Ridiculous crafting system.

Discussion in 'Gotham City (General Gameplay)' started by ProfessorKanua, Apr 13, 2016.

  1. DaBeama Well-Known Player

    Mepps, have you guys consdidered modifying the loot locking system? Say you're loot locked from an instasnce and don't want to use rb. Is there a way to guarantee that you get salvagable drops or even scraps and cash?
  2. Entrust Committed Player

    Wasn't the vendor gear in T5, & earlier tiers, the best gear (for each dlc release)? Is this what the people in this thread are asking for when they request "best gear in vendor"?
    • Like x 3
  3. ChromeWarriorXTC Loyal Player

    I would be happy if the crafting system or at least the scraps given were not based like the loot system. (At least that is now the understanding system) If I am bound by luck, AND MEPPS YOU CAN LOOK, my character has an extremely horrible bad luck streak going on with items that are ALWAYS lower so the best I hoped for was crafting and now to find out that too is luck, OMG and WTF? No wonder I only get 2 to 4 scraps a piece, let me correct that the highest i saw in the last 3 days was 12. Even when I get an OP piece in the vault or something that is supposed to be epic or rare or legendary as the DC Wiki puts it, these end up in one of three categories. 1. I can't use it the stats are low 2. It's something that I have already and don't need several more of 3. Really, how many Hoodies, Trinkets, and other worthless stuff can you give me before I have to delete it due to lack of space?
    At least that for me is how i see it. Crafting pieces should have a set number of scraps no exceptions, no luck, that is sacrifice of money plus the effort to obtain.
    • Like x 1
  4. Fies Committed Player

    Ofc it does since you would have to adjust the costs accordingly. You would have to price it realistically though. Voila things are plannable regarding "effort vs reward".
    It doesnt matter for the individual player how long it takes "on averrage" (according to your statistics) to complete or get a piece of gear. Atm your either lucky regarding drops/scraps or you arent.The latter is rather frustrating.
    I agree that it would not solve all problems though. I could plan all month to finally craft my weapon and get it as drop the run after. Therefore a system like this only really works if absolutely best gear is in the "craft-vendor". I foresee many players being against it and tbh I cant imagine you guys doing it.
    Nonetheless this would be real (plannable) progression- rewarding effort instead of luck.
    • Like x 1
  5. tinoman Dedicated Player

    I really dislike the new crafting system get this i play more than more character. But, i can never obtain more than 200 scraps per 3 episodes when the 3 episodes are relevant.. What about people with more than 1 character huh? I hate the fact i can obtain 200 per character but if i could trade them they would be useful. But right now i don't craft anything and i'm a pretty active player and that tells you something about your crafting system. That's its just made for one character and that's just not me. You gotta work so much more to craft a piece of gear if your playing multiple characters. That's why i had to retire 3 alts. Too much of a gear chase.
    • Like x 3
  6. TechWarrior0329 Steadfast Player

    THIS right here is the ultimate insult involving the crafting system. I have a ton of scrap that I will never use simply because I have long since exceeded the CR of anything I can craft with it running alerts and raids. And if I actually did get enough scrap to craft something .. a month later the new JUNK drops will have a higher CR and better stats? I'm planning to just sell off all of what i have unless a change is made. Whole system is useless
    • Like x 4
  7. Twelve Gauge Committed Player

    This is 'best gear in R&D' and you expect us to grind and wait six weeks for one piece, with limited content no less.
    And lets be real, do you think anyone who had to go through that six week grind should have only one piece to show for it? Because, without replays thats a very real possibility.

    This system is the perfect example of 'not worth my time' that i could give to anyone, ever.
    No one, after nearly 2 months of getting repeat pieces and green gear, would feel rewarded for their effort. To the contrary, they would feel even More forced to spend replays to achieve their goal, because the thing the devs put in to alleviate the stress of RNG turned out to be more stressful, less rewarding, and far more time demanding to complete their goal. So much so that, spending replays to not have to rely on it would ultimately save them the unnecessary extra time/stress and free them from running the same episodes content ad nauseam for six weeks (or more) straight.

