Power Set Feedback: Gadgets If you haven't, please read this thread about overall survey results. In this thread, I will address the top 3 pieces of feedback for Gadgets. In some cases, I will describe what changes we are making based on your feedback. In other cases, I will describe why we are not (at this time) making changes. Thanks to everyone who gave feedback and remains passionate about the Gadgets power set. We appreciate it and want to make sure that we can continue working together to make Gadgets amazing. The top three pieces of feedback are: Cooldowns: You were concerned about cooldowns being too long Power Interactions: You were concerned about PI rotations being too repetitive Stealth: You were concerned about stealth not being useful Cool Downs We spent time specifically combing through the gadgets power set in order to address cooldown and “awkward feel" issues. While not everything has been fixed, we made significant steps towards reducing many cool downs. Shin-O-B will have more specifics on this, and the general crowd control changes adjusted gadgets significantly as well. Power Interactions PI rotations are touchy, touchy things. We think that adjusting the cooldowns of most crowd control abilities should help open up options, and we added the Dazed PI to Stasis Field. I also wanted to drop a note about Fear Gas. We globally removed the option to jump cancel channeled abilities AND still get all of their effects, since this doesn't make sense. This change has been on the test server since the stats revamp hit. Since you can’t cancel Fear Gas anymore, we have made it so that you could move while using it. Stealth When we removed the crit bonus from stealth, it left it in a state where it didn’t really give any bonuses. We liked the feeling of going stealth and then sneaking up and jumping out to get bonus damage. This fulfills the stealth fantasy people have grown to love. So, to make this a thing again we decided to add a damage proc on your initial attack out of stealth. This will make coming out of stealth feel more powerful and rewarding, while not being significantly overpowered when combined with things like (already very strong) Supercharges.