Sore's Game Update Patch Notes

Discussion in 'Oracle’s Database (Guides)' started by Sore, Feb 15, 2013.

  1. Sore Steadfast Player

    06/09/2011: GU3


    • Multiplayer Gorilla Races in Midtown Metropolis now award XP and Emblems for Platinum completion times.
    • Slightly moved start points to Gotham City Hero Introductory and Rookie races in from of the East End police department. Start points should no longer clip with surface areas.
    • Slightly moved start points to Gotham City Hero Introductory and Rookie races in from of the East End police department. Start points should no longer clip with surface areas.
    • Slightly moved start points to Metropolis Villain Rookie races in front of the Little Bohemia Club. Start points should no longer clip with surface areas.
    • Captain Marvel now has corrected his typo in Expert Flight Race mail received by players that beat the race and for the Platinum medal.
    • Corrected issue where players received the incorrect mail from Captain Marvel and Black Adam when receiving platinum on a Master Flight Race.
    • Elevated start node for Skilled Speedster Race in Otisburg, Gotham City.
    • Corrected times Gold and Silver times for Master Acrobat race in the Burnley Incursion Zone area of Gotham City.
    • Adjusted time requirements to make it easier at getting Platinum for the Master Acrobat race in Burnley (near freight yard).
    • The mail from Captain Marvel after completing the Master Flight Race with platinum now correctly refers to Flight instead of Acrobatics
    • Corrected an issue where Black Adam sent villains the same mail for Introductory as well as Master Tier flight races when the player won Platinum.
    • Corrected the villain Multiplayer Race: Primate Propellant so that Gold did not require less time to attain than Platinum.
    • Adjusted time requirements to make it easier at getting Platinum for the Adept Acrobat race in Midtown (near hospital).
    • Adjusted time requirements to make it easier at getting Platinum for the Expert Acrobat race in Little Bohemia (near police station).


    • Formal Pants now count towards the Shaken, Not Stirred feat.
    • “Lunar Eclipse” - School of Hard Knocks: Zatanna feat should now be correctly granted.
    • “Under the Sea” - The waist and hand appearance for female characters will show correctly in the UI once collected.
    • A feat for the Angelic appearance set has been added.
    • The feat for completing 250 alerts will no longer award more points than the feat for completing 500 alerts.
    • Marks awarded from daily bonus contributions will now be applied toward feats.
    • Players who did the Wedding Vow collection but did not get credit for it in the Feat "A Hallmark of Success" will now receive credit.
    • Players who achieved Level 30 while shapechanged in a form that changes their movement mode (i.e. Nature's Primal Wolf Form) and did not get credit for their "Achieve Level 30 as a Flyer" Feat will now get credit.
    • Total feats now includes feats not currently visible in the UI.
    • Completed date for feats should now display the correct day.
    • Completed date for feats has been put in MM/DD/YYYY format.
    • Speed Force Feat now displays appropriately under the Duos Category
    • Feats UI - Sub-categories should now maintain proper visibility status

    UI Updates

    • You can now set the transparency of your in-game HUD through the Options->Settings menu under the UI section.
    • There is now a link-dead icon in the group info HUD when a player becomes link-dead.
    • Added a background to the dialog window UI element to make text more readable.
    • Collection items being distributed through group loot will now properly indicate if they had previously been collected by the player
    • Item effect tooltips will now show up correctly in vendors.
    • Tool-tips should now be visible for Mission rewards in the Mission Acceptance UI.
    • The Social Menu should no longer lose functionality when a player accepts a group invite with the menu open.
    • Refresh now properly refreshes the Social window.
    • Menus should maintain input focus after entering or leaving a voice channel.
    • Add to Ignore now only displays if the player isn't ignored already.
    • Marquee text in Players’ PDA will now pause after making a rotation.

    • Rapidly deleting Chat tabs will now properly delete them.
    • Players can no longer create chat tabs or custom chat channels with extraneous spaces in the name.
    • Players should now be able to initiate tells to friends, group mates, and league members who aren’t near you thru the Social menu.
    • The Chat Options menu should no longer list duplicate entries if you attempt to join a custom channel of which you are already a part.
    • Change Channel should now function properly with controllers on the PS3.
    • Voice chat now mutes text chat for ignored users if they are added to the same channel that the player is in.
    • Voice channel should always properly carry over when zoning.
    • Voice channel tab should properly auto-scroll when setting current voice channel tab.
    • PS3 now supports hot swapping of audio devices for voice chat.


    • League members’ online/offline status will now be updated properly.
    • Remove from League, and Set League Rank option will now only appear for League members of lesser rank.
    • Added option to turn off notification of other League members logging in or out.
    • Added option to turn off notification of other League members feats.
    • Within an instance, there will now be only one set of options to invite or kick people from a group.
    • League Leader now receives proper messaging when attempting to leave the League from the Social UI.
    • League invitation dialogue box will now disappear if the guild invite had timed out.
    • Group leaders can now access group options through the Actions Quick Menu.
    • Like x 1
  2. Sore Steadfast Player

