SM CR/Aure dio/Feint Bugs

Discussion in 'Old Arkham (Bug Archive)' started by AV, Jun 17, 2019.

  1. AV Loyal Player

    Some weird bugs in SM tonight:

    1. When starting a round, would sometimes be presented with a second "accept" option which would spawn the enemies over 100 cr higher than normal for a given level (sometimes increasing the cr after the adds had spawned, leaving them at 50% health). More hilarious than anything since they're ungodly powerful but figure it bears mentioning.

    2. Lots of audio drops. Not sure if related to chat being down again.

    3. Intermittent feint brackets on bosses. Worked enough that when it didn't work it was cheesy af while taking. This has happened before and went away after reset so hoping that's the case again here.
  2. Jay Smeezy Dedicated Player

    Yes...very strange things! Boss stopped his skulls for rifle atack in rd 9!
  3. AV Loyal Player

    Audio* not "Aure dio." Sorry, Swype + tired af.

    Additional bug I forgot to mention: Sometimes res cogs are disappearing while they're being interacted with, without the KO'd person cancelling/exiting/rallying and without the person reviving being hit/nudged or effected by anything in any way. You'll be in the revive animation and sometimes the cog just turns off when the players countdown hits 0, even though they're mid-revive. I've only seen this happen in SM. It's occurred several times to our group and it's extremely frustrating because it torpedoes runs.