    Heres your rng/gear problem fix, get rid of replays for content, broaden the relevancy, and make R&D the sole means for end game gear progression. This, along with gear sharing (if/when that comes) could bring back some of the community that rng took.
    Boom, happy healthy active community.
    • Like x 3
  8. Scar-Red Nova Dedicated Player

    At least you have something for some toon as opposed to nothing on all of them which is quite likely now.
    • Like x 2
  9. Alba Eclipta Committed Player


    Just my opinion.... And the opinion of others. And if your opinion differs, that is just your opinion.
    • Like x 2
  10. Gimpy Loyal Player


    Let me clarify since I did leave the reason for the use of "30 days" just hanging in the wind, my APOLOGIES for neglecting to make it clear why I used the time frame of 30 days.

    I have actually crafted 1 piece of gear and it took so long to "OBTAIN" the required amount of "SCRAPS" that within "30 days" of crafting the piece of R&D GEAR that It was no longer the "BEST GEAR".

    I believe I "CLEARLY" have understood the system.

    A baseline of 2 scraps? You are correct that wouldn't solve anything for anyone.

    The fundamental impasse comes down to the fact some players can REPLAY content the complete 90 days and never see the RNG drop system give them any gear other than that from content lower than what they are playing .while some have ALL of it the 1st day. The same for SCRAPS, some get HUGE amounts for every piece salvaged while most get amounts closer your baseline your so thrilled to point out.

    Clear enough???
    • Like x 6
  11. HideTheBodies Loyal Player

    Let's be real - it's literally second best gear in vendor.

    No one asked for everything to award 2 scraps. People have questioned why there's an element of RNG in a system that doesn't need it. This is essentially "Be lucky that we gave you RNG".

    To the question of how long/how many plays - the reason this has yet to be figured out is they are 2 different questions. They are two different questions because of Replay Badges. "How long" and "how many plays" are not the same thing. It's not even the same thing to each player. And monthly content (which I would actually prefer in a perfect world) compounds everything.
    • Like x 6
  12. Backseid Devoted Player

    Close, but no.

    My opinion is law. Look it up. Its posted in the internets somewhere ;)
    • Like x 4
  13. BipolarDiva Loyal Player

    That system is trash, we don't love rng, as for 2 scraps for everything is that sarcasm or a threat because I have other games if your attitude towards customers telling you this is not fun is that much of an issue. I would think you like having customers..
    • Like x 9
  14. BipolarDiva Loyal Player

    3rd
    • Like x 3
  15. ProfessorKanua Committed Player


    There needs to be a singular difference between the vendor gear and the gear you craft in terms of cost/time/effort. Since you are insisting on the scraps, that should be the only difference between the two. The total cost of a plan should be equal to the price on the vendor. 45 MoV for the hands. 60 MoV for the Chest. Then the thing that is going to separate it from the vendor gear is the scraps you've collected by running relevant content for that specific gearset. Limit the RNG from 2-10 scraps, then make a calculation on running content 60% of the time and how much scraps that will reward. Then make that the cost of crafting the pieces in that cycle and assume that players will receive 3/4 or 5/6 of the drops in that month. They can craft the last piece. Yet don't put an extra cost like Matter Enhancers on top of all this because paying 35 to 50 extra marks is not worth it for most people.
  16. ChromeWarriorXTC Loyal Player


    [IMG]
    • Like x 3
  17. inferno Loyal Player

    I think the misunderstand on the 30 day part is dependent upon which gear you decided to craft.
    If for example on the 3rd month cycle you accrued enough scraps to craft a gear which happened to be either the chest, legs, waist or back; then the value of that particular gear is made worthless by the next episode which has those same pieces in the vendor at a higher CR. Whereas if you were to craft the rings or weapon or necklace on the 3rd month, the value of that piece would last the 3 months. I think the DEVs are forgetting that sometimes we do the former crafting in order to finish the style and get the feat; and although the feat was nice the idea of doing all that work and spending so much marks is just brutal.
    • Like x 2
  18. HideTheBodies Loyal Player

    You're counting OP gear?
  19. Protecktor MKV Committed Player

    That's exactly how I took it too, he was either being sarcastic or threatening us with 2 scraps per salvage either of which is rude. Seriously, go ahead and make it two scraps per salvage, it'll be about as useful as the stupid system is right now.
    • Like x 10
  20. BipolarDiva Loyal Player

    +1