    06/09/2011: GU3


    • The “Powerful” personality type idle animation in character creation should now look the same as it does in-game.
    • Fixed a minor visual issue in the East End Police Station.
    • Replaced the dump truck spawned behind the Regal Hotel in Gotham with an indestructible dump truck.
    • Reduced the scale of the encasement effects on the Elite Subjugator in The Batcave Inner Sanctum.
    • Fixed looping sounds not playing once you get them within audible range.
    • Sounds that were dropping out after being out of range of objects like fires and fountains and never restarting has now been fixed.
    • Fixed an issued where the sounds for dripping water was failing to play in the Riddler playroom.
    • The voiceovers now plays properly for the Joker Brief in Ace Chemicals
    • The voiceover for “Drylander Slave” NPC’s immediately following their defeat in Suicide Slums now play correctly.
    • The correct Two Handed animation now plays when an attack inflicts damage on a target that the player is performing.
    • The Handblaster Scissor Kick now animates correctly while in Flight
    • “Word of Power “ now displays spark effects on the feet of the player when the player uses this power.
    • In an iconic sighting encounter, the character should no longer appear to fly back after taking off.
    • Players will no longer appear to be moving as they zone into a new location.
    • Using Grapple Line and Glide Line out of combat will no longer cause the ability to lose audio and visual effects.
    • Cars will now feature textures when all video settings are turned down and v-sync is off.
    • Visual quality settings now apply on change on dropdown, rather than on accept.
    • Wonderwoman's voice over now matches her text in the missions One Fish,..Two Fish and Raven Bound.
    • Talia, Hawkman and Black Adam, voiceover levels have been adjusted.
    • Lois Lane will no longer sound like Jack Ryder and vice versa on Stryker's Island.
    • Fixed an issue with clipping on certain male hairstyles.
    • Fixed weighting issues for the Necromancer helmet for the sprite archetype.
    • Female characters hands should no longer appear distorted when the player shape changes using the Demon Figurine.
    • Fixed clipping issues on the inside of the Casual Schoolyard shoe on Medium Female form.
    • Fixed clipping issues on the Flattop hair for certain Female forms.
    • Fixed clipping issues on the Half Domino mask for Large Male Archetype.
    • Fixed clipping issues on the necks of all male and female archetypes.
    • Fixed an issue with Females having Male voices after being Evolved from Grodd’s evildoing in Metropolis!
    • Missing Joker communicator added to “It’s Joker Time!” mission line.
    • After a hero player defeats Captain Kruel or Iron Kurtin the officer should now play the correct Voice Over and not get cut off.
    • Players will no longer experience a loss of audio when entering the Trigon Episode instance.
    • Players will now hear music in the Star Labs Satellite.
    • The Investigation, “Oaths of Light,” now will play the correct audio!
    • Drop Ship shield sound effects in the Hive Alert have been removed
    • Audio will now play correctly for the Briefing: Punchline.
    • Fixed an issue where the flame effects on the Sentinel Vanguard would not follow the NPC when the NPC turned
    • Trinket: Joker’s Confetti Bomb: Fixed an issue with this trinket missing visual effects.
    • Changing your costume colors while in a nature form will now apply those colors to your form.
    • Fixed various issues with art decals floating in Metropolis and Gotham City
    • Fixed a collision issue on a tower at Striker’s Island, Metropolis where the player would sink into the building.
    • Fixed an issue with disappearing smoke stacks during the Exploration camera for Steelworks in Suicide Slums.
    • Fixed an issue with floating air ducts on a rooftop in Metropolis.
    • Ambulance headlights should no longer appear purple.
    • Fixed an issue with chillers flickering in Mister Freeze’s Mercy Hospital Duo.
    • Fixed issue with rubble flickering in the Catwoman Challenge instance.
    • Fixed an issue with spore textures on the rooftops in Gotham City.
    • Corrected an issue with the standard Ranged Attack where it would occasionally play an incorrect animation.
  3. Sore Steadfast Player

    04/05/2011: GU2

    New Features:
    • New Batcave Raid: With Brother Eye out of the way, only Brainiac remains and only you can stop him!. Take your Raid group into the Brainiac Subconstruct, rescue Batman, and help put an end to his occupation of the Batcave.
    • Heads or Tails: The Penguin is up to something big, and Harvey Dent/Two Face wants your help to take him down. Make your way to the Gotham Sewers for a chance at new loot and adventure.
    • New PvP Legends Character: Battle your friends or other players as Two Face using his unique set of abilities.
    • Improved Social UI: All new League functionality and Social menus will allow you to stay in touch with other players even better.
    • New Appearance Items: All new Celtic themed items are available for collection.
    • New Races: You may be used to trying to beat the clock, but can you dodge Mr. Mxyzpltk and his tricks?
    • Join the battle between Green Lantern and Yellow Lantern Corps! Players will find a brand new Duo where they will overcome powerful constructs and claim victory against John Stewart or Sinestro!
    • The Question needs your help in stopping Intergang and uncovering the mystery behind the Crime Bible. Both Heroes and Villians can enjoy this new level 20 content!
    • Dr Sivana’s robot should no longer attack players while in the Club 539 villain safehouse in Burnley.
    • Items that are weaponized should now be attackable once they are put down.
    • Trying to interact with something while logging out will now cancel the log out process.
    • Knocked out NPC s no longer stand back up after 20 seconds.
    • Knocked out players no longer stand up until they rally.
    • Added “Power Restoration” and “Damage Taken” stats to the PvE scorecard.
    • Changing your style while shape changed should now work properly.
    Alerts, Raids, Duos:
    • Ace Chemicals: If the entire party is knocked out and exits the area with Chemo then the fight will now properly reset removing all the Chemoids and returning Chemo to full health.
    • Arkham Asylum: Players can no longer get locked out of the Mr. Freeze fight so that it is impossible for them to continue.
    • Arkham Asylum: Improved the hold position for the weaponizable poison spores.
    • Hall of Doom Armory: Defeating the Bronze Idol will no longer cause the alert to sometimes get in a state where it is no longer possible to continue.
    • Hall of Doom Armory: The System Breaker fight now has a ten minute core breach timer rather than a five minute timer.
    • Hall of Doom Armory: The number of Kilobits per wave in the System Hacker encounter has been reduced from 4 to 3.
    • Hall of Doom Armory: The amount the System Hacker heals between phases has been reduced.
    • Hall of Doom Armory: The minimum time before an add wave can spawn after a phase change has been increased in the System Hacker encounter.
    • Cape Carmine Lighthouse: The Juicers and Strongmen should now despawn properly when they are defeated.
    • Cape Carmine Lighthouse: It is now possible, with some skill, to avoid the electrical discharges coming from the boxes throughout the instance.
    • Cape Carmine Lighthouse: Diego should no longer attack the players prior to his introductory cutscene.
    • Gorilla Grodd’s Lab: Throwing a barrel at Zoom before he goes active will no longer prevent players from being able to progress through the Duo.
    • Gotham Mercy Hospital: An exit has been added to the boss room which will activate after defeating Cold Cut.
    • Gotham Mercy Hospital: The Cold Cut introduction cutscene should no longer play again if all players are knocked out and have to restart the boss fight.
    • Gotham Mercy Hospital: If all players are knocked out in the Cold Cut room, the encounter should now reset properly allowing players to attempt to defeat Cold Cut again.
    • HiVE Base: Some additional messaging has been added to make it clear that the last generator will be vulnerable after you defeat Captain Bumble.
    • OMAC Base: Defeating the OMACs in the first room with the EMP will no longer cause the gate to the second room to close thus blocking progression.
    • Batcave: Inner Sanctum: The Black Hole barrels and the Brother Eye wall monitors should now properly align to a player’s hands when picked up.
    • Batcave: Inner Sanctum: Adjusted the timing of Brother Eye’s laser knife beam.
    • Batcave: Outer Caverns: All Flashbang Drones in the RCP encounter will self destruct after 40 seconds.
    • Batcave: Outer Caverns: The number of Flashbang Drones active at one time has been decreased from 3 to 2.
  4. Sore Steadfast Player

