As the title says my friend was playing DCUO and saw something that will intrigue everyone. I also have no clue as to where I should post this so I'm posting it here. That said I really do wish GMs entered the game automatically invisible so these kinds of things didn't occur. What my friend had seen was a GM in Full Tier 6 Gear and Tier 6 EXPERT Might Mods. Yes I said Expert.
Still waiting for that picture By the way, please post a screenshot of each gear piece if you can please so we can see how much the stat increase from a regular VI mod is. Thanks
I saw GM RuggedMonk on USPC earlier. I inspected him and he wasn't wearing any VI expert mods >.> Bleh, it's k. I mean, like you said, he was wearing straight Might VI Expert on all his gear so yeah.
Hmm... lets get this going And im so happy I found a good one. Being a monarch aint easy. The wings get tired of flapping through the threads
112 might eh? that's a pretty serious increase from the 76 that the regular VI give. I did the math on it though and it could be right but it seems a much bigger step percentage-wise than previous expert mods. Might V: 36 MightMight V Expert: 50 Might (39% increase)Might VI: 76 MightMight VI Expert: 112 Might (47% increase)It seems like it might be a bit much but I looked into it and all of the V to V expert increases for single stat mods were between 27.5% and 39%. For this to be at 47% either the devs have decided its time to put a serious gap between the difficulty of the raids and the alerts or it was simply being used to test something out or make him OP which I know is often the case for the sake of testing content is my line of thought. It would make sense, however, that if they were to release VI expert mods they would most likely be premiered with and (for now) exclusive to the tier VI raids. Just some food for thought - Petros