When I made same bug thread on old bug section Millbarge only pointed out that madness meant to increase every second during last boss fight but we did not get anser of why it is manageable to keep madness low while it is under 50% and why its not controllable when its above 50%? To reproduce this, start Harbringer fight at 0 madness in Shattered Gotham Elite raid. Shazam will offer the cog every 20 madness points for entire fight. (if madness kept below 40% all the time) Issue starts when madness pass above 50%. After that point madness will increase all the time even all cogs taken successfuly. It gets unmanageable after that point. That leaves group only with 4 cogs max until madness reach 100% Is that limiting on cogs after 50% madness intended or not?