    04/05/2011: GU2

    • Abilities that distribute damage or healing among multiple targets should work better in cases where there are a lot of possible targets nearby.
    • Corrected an issue that would cause subsequent attacks to have animation irregularities and then fail to resolve properly ultimately causing them to do no damage. This impacts the following abilities: Taser Pull, Mesmerizing Lasso, Whip Pull, and Grapple Line Attack.
    • If players get encased, stunned, grounded, or rooted in the middle of performing an ability it will no longer cause Break Out to sometimes not work.
    • Block should no longer get in a state where it occasionally no longer works without re-logging.
    • After doing a finisher any following combos should now always apply their damage as well.
    • It is no longer possible to interrupt a dodge roll more quickly than intended.
    • You should no longer see other players stand up briefly after being knocked out.
    • Throwing objects now forces a character into combat stance.
    • Switching roles while in movement mode will no longer cause the UI to show your character in super movement mode though your character has dropped to normal movement mode.
    • Corrected an issue that prevented players in the Tank Role from being affected by any Resistance, Perception or damage modifying effects (whether positive or negative).
    • Tank role abilities that specifically improve Movement Resistance now increase that resistance by 10%.
    • Doing a “use” action while using Rocket-assisted glide will no longer get your character stuck in a falling animation.
    • Acrobats can now glide correctly while auto-run is on.
    • The Rude emote will now play when the character is flying.
    • Flying forwards and then immediately flying the opposite direction should no longer cause your character to fly feet first.
    • Flight: Increased the cooldown of the Swoop ability to three seconds.
    • Flight: Your character should no longer be able to slide around while using High Pressure.
    • Consume Objects should respect line of sight.
    • Backdraft should only apply its beneficial effects to the one using it
    • Added additional messaging to the Burnout tooltip to indicate that is also heals the player.
    • When using Fireball in the damage role it will now properly display the damage buff icon and appear in the current effects display.
    • Volcanic Calamity should now work properly even without a target.
    • Defibrillator will no longer hit allies through walls or barriers.
    • The Ice Elemental form supercharge ability used while in tank form should give a -20% damage penalty instead of a -35% penalty.
    • Breakout should now function properly while in the Mass Hysteria supercharge form.
    • Phantom Flames will now properly appear as plural in the combat log and the current effects display.
    • Psychic Empowerment will no longer hit allies through walls or barriers.
    • Pyrokinesis now correctly applies a stun when used.
    • Pyrokinesis will only apply its healing debuff effect while in the Control role.
    • Telekinetic Bolt can no longer be used through walls, ceilings, and floors as this was unintended behavior.
    • Breakout should now function properly in Pterosaur form.
    • Gorilla Form’s primary melee attacks should now properly appear in the combat log as “Rage Attack” instead of “Ground Pound”.
    • Wolf Form may now load out Bloom, Blossom, Cross Pollination, Hive Mind, Metabolism, Swarm Shield and Gorilla Form.
    • Insect Form may now load out Gorilla Form.
    • Insect Form’s hold melee attack now has interrupt properties as intended, instead of block breaking properties
    • Adjusted the visual effects on Swarm to make it more obvious when it is attacking enemies.
    • Wrath will now respect line of sight.
    Super Speed:
    • Phase Dodge now has a one-time power cost instead of a power cost over time.
    • Corrected an issue that allowed you to cancel Vortex Trap more quickly than intended.
    • Adjusted the description of Whirling Dervish to make it clearer that the power restoration only occurs if used while you are controlled.
    • Speedsters will now be able to attack after exiting mov

    • All players who completed the Wedding Vow collection will now receive the feat "A Hallmark of Success."
    • Completed feats will be checked on login to ensure that they have been unlocked correctly.
    • Corrected an issue where players would not receive the appropriate feat for their movement mode when reaching level 30 while shapechanged.
    • Fixed issue where completed races would sometimes not get saved correctly with the feat.
    • Legends: Fixed an issue causing players to get stuck in a Legends form after leaving the match.
    • The portals for the feat “Watch Your Step” should no longer be destructible by players or NPCs.
    • Formal Pants now properly count towards the “Shaken not Stirred” feat.
    • The feat requirements for “Metropolis Master Flier Villain” now appear correctly in the UI.
    • Any new Marks awarded from daily bonus contributions should now be properly applied towards feats.
    • The Little Bohemia Master Speedster Challenge will now correctly update for the feat “If You Ain’t First, You’re Last”.
    • Fixed a typo in the text description of the “Acrobat Athlete” feat.
    • It is no longer necessary to complete the “Gorilla Island” alert in less than 20 minutes in order to unlock the “Global Dominance” and “Global Justice” feats.
    • “School of Hard Knocks: Robot Batman” should now correctly complete when you defeat Robot Batman without using supercharge abilities or consumables in “Brain Pain”.
    • “The Phoenix Initiate” should now update correctly when you complete any of the quests.
    • “Fully Briefed” now has the correct feat requirements.
    • “Explore The Burnley District” should now properly update when the Gotham Natural Science Museum is explored.
    • Fixed a typo in the text description of the “Over the Rainbow” feat.
    • Removed the “Learning to Love the Bomb” feat from the “Batcave: Outer Caverns” raid.
    • Added the “Some Days You Just Can’t Get Rid of a Bomb” feat to the “Batcave: Outer Caverns” raid. Players must bring down the RCP’s shield before a Flashbang Drone can self-destruct.
      • Using a consumable just as getting knocked out will no longer consume a use when it did not heal the player.
      • Added some of the wearables that are available in character create to the vendors in the factional HQs. This includes: Business Glasses, Business Pants, Business Shirt, Business Shoes, Formal Gloves, Formal Pants, Formal Shirt, Metalhead Belt, Metalhead Corset, Metalhead Face, Metalhead Feet, Metalhead Gloves, Metalhead Pants, Metalhead Skirt, Paramilitary Backpack, Paramilitary Belt, Paramilitary Beret, Paramilitary Boots, Paramilitary Gloves, Paramilitary Pants, Paramilitary Shirt, Schoolyard Shoes, Schoolyard Shorts, Schoolyard Vest, Small Demonic Wings, Street Belt, Street Hood, Street Hoodie, Street Pants, Street Shoes, Urban Slick Boots, Urban Slick Shirt, and the Urban Slick Pants.
      • A collection item’s “Not Collected/Already Collected” tooltip will no longer disappear when moving the item around in the inventory.
      • Collection items should now work properly when received in trade or from the broker.
      • Collection item tooltips should now be correct after receiving them via trade or from the broker.
      • The Catspaw Emblem now has an emblem icon instead of a shoulder icon when viewed in the inventory window.
      • Equipping the Sharpened Synthium Katana will now collect the Tech Ninja Sword style.
      • Equipping the Robust Promethium Boots will now collect the Heartshard Boots style instead of the Heartshard Legs style.
      • Consumable items should now always remain on your power bar when entering a Legends PvP match.
      • Trinket abilities should no longer appear in the wrong ability slot while shape changed.
      • Updated the Controller trinkets to grant you power instead of subtracting it.
      • Updated the Controller trinkets to have a reduced duration now that they work properly.
      • “Item destroyed” messages should no longer display when mailing items, selling items at the Broker, consuming items, or losing Marks when they are used to purchase items from a vendor. It should now only appear when the player manually deletes the item.
      • Claiming Marks from mail attachments now works properly.
      • Mails that have attachment icons can now successfully be deleted.
  5. Sore Steadfast Player

