Should healers have a team member pull?

Discussion in 'Gotham City (General Gameplay)' started by Raphael, May 16, 2022.

  1. Illumin411 Devoted Player

  2. Jcal Dedicated Player

    Sorcery and Celestial have a labeled Pull. If only it worked on group members, lmao! Make an artifact that lassos the group!

    "Oh snap, you wanted to melee DPS while the fire is under you? Oh jeez, sorry... no."
    • Like x 1
  3. SlipperyRichard Active Player

    Maybe a revive shield?
  4. FlexVibrant Well-Known Player

    This is actually a cool idea but I'm afraid DPS already scream for EOG greens, you give healers this and they'll be barking at healers for needed a team group pull in their loadout. meta DPS always gonna be hungry for that extra support help. Me personally I don't care, I move my *** for pick ups and I **** out of one shots and do mechanics asap along with having room in my loadout for a shield. I'm guessing this is just for healers to have more fun which I'm all for.
  5. GregTheFarmer Active Player

    But those legs require a functioning brain...and unfortunately most of the community just doesn't posses that at least in my experience.
  6. Lovora Liaht Well-Known Player

    (Meanwhile, as everyone discusses how cool it would be for a Healer to have a Pull type move to save teammates....)
    (The Controllers sit in a corner to themselves. Depressed...angry...hopeless...)
    Controller #1: *sniff* This isn't fair...
    Controller #2: Hey hey hey...it's OK #1. They wouldn't dare give a Healer a pull move to rescue teammates.
    Controller #3: Yeah! If anything...they'd give that to US right? That's totally up our ally anyway. We're kinda like the 2nd Line of Defense. We're the eyes that survey the area. We're the one's that see when the Tank cannot see. We stop those enemies that escape from the Tank! :D Right #4? :D
    Controller #4: I don't know man...they've already given everyone self power regen. Why are we even here anymore?!?!!? F**K!!!
    Controller #2: Hey! Calm down #4. It's not so bad. We still got our Debuffs! That's one job no other role could ever duplicate. We got STUNS, JUGGLES, and KNOCKDOWNS too! :D
    Controller #1: *sniff* Yeah. I guess you're right #2. :) <3

    (Later on Controller #1 enters a raid)

    TANK #1: HEY!!! STOP STUNNING ADDS!!! Controller #1: B-B-B-But...I was trying to help stop the mob from overwhelming you. :(
    TANK #1: You? Stun?? Since when do Controllers STUN??? I've been doing all the Stunning with my Chronometric Emitter.
    DPS #1: WHEW!! Thanks Healer #1. I really thought that loose add in the back of the room was gonna kill me for sure. Good thing you stunned it. :D
    Healer #1: ...I don't Stun.
    DPS #1: Oh, that's right. My bad. LOL! Thanks for the stun Tank. Saved my tail back there.
    Tank #1: No problem. I do what I can. ;D ............................Hey, who's that other player in the corner over there? HEY YOU! What do you do???
    Controller #1: *cries*
    DPS #1 & Healer #1: Kick em.
    • Like x 4
  7. Kestral Committed Player

    On one had yes I want that so much. On the other look I'm already a Healer/tank- DPS, responsible for shields, pickups, cogs, and various other things in healer role I should in no way be doing with a good group. I do not want to be responsible for not preventing people from oneshoting themselves too when they stand in a bad spot.

    Now on my Troll character however keep talking.... because the battery days are over and the de-buffing only takes so long.
    • Like x 1
  8. Art New Player

    These comments, y’all made my day haha. Not a bad idea tho, but I agree with those saying people might be abusing it but also it could save a life. Idk that’s a tough idea. I just can’t with some DPS sitting under DoT expecting full burst heal, as a Electricity healer, boiii I be spamming the **** ton outta my skills to keep em alive lol. Like bruh move a few feet to the side at least dayum.
    • Like x 1
  9. WilderMidnight Steadfast Player

    the griefability would be endless but a+ for the great idea.
    • Like x 1
  10. Tilz Loyal Player

    I get the idea. I can also see trolls doing it/getting it. It's a nice creative idea. Really like it.

    BUT HOLY JESUS COW I WOULD PULL MY FRIENDS AND LEAGUEMATES INTO THOSE DEADY AOES TO KILL THEM :D
    • Like x 1
  11. jolaksi Well-Known Player

    Its a good idea as long as there is a "allow player pull" option that we can turn on and off in gameplay settings.

    I can see the potential of it and clutch moments it can create but ofcourse this pull should ignore dominance if we want it to be effective on tanks. If we count Ebb too its like every healer powerset already has pull options. Just need to tweak them with healing components.
  12. Great Architect Loyal Player

    Could we not just have a resurrection treated as a breakout is, granting a short period of invulnerability? That way it's essentially shields up, in, res, run - and the "patient" gets a few seconds to do what they need to do to get safe?

    It'd also obviate the need to be res'd at a particular percentage of Health.

    I'm sure it'd get abused somehow, but I can't think of a way right off the top of my head?

    Alternatively, allowing group shields to cover downed team members might help somewhat? Again - if there's a breaking behaviour I'm missing, feel free to point it out.
    • Like x 1
  13. KidKretz Committed Player

    this was fun in that metal raid fighting poison ivy when you have to save ur teammate from being the enemy :)