Should there be a cooldown on rolling in arenas/legends?

Discussion in 'Battle of the Legends (PvP)' started by comrade sonya, Feb 24, 2016.

  1. pitbullb3 Devoted Player

    Players want the system to revolve around counters except when rolling or jump canceling. Can't have it both ways, a counter window should stay a counter window.
  2. Agent Ahri Well-Known Player

    I think the current system is fine, it's just that the way lag affects it is annoying as ****. I was talking to Shaw about this the other day and I was thinking that having vulnerable transition animations (like the standard block) might be a better alternative.

    Edit: BTW there is a cooldown. Not sure how long, but it feels to be around 1.5-2.5 seconds. Attempting to do two in a row gives you the cooldown sound effect and locks you in place a bit.
  3. Eminence Dedicated Player

    This is another thing I have an issue with, but I don't ever see anyone exploitting this.
  4. Agent Ahri Well-Known Player

    A little correction to myself : This is only noticeable when you repeatedly block cancel your roll. The "cooldown" itself is the duration of the roll (which is actually vulnerability duration, not channel duration)