    04/05/2011: GU2

    • In progress instances now shut down if all players leave.
    • Matchmaking rules have been refined so Play Now queues place players more fairly.
    • Instances do not automatically refill if players leave. Instead, players can vote to re-open their instance to matchmaking. Use the quick menu (F1/directional button up) to vote or initiate a vote to re-open the instance. If a group is imbalanced they will not have the option to requeue via matchmaking. You can invite players even if you did not vote to re-open the instance so if you want to make sure that your friend is able to get in you should not re-open for matchmaking.
    • Matchmade groups that are not full can now vote to invite a specific player to their group using the quick menu or /voteinvite provided the invited player would be allowed to enter the instance via matchmaking. Imbalanced groups can manually add more players this way.
    • Matchmade groups can vote to kick players from the instance using the quick menu or /votekick . When a player initiates a vote to kick, all other players other than the one being kicked will be offered a vote and if it passes the player will be removed from the instance. In most cases a vote to re-open the instance will automatically start.
    • It is no longer possible to queue for a specific instance of a PvE scenario. In other words you can queue for any Duo using Play Now, or you can queue for Gotham University - First Available but you cannot queue for Gotham University.
    • Missions with multiple rewards should now properly grant all of the rewards instead of just one of them.
    • Bring the Fear – This mission now requires the player to protect Manhunters or they will be defeated by Lanterns.
    • Clue 2 - The Riddler box should no longer be floating above the roof.
    • Clue 3 - The Riddler box should no longer be floating above the roof.
    • Coed Chomping - The player will no longer be encased by the mystical cages if they are standing where the coeds spawn. Players will also now get credit for eating the coeds.
    • Daily Dose of Villainy - Players should now get credit when bringing down the satellite. Also, the Corrupt Cop encounter will now count towards completion of the mission.
    • The Darkest Side – The mission giver, Infused Darkwalker, can no longer be attacked by the opposite faction.
    • In the Hero version of “The Demon Inside” Cyborg, Starfire and Nightwing will now revive if they are knocked out when fighting Donna Troy.
    • The Demon Inside - The fight with the possessed Titans should no longer reset if a player gets near the ceiling.
    • Exobyte Entrenchment – Players can now re-enter the instance after having completed the mission.
    • The First Clue - The Riddler box should no longer be floating above the roof.
    • Giganta Girl - It is no longer possible for Wonder Girl to defeat Giganta without the player’s help.
    • Quests: In “Giganta Girl” it is no longer possible to get Giganta into a state where the quest cannot be completed.
    • Giganta Girl - General Tethytus and his minions will now reset properly if the player is defeated.
    • Hall of Heroes - Manhunter’s heal has been reduced.
    • In Limbo - Dr. Fate should no longer become stuck thus preventing the door next door from opening so that players can continue the quest.
    • Last Laugh- The objectives have been changed from level 14 to level 13.
    • Lunatic Fringe – This mission will allow players to better deal with nearby enemy NPCs without engaging Lefty and Righty as frequently.
    • Outt of the Shadows – Players can now re-enter this instance after having completed the quest.
    • Raven Unleashed - Heroes should no longer be able to attack the civilians at the beginning of the encounter after they are restored.
    • Rescinding the Clowns – This mission will now be properly granted by Sergeant Tarkanean in the case where “Hot Headed Road Rage” was already completed.
    • Return to the Batcave – This mission now has a more descriptive objective text about where to go to enter the Batcave.
    • Rush Week - The mutagen vans should no longer appear to be floating when they spawn.
    • Saving the Souls of Students - Players will now get credit for saving the coeds.
    • Saving the Souls of Students” the player will no longer be encased by the mystical cages if they are standing where the coeds spawn.
    • Saving the Souls of Students – This mission has been improved by pointing players to Etrigan before they attempt to secure the students.
    • Shades of Gray – Players can now re-enter this instance after having completed the mission.
    • Superman’s Doom- There should no longer be a targetable invisible object in the instance after the final cutscene plays.
    • That Stings! - The Stinger Scepter drop rate has been increased on the Lex Corp Saboteurs.
    • To Catch a Thief - Catwoman will no longer be able to be juggled while possessed by the occult power of the Cheetah.
    • To Catch a Thief - Catwoman will properly return to the center of the room when each occult live has been defeated.
    • To Catch a Thief - Catwoman will no longer be able to attack players while stuck at 1 health.
    • To Catch a Thief - Catwoman will no longer get stuck in an occult life transition.
    • To Catch a Thief - Catwoman’s final phase will no longer have an extended delay before she re-enters combat.
    • To Catch a Thief - The cutscene that plays at the end of the quest can now be skipped if desired.
    • T.O.Morrow! – Some map holes were filled in for this mission where it was possible for players to get out of the map.
    • Vengeful Embrace - Eclipso will now drop loot when he is knocked out.
    • What Luthor Wants… - Players may now re-enter this instance after having completed the quest.
    • After exiting a Legends match your abilities will now always load correctly.
    • Decreased the damage caused by Robin’s staff spin to bring it in line with other similar abilities.
    • Corrected an issue that would allow Robin to retain Staff Flurry’s damage prevention properties for a short time after the attack was completed or interrupted.
    • Two-Face joins the ranks of the Legends PvP characters. His Exobyte Data can be purchased in the Hall of Doom and Watchtower
    • In Ace Chemicals, all chemical vats now cause damage over time if you end up in them.
    • In “Ace Chemicals” there is no longer a way to turn in to a Zombie.
    • The bonus damage caused by all forms of counter-attacks (Block, Interrupt, Block Breaking) are now standardized across the board. The bonus damage caused is based upon the level of the person interrupted. For example, a level 10 player counter-attacking a level 30 player will inflict level 30 counter-attack damage.
    • The Block ability will no longer mitigate the bonus damage caused by block breaking abilities.
    • Added “Power Restoration” stats to the PvP Capture the Flag and Capture and Hold scorecards.
    • Player’s should no longer see visual effects when another player passes through a race hoop.
    • In the Primate Propellant race, the times required for the Platinum and Gold medals have been corrected as they were inadvertently reversed.
    • Characters should now exit auto move when finishing a race.
  6. Sore Steadfast Player

