1. The stealth crit buff needs to come back. If you don't want people nuking with bunker buster from long range in stealth then make it so the crit bonus is only be active when you are within mid-range of your target. 2. Mines need to have their recharge lowered. I tried to time it and it seems to be 5-6 seconds between laying one mine and the next. That's like 15-17 seconds just to lay 3 mines. That's to slow and and boring before combat (especially in a team setting) and too slow to be effective once combat starts. I think you need to be able to lay 3ish mines in around 5-6 seconds. My suggestions: A. Mines have their cool-down/animation time adjusted so that you can get 3 out in 5-6 seconds. B. The total number of mines that can be out at a given time be caped around 5ish. C. Give mines a bit of utility in controller role. Implosion mines give a small energy bonus to you and the team when they detonate and damage a mob. Thermite mines should give some supercharge to you (and maybe the team?) when they detonate. This might make mine users more attractive in team content.