RnD System and Mod crafting

Discussion in 'Gotham City (General Gameplay)' started by VioletSorceress, Jul 27, 2017.

  1. VioletSorceress Committed Player

    Im glad synthetic mods are gone but going back to RnD, I think the required materials and exobyte amounts need to be lowered.

    Stats jumps from tier to next tier mods are not that huge so the realistic required mats for Mods should be like:
    Tier1: 1x Exobye, 1x simple mat
    Tier2: 2x Exobyte, 2x simple mat
    Tier3: 3x Exobyte, 3x simple mat, 1 complex mat
    Tier4: 4x Exobyte, 4x simple mat, 2 complex mat
    Tier5: 5x Exobyte, 5x simple mat, 2 complex mat
    Tier6: 6x Exobyte, 6x simple mat, 3 complex mat
    Tier7: 7x Exobyte, 7x simple mat, 3 complex mat
    Tier8: 8x Exobyte, 8x simple mat, 4 complex mat

    And so on...
    Right now the required amounts of Exobytes and simple+complex mats are super inflated.
    Newest end game content doesnt even drop enough salvageable gear to meet the insane amount of materials required for gear and generator mods and forget about actually farming the needed exobytes. One has to buy or already have exobytes stacked from before or he is gonna need months farming to properly mod. I love good RnD system but current required grind levels makes it off putting! No wonder why people search short cuts and were upset about discontinuing Synthetic mods.