    04/05/2011: GU2

    • The mission acceptance UI will now display how many items are in a stack for quest rewards.
    • Improved the navigation of the Options menu when using a gamepad.
    • The quick menu will now display ability combos when your character is in a different form.
    • The quick menu should no longer display combos for power sources that aren’t currently equipped.
    • The Vendor UI should no longer pop up in the middle of an arena match if you were interacting with a vendor before joining the arena.
    • The player character should now display in the vendor preview window without having to close and re-open the window.
    • The default screenshot key (F9) can now be remapped to other keys.
    • If an item shares the same name as a different item on the Broker it should now properly appear when sorting by name.
    • Added stat deltas to Broker item tooltips.
    • Added “Already Collected / Not Collected” tooltips to broker item tooltips for collection items.
    • Previous/Next Page buttons now respect the contents of the search field.
    • Buying an item no longer sends you back to the first page of the Broker.
    • Proximity chat channels are now restricted by alignment.
    • Push to Talk is now enabled by default.
    • Proximity chat is now enabled by default.
    • Improved reliability of voice chat for Leagues with long names.
    • Ignoring another player will now mute them in the voice channels.
    • Proximity chat will now always use the camera position to determine volume and orientation.
    • Collections: Corrected some localization string issues in the Collections UI.
    • Collections: Corrected some localization string issues in the Collections UI.
    • Feat sub-categories will now maintain proper visibility status.
    • You are now able to adjust voice chat volumes for individual characters.
    • Chat options can now be found under the Settings menu of the Options UI.
    • Voice chat speaker icons should no longer remain over players heads when no longer relevant.
      You can now join custom voice and text chat channels through the Chat Options tab of the Options -> Settings UI.
    • The Trade chat channel for Villains is no longer called “Hero Trade”.
    • The group leader can no longer modify the group options in an alert or pvp match.
    • You should now see a nag icon if you have a pending group vote waiting. The group vote nag icon will show up in the same area as the pending group loot icon. If you have both pending group loot and group votes, the icons will cycle back and forth.
    • Group Loot roll messages are now only sent to members of the group that qualified to receive the loot.
    • The loot options for a group can't be changed if there is pending loot to be awarded.
    • Collection items being distributed through group loot will indicate if they had previously been collected.
    • Deleted characters that are in a league will now be removed from the league.
    • Deleting the leader of a league will now default the league leadership to the person at the next highest rank. In the event of a tie the person who has been a member of the guild the longest will be promoted.
    • Added messaging when creating a league as to why an invited player cannot join the league.
    • Added a new street view to the map UI.
    • The Map will no longer display controller icons when playing with a mouse and keyboard.
    • League Text Channels will now display text notifications when members enter and exit the channel.
    • League members will now show the correct online status.
    • Deleted characters will no longer appear in the list of members for a League.
    • The prompt to join a league will now disappear when the invitation times out.
    • Improved messaging to ensure that a new leader is promoted before the existing leader can quit a League.
    • Any cash earned from completion of dailies will now be displayed in the combat chat channel.
    • The Emotes UI has now been combined with the Canned Chat UI.
    • The targeted character should now display in the inspection window without having to close and re-open the window.
    • Text Channels will now show text notifications when entering and leaving text chat channels.
    • “Recent Text Chat” to the new Social D-Pad menu.
    • “Recent Voice Chat” to the new Social D-Pad menu.

    • Many weapon attacks performed by single button presses, such as lunge attacks, will not apply their damage if cancelled early. Counter-attack properties such as “Interrupt” will still apply instantly, even if the attack is cancelled before it fully resolves.
    • Rain of Arrows will now trigger the combo counter.
    • Removed Block Breaking properties from Dual Wield basic ranged attacks.
    • When using Ultra Flurry while flying you will now be able to control the direction of your movement.
    • Meteor Blast should no longer do less damage when used while in flight.
    • Scissor Kick should no longer do less damage when used while in flight.
    • Reduced the distance enemies are knocked away with Spin Punch to reduce the chance of missing the next hit of a continuing combo against the same enemy.
    • Cancelling movement while using the Shuriken attack should no longer result in ultra-fast animations and no damage.
    • Rifle’s standard “hold ranged” attack now shows up in the combat log as Rifle Shot instead of Special Attack.
    • Home Run should hit targets you have just knocked into the air with Big Scoop more reliably.
    • Enemies within the area at the farthest edge affected by the Hammer Throw ability will no longer take damage through geometry
    • Mega Smash will now play its smashing animation fully when released.

    • Characters should no longer be able to collect styles intended for characters of the opposite gender.
    • The following items will now have improved appearances:
    • The Aegis of Eternity
    • The Aerial Defender
    • The Archer gloves
    • The Antifreeze boots
    • The Barbarian style clothing pieces
    • The Biker pants
    • The Biker boots
    • The Dark Specter Batsuit boots
    • The Druid gloves
    • The Eternal boots
    • The Eternal gloves
    • The Fate’s Faith gloves
    • The Finned gloves
    • The Goth Metalhead belt
    • The Heartshard gloves
    • The Hijacked Servitor gloves
    • The Hive Defender gloves no longer have graphical issues when worn.
    • The Lexcorp Salvation boots
    • The Mercenary’s Malice boots
    • The Metallo’s Maw gloves
    • The Necromancer gloves
    • The Nth-Metal Battlesuit gloves
    • The Oolong gloves
    • The Opera dress
    • The Psycho gloves
    • The Raptor Tech gloves
    • The Rapture gloves
    • The Rapture shirt
    • The Split Personality boots
    • The Star EX gloves
    • The Starburst Helmet
    • The Straw hat
    • The Steelsuit gloves
    • The Street pants
    • The Supergirl boots
    • The Sweetheart shirt
    • The Viking boots
    • The Voodoo boots
    • The Voodoo shoulders
    • Cancelling a charge-up action should no longer cause your player to get stuck in a charge-up pose.
    • Animations: Characters should no longer get stuck in an interaction animation if the object they are interacting with gets despawned or destroyed.
    • The visual FX for Winter Ward should now display properly.
    • Fixed bug causing cars to drive illegally through some intersections in Metropolis.
    • Fixed a visual issue that would occur when shape changing into certain forms while using Hand Blast, Brawling, or Martial Arts weapons.
    • Looking straight down and jumping backwards will no longer cause the camera to flip back and forth while tracking the character.
    • Damage flytext on objects from weaponized throws/smashes should no longer display.
    • Effects and animations should always properly play when items and NPCs are spawned.
    • When objects get destroyed you should no longer see flytext saying the object took -2147483648 damage.
    • Acrobats should no longer be able to climb on other characters.
    • Speedsters should no longer be able to stand on other characters.
    • If you get knocked out while in the air you will no longer play the kneel animation, but will instead play the fall animation until you hit the ground.
    • Changing your color palette should no longer reset the color arrangement on all items to their default values.
    • When re-coloring a dual wield weapon, the color will now apply to both weapons instead of just the main weapon.
    • Citizens should no longer gather in large groups but should instead continue to move around Gotham.
    • ATM thief random encounters no longer spawn inside buildings.
    • Citizens should no longer be spawning inside highway supports in Little Bohemia.
    • Party Time! - Some missing voiceovers for Harley Quinn have been added.
    • Added additional voice taunts for Catwoman, Bane, Huntress and Arkham Asylum Joker.
  7. Sore Steadfast Player

