Oi mates, I'm in doubt. Currently I'm earth might, I choose the power bc I wanted a viable option to dps and tank, and earth looked good. I must admit that I'm coming back just now to the game, stopped playing just after stats revamp, and back then I was a fire tank, and even now I like the way it works, even when I was running my melee might fire I had a couple of heals to back me up. Maybe that's why I'm having a tad trouble with earth. So, rn as I said I'm specing might, but as I'm running end game content (currently on bop) I'll start to fix up my tank build that I left off a while ago. But my issue is that I'm feeling weak as might, I'm doing an ok dmg on raids, but I'm getting killed a hard lot, there was a point that I needed to put totem in my loadout just to keep me alive between sodas cycling. My current loadout as might is epicenter + unstoppable + jackhammer + gemstone + crystal + entomb, and artifacts wise I have strategist + urgrund, third slot I'm using manacles from my tank build cuz I didn't know what to get and was already max level. Ik urgrund isn't the most optimal option but I run it to help with power (and I think it has one of the highest might besides solar amplifier) bc jackhammer spam is quite power hungry (even when I run a range with upheaval my power fades way to quick). The last artifact I thought of getting grim or trans or even quislet (bc of constant use of a 5k sc) or EoG for helping spam entomb, but I'm not sure. Sorry the big post but anyone has any takes what should I do? Note: for tank I'm thinking in run brick + fortify + gemstone + both pulls + jackhammer/hl shield, and manacles + symbol of the 7 + strategist (?). Not sure on the 3rd here too.