So, this was an idea that I've had for awhile but kept to myself, but seeing your recent posts, I think my idea solves these problems or at least most of them and gives a direction we could POSSIBLY go in. 'Sea of Ravage' is a pvp update/time capsule/artifact system rolled into one update with the following goals: - Increasing pvp playtime by the community - Increasing open world activity - Incentivizing the PvE community to engage in PvP - Creating a system that can produce revenue - Allow for pvp meta shifts while also encouraging gear progression To begin with, just as an eye catcher before I get into the conceptual progression and more pvp'ish aspects, ths is the picture I had as my inspiration for creating this idea that would produce the style unlocks from time capsules. Time Capsule Portion 3 Collection Sets: - Deathstroke Pirate Cap (head) - 3 star - Deathstroke Pirate Cloak (back)- 3 star - Deathstroke Pirate Dagger (waist) - 3 star Gear Set - Updated Military Style - 3 star Wintergreen Supply Crate - Chance to receive 50/100/200/400 WGR Rare Drop - Military Gruff Hair Style PvP Artifacts/WGR Progression So what is the WGR mentioned in the above section? I planned on it being the progression for PvP artifacts, with WGR being an abbreviation for WinterGreenRations (Willian Randolph Wintergreen, mentor of Slade Wilson). So the way the artifacts would work is the following: *DISCLAIMER* - These values would be subject to testing obviously. I like them conceptually, but balance is always the priority. This is also already assuming some form of a weapon update where taps and combos perform the way they're supposed to aka MA/Shield/Rifle/etc. tap exploiting is not intended by this. Artifacts Cost 6250 Valor Each, Available after PvP CR is 97 Every PvP Artifact Increases 2 main stats over time up to Rank 120: - Total of 4k more health - Total of 4k more toughness Slade's Fatal Blades - When below 50% health, increase weapon damage by 10/20%. Nerfs power regeneration by 50% while active. - Grants Precision as ranked up. Adeline's Snipe - 35%'er bonus damage is increased by 100/200%. - Grants Might as ranked up. Slade's Fortitude - Countering an enemy grants 2/4% of your health as regen over 6 seconds. This may only occur once every 6 seconds. Halved in tank stance. - Grants additional Health as ranked up. Slade's Restitution - When below 50% health, countering an enemy increases your critical healing chance and magnitude by 50/100% for 2 seconds. This may only occur once every 30 seconds. - Grants Restoration as ranked up. Slade's Resurgence - Countering an enemy increases your critical power chance and magnitude by 5/10% for 12 seconds. This may only occur once every 12 seconds. - Grants Vitalization as ranked up. Joseph's Silence - Countering an enemy grants damage absorption equal to 2/4% of your health for 6 seconds. This may only occur once every 6 seconds. Halved in tank stance. - Grants Dominance as ranked up. Deathstroke's Fury - While maintaining a hit counter above 5, gain increased precision by 5/10%. Does not persist for several seconds after hit counter is lost. Nerfs power regeneration by 50% while active. - Grants Precision as ranked up. Deathstroke's Everlasting Presence - Countering an enemy grants 5/10% of your power pool. This may only occur every 12 seconds. - Grants Power as ranked up. Rank 120 Artifact - ~160,000 Wintergreen Rations (xp) How to Earn WGR: 1v1 Maps - 50 WGR - 3A/3L - Daily Lockout 2v2 Maps - 100 WGR - 4A/4L - Daily Lockout 4v4 Maps - 200 WGR -8A/8L - Daily Lockout 8v8 Maps - 400 WGR- 4A/4L - Weekly Lockout - 12 replay badges to reset 4300 WGR Daily, 3200 WGR Thursday 33300 WGR per Week. Bounty Mission - 50 WGR - infinite for faster progression for pvp main's Diamond Heist/Ring War - 50 WGR - infinite for faster progression for pvp main's There is also WGR in the time capsule mentioned at the start as progression for those who are less active in pvp. Breakthroughs: Catalysts Are Rare Drops from Legends/Arenas (like exceptional recovery kits used to be) Seals will be granted with 8v8 Map Loot Lock. Rank 20 Catalyst - 2 Military Rations Rank 40 Catalyst - 2 Supply Cache, 1 Superior Supply Cache Rank 60 Catalyst - 3 Fatal Reserve's, 2 Superior Fatal Reserve's, 1 Concentrated Fatal Reserve Rank 80 Catalyst - 4 Lightweight Stash's, 3 Superior Lightweight Stash's, 2 Concentrated Lightweight Stash's Rank 100 Catalyst - 5 Deadly Poison's, 4 Superior Deadly Poison's, 3 Concentrated Deadly Poison's Rank 120 Catalyst - 6 Crafted Blades, 5 Superior Crafted Blades, 4 Concentrated Crafted Blades Feat List/Revenue: Feat List: Fortify a pvp artifact to level 20 - 2 star Fortify a pvp artifact to level 40 - 2 star Fortify a pvp artifact to level 60 - 2 star Fortify a pvp artifact to level 80 - 3 star Fortify a pvp artifact to level 100 - 3 star Fortify a pvp artifact to level 120 - 4 star Total: 2.75 SP Artifact(1-8): Fortify this particular pvp artifact to level 40: 2 star Total: 2 SP WGR: Collect 100 WGR - 1 star Collect 250 WGR - 1 star Collect 500 WGR - 1 star Collect 1000 wGR - 2 star Collect 2500 WGR - 3 star Collect 5000 WGR - 3 star Collect 10000 WGR - 3 star Collect 20000 WGR - 3 star Collect 40000 WGR - 3 star Collect 80000 WGR - 4 star Collect 160000 WGR - 4 star Total: 5.05 SP Marketplace Options: PvP Artifact Starter Pack - $20, auto - level 40 WGR Detector - Enemies in open world have a chance to drop additional WGR's. Lasts for 1 hour. Summary: While I do not approve of everything I mentioned in this system, I realize that some aspects would be necessary to see motivation toward a task of this magnitude. More than open to criticism, other artifact ideas, etc., but I will not be responding to comments in the nature of "we don't need more pay 2 win" or "I hate artifacts". I play and spend money just like everyone else, and I also took/take part in pve and pvp testing. And while there are people here that will argue to push for agendas and updates that aren't realistic, I'll be the first to meet halfway and say: If we're going to monetize this, let's do it properly while still giving the community multiple avenues. More than anything, I just want pvp fixed, whatever form an update has to take to reach that stage, I'm all for as long as it doesn't break my wallet.