    02/22/2011: GU1

    New Features:
    • New Batcave Raid – 8 players will have the opportunity to infiltrate and retake Batman's Inner Sanctum, which has been overrun by OMAC and the Dark Knight's own corrupted technology. Fight along side Batman againstBrother Eye!
    • New Appearance Items – Earn a Harlequin Clown suit or a Cherub disguise through a variety of holiday activities.
    • Goddess of Love Alert – Join up with three others to decide the epic battle between Devotion and Scorn once and for all.
    • New Races – Can you catch Catwoman as she leaps across buildings in Gotham City?
    • New Collections - All new collection sets will allow players to continue finding these hidden items.
    • New Themed Missions – Enjoy various missions that will challenge the player in combat, jumping, and much more.
    • A New Bane Duo – Another Duo has been added for your enjoyment! Pair up with another player and take on Bane for a chance at great loot.
    • New PvP Ring Event – Available on both PvP and PvE servers, Heroes and villains race to either save or steal valuable bags of diamonds from armored vans.
    • An Auction House - Players may now buy and sell tradeable items on a Broker in The Watchtower and Hall of Doom.
    • New Armor – Make your way to the Gotham Museum and help Catwoman to receive pieces of brand new Mayan armor!
    • Improved Server and Client stability.
    • Added additional support for PC Game Controllers.
    • An issue where software overclocking would cause gameplay to appear laggy should have been resolved.
    • Players should no longer be prevented from moving if the Object or NPC they are interacting with despawns during the interaction.
    • Stealthed characters should no longer become visible if you move far away from them and then move towards them again.
    • The red balloons in the Vault should now weaponize properly.
    • Super canceling too early out of longer animating multi-hit weapon combos will now cause you to drop one or more of the attacks hits.

    • Damage Role buffs now last for a maximum of three minutes.
    • Channeled abilities will no longer bypass the channeling time when used during another channeled attack.
    • Harmful Superpowers can no longer cancel into other Superpowers.
    • While in PvP, targeting a Tank with an offensive power while in the Healing role will now properly remove Ice damage absorption and reduce Fire specific healing capabilities.
    • A number of Defense boxes for the Tank role were incorrectly labeled as Might boxes and awarded both defensive stats and Might. These are now properly labeled as Defense and award the proper Tank Defense bonuses.
    • Dominance: The final point spent in Dominance awarded +8 Dominance instead of +6 for a total of 20. This value and description has been changed to a +7 for each point spent for a total of 21 Dominance for the full box.
    • Absorb Heat’s description now correctly describes that the ability only stuns enemies that have Burning effects.
    • Absorb Heat – Corrected an issue that could cause Absorb Heat to restore more health than intended.
    • Consume Objects no longer affects projectiles.
    • Enflame now grants +100 to Control Resistance when in the Tank Role.
    • Enflame’s description now indicates that it can ignite enemies on contact.
    • Eternal Flame’s description now correctly describes the increase to the player’s health that is applied.
    • Fiery Weapon’s description has been updated to more accurately reflect its effects.
    • Immolation now grants +100 to Control Resistance when in the Tank Role.
    • Immolation’s description has been updated to message that it reflects damage from attackers.
    • Inferno should no longer temporarily break the hit counter.
    • Reignition’s description now correctly states that it takes 25% supercharge instead of 50%.
    • Snuff Out’s description no longer implies that it deals damage to multiple targets.
    • Spontaneous Combustion will no longer hit the same target more often than was intended.
    • Stoke Flame should no longer temporarily break the hit counter.
    • Bitter Winds now grants +100 to Control Resistance when in the Tank Role.
    • Bitter Winds’s description now correctly indicates that it can be purchased at level 8 instead of level 12.
    • Bitter Winds’s description no longer says that it is vulnerable to interrupt as it is not.
    • Bitter Wind should no longer temporarily break the hit counter.
    • Cold Snap now grants +100 to Control Resistance when in the Tank Role.
    • Ice Bash now properly displays the damage it causes when it procs. It was causing the damage but the fly text was not displaying previously.
    • Resonating Gale now damages enemies even when they are encased.
    • Winter Ward’s damage reflection effect that is applied to team members now has two charges to bring it in line with the effect applied to the Tank.
    • Wintry Tempest should no longer temporarily break the hit counter.
    • Cryokinesis should now encase properly even when under Frostnipped.
    • Mass Levitation now correctly displays the 50% increase in damage in the Current Effects (F3) window.
    • Psychic Empowerment will now properly give power to group members.
    • Psychic Resonance will now properly work on encased targets.
    • Pyrokineses – The secondary damage over time effect should no longer stack with multiple applications.
    • Reflect Pain has had its damage lowered slightly but has gained some damage prevention during its duration.
    • Dustoff will now prevent damage for either 8 seconds or up to 500 damage.
    • Inertial Flywheel will now work while having an object weaponized.
    • Speed Drain should now apply the power restoration of the ability.
    • Superspeed Dash now has an increased cooldown.
    • Superspeed Dash can no longer be cancelled early.
  8. Sore Steadfast Player

