So something pretty cool just dawned on me with the augments that I haven't really noticed anyone talking about. We all know its going to be much more convienent than the mod system but has anyone thought about how much more versatile and flexible its going to be for varying playstyles? We are going to be given 4 might and 4 prec augments with 4 golden exos. So right off the bat we will be able to take one stat to nearly cap. So lets say you decide to put those in might and then finish capping might off. You can then start pouring xp into your prec augments and max those out as well. I have a buddy who recently switched from might to prec back to might and it cost him I believe 100 million in game cash to buy all the mods and what not he needed just to see how he'd like prec. Plus then you had to craft generator mods which will soon be dropping in content. Now hed be able to switch between a full prec augmented dps to full might augmented dps by switching armories. Want your aoe loadout to be might based and your single target to be prec? No problem. Are you rage and your single target ranged dps sucks? No problem you can now go prec for single target without messing up your might melee aoe LO. Want to have a battle tank spec without having to lose survivability in elite raids bc of the might mods you've chosen? No problem. The devs said this new dlc would evolve the way we played the game or something to that effect. I think they delivered.