What buffs do and don't stack? And how do they stack? For example if I am in a raid with 8 DPS and we all have maxxed Tetras, do we all have +4% of our health as might? So if we all had 10000 health, we would be getting +3200 might? If we have a group full of Bufftrollers with Claws, do we get +56% might buffs? Do various cookies and Omnis and such stack with all of this?
For Tetra whoever has the highest health buffs the group. Only one Tetra can be active in the group. I don't believe the Claw buff stacks with another Claw, whoever hits their weapon buff simply resets the 12 sec buff. Omegas stack with other consumable buffs but not with another omega.
Ick...that makes these artifacts less useful, as you have no way of knowing whether a group will already have one in use. It basically makes everyone else who might have these artifacts have them suddenly turned off. Now I know at Elite level this won't come up often. But in casual play, especially with Tetra being a starting art that I bet a lot of people start with (since it basically the free DPS art), you could have a group full of people with one less artifacts...or at low levels no artifacts. I feel like something should warn you about this. It would suck to use an omega when one is already in effect, considering they are limited resource.
That's why artifacts like Tetrahedron and Cog are used primarily by a Controller so the DPS are free to equip anything else.
I get it, but again, the general populace doesn't know this. Best practice is not the same as reality. And the Artifact doesn't tell you it doesn't stack, so I am willing to bet a significant chunk of the population doesn't know that their artifact isn't doing anything. Right now only my Troller has it. But I know I have been in groups with DPS using it. And since my Troller is doing his best to max his health, I now know their Tertas were basically worthless. Seems like a bummer to me.
Most people will know. If you're in a group that doesn't, then it probably doesn't matter anyways (basically anything that's not elite). Or you should just leave.
I agree it should be in the tool tip. However, Lernaeas Amulet description explicitly states that it damages the user and yet people still can't figure out why they keep getting killed on sparring targets because they didn't read the tooltip.
How exactly would most people know? I have been playing on and off (mostly off until the last couple of years) since launch. Nothing in the game tells you this. And being that a significant number of people play with controllers, looking at other players loadouts to know they already have a tetra isn't exactly a simple thing. In these kinds of games, most of the playerbase are casual. They don't come to boards or watch videos or research this game like it is a second job. They just hop on and play. Likely unaware that their artifact is sometimes shut off. I play pretty much entirely with random groups. I have to regularly point out about turning off cut scenes in Duos, or explain basic boss mechanics. And plenty of raids fall apart because players don't know the boss mechanics. So I find it hard to believe most people know this. But regardless, I don't think the artifacts are so powerful that they shouldn't stack. If they were so great, everyone would want to run them without stacking. At least have a diminishing returns or allow it to add to your own buff (so whomever is strongest+your own) or lower the buff in general. Imagine how much people would complain if Trans/Strat arts shut off if more than one person had one. At this point I am mostly ranting for the sake of it. I have 2 characters (out of 16) with it. 1 Troller and 1 level 32 that mostly has it because that is what they got for free. That doesn't mean I don't think it is silly/wrong.
Fair enough. But at least in that case it is on them. Expecting someone to know something that the game doesn't tell you is a whole other thing.
As far as buff colas and cookies/treats: You can have 1 buff item running at a time, plus 1 Omega running (or the other cola that gives 1% stat increase).
Not quite. If you're going real hard it's... 5% damage/3% crits/compound. That is is by far the best way to buff. For everything else? Generally... a flex/nitro with a compound. It's cheap enough to maintain indefinitely if you're legendary and aren't on all day. If you aren't at least on a flex/nitro... you need to git gud and stop wasting everyone's time.
Do the homecoming crit cookies stack with the crit buff from amphora in wonderverse? I ran outta crit cookies so can't test until next homecoming. This is actually a problem at the more advanced areas of gameplay too, certain debuffs stack and there isn't a single tooltip to say how/what stacks. For example the debuffs from a controller stack with death metal batman AND the batman who laughs finisher passive. So few people know this.
No, but I'm pretty sure they're interchangable with it and you can stack the 5% buff and the compound with either.