    02/22/2011: GU1

    • The description for the Canine Form ability Fling no longer incorrectly states that it requires supercharge.
    • The description for the Canine Form ability Thrash no longer incorrectly states that it requires supercharge.
    • Deadly Thorns will not cause damage if canceled early.
    • Gorilla Form now correctly indicates that it is a supercharge ability and that the effect is temporary.
    • Gorilla Form’s ranged hold special ability should now function properly. Other Gorilla attacks should have the appropriate vulnerability and counter attacking properties.
    • Insectoid Form has gained a Pulse Beam style ranged attack combo to provide it with some interesting ranged options.
    • Metabolism should apply its Pheromone effects to group members now.
    • Pheromone lasts for a longer duration with a decreased average healing amount.
    • Primal Wolf Form’s description now correctly indicates that it can only be used in the Damage role.
    • The Pterosaur Form ability Prehistoric Might now displays a Might icon in the drop down under the heath bar to indicate the Might buff that it grants.
    • Prehistoric Might should now apply its affect to group members.
    • Roar’s description now includes the healing effects it provides.
    • Swarm should no longer temporarily break the hit counter.
    • Transmutation no longer affects projectiles.
    • Final Ruin will not cause damage if canceled early.
    • Martial Arts ranged attacks now trigger the hit counter.
    • Corrected the description for a number of weapon abilities that offer a +Health gain to reflect the bonus actually received.
    • Explosive Shot should no longer fail when chaining these attacks.
    • Rain of Arrows should no longer fail when chaining these attacks.
    • Rifle Mortar now respects line of sight.
    • Rifle Mortar will now cause damage to objects.
    • The Two Handed ability Doom Spin no longer continues to do damage once the animation and visual effect have stopped.
    • The Hand Blaster ability Pulse Beam no longer continues to do damage once the animation and visual effect have stopped.
    • The Dual Pistol ability Full Auto no longer continues to do damage once the animation and visual effect have stopped.
    • The Dual Pistol Ability Full Auto’s description has been updated to note it offers a +4 Vitalization bonus.
    • The Dual Pistol Ability Full Auto will now cause damage to objects
    • The description for the Two-Handed ability Big Scoop now correctly displays the +15 health that it gives.
    • Solar Flame now properly displays the visual effect
    Alerts, Duos, and Raids:
    • Ace Chemicals: the Chemo boss fight will now reset correctly when the party dies and all members leave the room.
    • Area 51: Players will no longer be blocked from speaking with Cadmus Techs who were getting stuck trying to take missiles to the Munitions Teleporters.
    • Arkham Asylum: In Hard Mode, Poison ivy should now always leave after her initial in-game Cinematic.
    • Bludhaven: Tthe objective to “Destroy the Dump Truck” will not reappear after it has been destroyed unless all of the Hazmats are knocked out.
    • Hive Moon Base: the explosives in the second stage should now respawn more frequently.
    • Ooloong Island: Objectives should now always display in the proper order.
    • Oolong Island: Players should no longer have trouble progressing if Tornado Tyrant leaves the room.
    • Oolong Island: Players will no longer get stuck in a loop transforming into Metal Men and back into normal form.
    • Smallville: Players can no longer exit without receiving the Headline.
    • Hall of Doom Armory: The Demon Lord’s fire effects should now properly point towards the target of the attack.
    • Omac Base: Killer Frost and Fire now have in-game cinematic cameras near the beginning of the Duo.
    • Omac Base: The Incinerator should no longer be able to end up on the wrong side of the door.
    • Omac Base: The Nanosynths should no longer be able to end up on the wrong side of the door.
    • The Metropolis City Hall building should now have proper collision preventing players from getting inside it.
    • Players should no longer be able to fall through the world near the base of the CAO dam in the Historic District.
    • Players should no longer be able to fall through the world in several spots along the Metropolis shoreline.
    • The gorillas in Little Bohemia are now friendly to Villain players.
    Gotham City:
    • Pedestrians should no longer get stuck while wandering in the East End of Gotham.
    • The balconies near Gotham University should now have proper collision on them.
    • Players should no longer be able to get inside the root of the East End Lighthouse.
  9. Sore Steadfast Player

    02/22/2011: GU1

    • Players no longer have to return to the quest giver when completing a side quest, but instead can complete the quest via the Journal.
    • Testing 1, 2, 3 - Raven can no longer get stuck outside of the flame wall when using her teleport attack.
    • Trigon’s Blood - The wheelchairs throughout the instance will no longer explode.
    • Avatar of Sin - The Avatar of Sin should now respawn more frequently.
    • Shipping and Handling - Huntress should no longer remain attackable after being defeated.
    • The Awakening - The Brainiac Soldier seen in the first Overseer Cutscene will no longer sometimes get stuck in the door.
    • The Awakening - The time before the first door opens and the NPCs in the hall spawn has been increased to allow for the comms to finish playing.
    • Failing STARs - Encounters should no longer spawn inside statues or benches.
    • Take Heart - Players no longer have to touch the obelisk that converts them into the Embodiment of Greed again before taking the Heart of Avarice.
    • Take Heart - Players are now provided with a minimap marker to the obelisk that provides them with Greed form.
    • Supersize Souls - Players no longer have to touch the obelisk that converts them into the Embodiment of Gluttony again before devouring the souls of superheroes.
    • Conduit of the Soul - Lightkeeper Taleb will no longer shoot effects from his hand when interacted with by the player.
    • Conduit of the Soul - Players can no longer weaponize Lightkeeper Taleb’s Soul Globe.
    • Soul Catcher - The Soul Wells are no longer floating above the ground.
    • Brain Pain - The number of mobs in the final wave of the turret defense room has been reduced. This should make the encounter much more survivable.
    • Tortured Titans! - After defeating the Titans and releasing Brother Blood from Raven’s magic, the player will now receive a communicator message from Calculator before the comic cutscene plays.
    • The Last Laugh - Joker Presents should no longer be stuck in the walls.
    • The Big Payback - Patrolmen will no longer slide along the ground after being knocked out if a Villain fails to strap a bomb on them in time.
    • One of Us - Hazmat Bogue will no longer float above the ground.
    • Bane Brought Down - The waypoint arrow for Batman will now be displayed.
    • Fear Itself - The in-game cinematic for Edward and Eddie will no longer jitter.
    • Fixed various grammar issues and typos in the quest text descriptions and objectives.
    • Party Foul - The female officers no longer have male voices.
    • Queen of Lies - During the Aquaman boss fight, Circe no longer retains her signature cape and sash when transforming into Mera.
    • Queen of Lies - After leaving the instance, but before speaking with the Atlanteans, the player now shapechanges into Atlantean form when returning to the instance.
    • Rare Blood - the clerics near the quest giver can no longer be attacked by the opposite faction.

    Daily Missions:
    • The Captain Cruel encounter will now count towards completion of the mission.
    • The armored truck robbery will now count towards completion of the mission.
    • The Ironkurtin encounter will now count towards completion of the mission.
    • All feat descriptions that said ”KO’d” now say “Knocked Out” instead.
    • “Walked the Beat” should now properly complete for Villains when finishing the last mission.
    • Changed the descriptions of the PvE Badge Feats to indicate that they can use either Marks of Triumph or Marks of Distinction to complete the feat.
    • “Amazing Aerialist” for Acrobats will now correctly update when you complete the East End Adept Acrobat Challenge.
    • “In the Mist” for completing the first Grodd story arc contact missions is now working correctly. Players who have already completed the requirements for this feat should have it update and complete for them automatically.
    • Equipping the Sharpened Synthium Katana will now collect the Tech Ninja Sword style.
    • Consuming a single use item will no longer display that “Player Destroyed Item” in the combat log.
    • Addressed an issue where tokens dropped for a group would display the purple icon for an item rather than a Token. This caused confusion because there was no item for players to roll on.

