitor feedback on this topic, but we would like to let this one ride for a little bit and see where we are at after we do a few more updates. Something that would be extremely useful is specific feedback about what could be done to make this ability worth waiting for.