Today we announced a reduction in our workforce at SOE. As a company, our goal is to focus on our core expertise of MMO games and as part of these efforts, we had to make the difficult decision to eliminate positions to help reduce costs, streamline our employee base and strategically align resources towards our current portfolio of games and upcoming slate of MMOs, including EverQuest Next Landmark and EverQuest Next. We deeply value our employees and are grateful for all they’ve contributed to our company and games. They will be missed by colleagues and friends, and we wish them well in the future. Out of respect for our employees, we request that you do not discuss personnel matters on our forums. Thank you for your understanding.
Hi Folks. I wanted to quickly elaborate on Brasse's official announcement above. Quite simply we intend to fully deliver on all of the plans we have announced and have many new and exciting things we are planning that we have yet to discuss. In short expect no changes in the quality or quantity of releases for DCUO. In fact we are constantly striving to increase both measures. 'DeadMeat' Lorin W. Jameson Head of Studio, SOE Austin