This is where my argument comes in about artifacts needing to be more accessible at the higher ranks to more of the community without being incredibly expensive in the process. But it is really much more about the content design. Most or all mechanics in elite content need to be a 'do this or you/group dies or takes large damage' situation. And this should to be fair be telegraphed clearly so players learn how to go about these types of mechanics going forward. We get this in some content in this game but MUCH more basic than it is in FFXIV endgame content. Mechanic tutorials would also help. I recently started doing this with both DCUO and FFXIV in this YouTube series I am working on: https://www.youtube.com/playlist?list=PLyEPK5bKqj_nE4M-XucChJQXbJnEZuB6u Would be even better if there was something like this in-game, to teach players how to go about certain mechanics. If the game had more of a learning curve in place and put in by the devs then there wouldn't be as big of a divide in the community regarding elite content as there is currently. For example a player could queue into an ON Duty instance and enter a boss fight. There would be text explanation and perhaps voice over explaining the mechanics. There could be a boss with a series of rocks around him. When the boss skulls you are advised to stand behind the rock to evade the attack or you will take large damage. There could then be special ranks you could acquire, confirming you have undergone training over specific mechanics. Another example. A player could enter another instance and face a group of adds, but they need to focus one. The tutorial could advise you to use target lock to focus ST damage on only that particular add rather than necessarily the other ones, and this could change. There would be an indicator over which add you would need to target.