It would be nice if the sparing targets could be updated with the highest cr possible each update so we will be able to tell what kind of damage we are really doing tired of seeing 500k hits on the sparing targets cause they are still cr 126
As a low CR player, I am tired of seeing 4-10 hits because they are 126. They should be reduced to CR 34.
wrong, because you know they'll create some new bogus combat mechanic and start a new wave of balance, so we'll be back to testing on sparring targets again.
base sparring targets should level up with their user, Watchtower and Halls ones should stay at a low level so every player can use them.
Actually, Sparring Targets should be something interactive that you choose the level of Defense/Toughness of it. Since numbers can be tricky to some players, there should be some guidelines to aid the player understand the numbers (text) but the sparring target shouldn't have a cap. In that way, we can test current and bigger numbers than what we have already in the current bosses.
What's this we stuff? I've tested multiple powers and have no problem with them being 126. If you actually know what other powers can do and what your power should do it really isn't a problem. Is every thread you make going to be complaining about something that you can easily adjust to if you actually take a little time with it?