    • In Metropolis, Manhunter and Alpha Lantern should no longer get stuck in a state where they will not attack the enemy faction while guarding their vendor.
    • In Metropolis, the rally locations for the Ring War PvP event should now be at an equal distance from the battle.
    • It should no longer be possible to dodge roll to avoid the push back attack of the guards at safe houses.
    • Added particle effects to the diamond heist bags when a faction is close to winning.

    • All players in a multiplayer race should now be able to properly activate the first hoop in the race.
    • Moved the race start node up a bit for the Metropolis Little Bohemia Adept Acrobat Challenge.
    • The rewards for the intro races in Little Bohemia now have icons.
    • Added race descriptions for the Expert Flight and Expert Speedster challenges.
  10. Sore Steadfast Player

    02/22/2011: GU1

    • Art for the countdown/up timer around overhead icons has been updated
    • The character select screen will now show you the number of characters that you currently have out of the maximum number of available slots.
    • Loot collection notifications will now only be sent for nearby group members.
    • When playing a Legends match the levels of other players are no longer displayed on the UI.
    • Corrected the messaging for the On Duty UI when no arenas have become available for a player.
    • Reward mails should now be resent if the initial attempt fails.
    • The Group Loot UI should no longer completely abandon all input if it is open when the scorecard appears automatically.
    • The On Duty UI now sports a new Events category, under which you can find special events or seasonal scenarios.
    • You are no longer able to "Leave" a PvE type On Duty scenario from the UI (you will need to use one of the exit locations.
    • You are no longer able to close the Scorecard UI at the end of a PvP type on Duty scenario (you can only leave the map).
    • The player character paper doll now fades in on the Style and Inventory UI screens.
    • The "Delete Item" functionality in the Bank UI has been moved to Button 4 on the controller (Triangle on PS3).
    • The Control Schemes settings should now always from appear on the PC client.
    • The buff/debuff list will now show the correct source for chains of effects.
    • Keys held down during the start of the comic cutscenes will no longer be stuck “on” after the cutscene completes.
    • The combat log text now specifies “Melee Attack” or “Ranged Attack” instead of just displaying “Primary Attack’.
    • Fixed combo localization issues in the Traits UI.
    • Fixed combo icon art issues in the Traits UI.
    • The ‘\’ (back slash)key will now toggle the PDA to the last window or cancel a race challenge. IF you have been using ‘/’ (forward slash) to cancel your races please use ‘\’ instead.
    • Collector’s Edition items will no longer have square icons but will display the correct circular art when visible on the hotbar.
    • Added “Loot” as a new default Chat tab.
    • Added new configurable chat channels for “Items” and “Cash” which get routed to the “Loot” Chat tab by default.
    • The League message of the day is now labeled when appearing in the Chat channel.
    • The PS3 virtual keyboard will no longer automatically pop up in quickchat mode if you have a keyboard connected to the PS3.
    • Reply to tells should now continue working after opening/closing UIs.
    • Pressing ‘/’ (forward slash) on the keyboard will now open quick chat mode and automatically add a slash to the text field.
    • Current chat channel setting should now persist properly after opening/closing UIs.
    • Removed flashing notifications from the tabs in the Quick Chat UI.
    • On the Social UI the Selection focus now starts in the Who list.
    • Removed the flashing tab notifications on the Social UI.
    • Improved the layout of Voice Chat options on the Social UI.
    • Sorcery characters should now have a casting animation when using Final Ruin.
    • Addressed an issue that made it appear as though you are using Block on the client though you are not actually blocking on the server.
    • The visual effect for the Iconic power Robot Sidekick should now display properly.
    • The visual effect for the hand Blaster power Solar Flame should now display properly.
    • Patched a hole in the wall of gifts where players could sometimes become trapped.
    • The Spite and Smitten Emote animations have now been improved.
    • The Auto Zoom Camera option now works when in combat.
    • The camera motion when transitioning into a glide has been improved.
    • The camera motion when a player lands after a fall has been improved.
    • The camera should no longer stop following the player when melee attacking in Wolf Form.
    • The Martian Manhunter’s communications animations have been improved in the Smallville Alert.
    • Flight characters should orient properly when using ‘jump’ to fly straight up.
    • The Twisted Harness should now be collectible and visible when worn for female characters.
    • All items using the Jah Kir appearance will now properly display for male and female characters.
    • The large female body type should now play the proper animations for the chosen personality type.
    • The following items should have an improved appearance:
    • The Shoulders of Azar
    • The Metalhead Boots
    • The Battle Harness Shirt
    • The Power Reinforced Boots
    • The Heeled Female Boots
    • The Tall Trim Female Boots
    • The Shielded Robot Helmet
    • The Centurion Helmet
    • The Medieval Shirt
    • The Striker Trench Coat
    • The Paramilitary Shirt
    • The Paramilitary Pants
    • The Formal Ahirt
    • The Opera Pants
    • The Demonic Boots
    • The Demonic Shirt
    • The Demonic Helmet
    • The Steel Raid Shirt
    • The Angelic Chest
    • The Welder’s Helmet
    • The Knight’s Helmet
    • The Urban Slick Pants
    • Communicator messages should no longer play multiple times when activating new quests.
    • Staff ranged effects should now play audio.
    • In the mission Empty Parts, Technician Larz is no longer missing his voiceover when interacting with him.
    • In “The Joker’s Problem” Joker’s voiceover should now match the text of his communicator message.
  11. Sore Steadfast Player


    Future notes will just be directly linked to within the forum. I will not continue to post them here, hence the count-down and not a count-up through the notes. Feel free to comment. My next steps are to re-link the first page to each of these entries. I may take my time over the weekend for that.
  12. Radium Devoted Player

    Damn Sore, never realized you had THAT much coming over lol

    No wonder you hoped they brought the patch notes with em.
  13. Zizzi New Player

    Great work as usual Sore! Thanks for putting this up here :)
  14. zzzJackFrostzzz New Player

    Great thread man +1
  15. Shadow Fear New Player

  16. Zizzi New Player

    Can this get a sticky?
  17. Sore Steadfast Player

    GU23 final patch notes linked.
  18. Sore Steadfast Player

    GU24 Testing Link Added
  19. Sore Steadfast Player

    GU24 Final Link added. Formatting cleaned up from copy-paste. I plan on getting to re-linking to old patch notes from within this thread instead of linking to the old forums. I assume I have until the old forums shut down to get that done.
  20. OMAAR New Player

    ON DECK: DLC 9 Trials of Trigon - Open world facelift

    This should be fun.