Revamp really sucks

Discussion in 'Gotham City (General Gameplay)' started by Savior Prime, Jan 1, 2018.

  1. Mohican378 Dedicated Player


    You're not playinig every other MMO you've ever played. You're playing this one. And in this one, you've never been able to pour all your sp into one stat.

    cherry picking one thing from WoW and claiming it doesn't lead to the problem we're talking about is just that, cherry picking.

    WoW and DCUO aren't comparable by any stretch.

    Here's a hint: don't worry about what other MMOs do. Focus on how this game that your playing works, and how it's always worked, if you want an idea of how it's going to continue to work.

    You still haven't given an actual reason why the whole system should be upended for something you've never been able to do, nobody ever said you'd be able to do, and the devs have clearly built a system around the limits they put in place SINCE THE BEGINNING.

    Just because you want it isn't a good reason.

    Just because other games do it isn't a good reason.

    This is the point. IF you want to make a major fundamental changed in the building blocks of the game, you have to have a better reason than "because I want it that way." You have yet to do that. in fact you just keep offering same variations of the same flawed "because I want it that way" argument you started with.

    And again, it was CR differential that allowed you to faceroll content. Your stats were artificually inflated. it had nothing to do with how much SP you had. Not a thing. at all. Pre-revamp, you could assign no SP and still faceroll content 2 tiers below you. Not because you're awesome, not because of your SP, not because of your skill. It was because the system was giving your 45% boost to damage via CR differential.

    So please stop with the "MY SP LET ME FACEROLL"

    They never did. They wouldn't even if you could pour all your points into them, and they never will.
    • Like x 1
  2. Savior Prime Dedicated Player


    I'm not one to really flame, but this statement is ridiculous. "New players would quit b/c they have to grind their SP to catch up?" Really? What do you think the point of the game is? To play and progress your toon. This isn't The Division where the only thing to do is get gear. This is a grinding game. Getting SP IS THE GAME!!! You had to grind to get to where you are? Everyone currently playing had to grind. Yes they keep adding SP. But you can get almost 150-200 SP just by doing the simple general stuff, races, boosters, collection feats, breifing feats, investigation feats, general style feats, teir 1-4 iconic style feats, solo/alert/duo feats, Easy to get PvP feats, Dueling feats, easy R&D feats, etc.... these are relatively easy to get and can get caught up real fast. Then there's seasonal and episodic feats. Yes, this is a grinding game and if a new player doesn't want to grind...they shouldn't play anyway
    • Like x 1
  3. Harlequin Devoted Player

    There is grind and it's already bad enough without the devs implementing your completely pants-on-head silly idea of making SP overwhelmingly powerful compared to gear and mods. If we disregard the fact that the achievements=power system is flawed at its core, SP provide a little extra oomph as the reward for killing 5000 reapers or opening 1000 chests without completely alienating newer players. As imperfect as it is, it works just fine as it it.
    • Like x 4
  4. Savior Prime Dedicated Player


    Again, NOT WORRIED ABOUT WHAT I'VE BEEN ABLE TO DO BEFORE. It's how it should BE or SP should be removed and just have stats move up a percentage for every 100 feat points you get. Then use power points to select a superpower style, weapon style or hybrid style and your travel power. iconics powers should be removed except for lasso and robot sidekick cause todays update completely nerfed HV and neo venom.

    Seems your still living in the past. You keep bringing up what was not done before and the CR differential. You forgot to mention the AM's and burst damage that they took away also. Again, not talking about history, I'm talking about how it should be and always should have been. There should a result of all the grinding and feat gathering we do. Someone with 258 SP should not be able to maintain with someone with 350 SP. Nowhere near.

    Remember the cookie cutter powers we had before the revamp since you like to bring up the past? well, SP allocation is still cookie cutter. If you are a PFTT player, your SP allocation will be exactly the same as everyone else without fail. Same if your a Weapon player (though I have not seen anyone who only uses their weapons to play), Hybrid is more versitile, but still cookie cutter for optimum effect. I thought they wanted to get rid of cookie cutter methods. Allowing us to plays as many SP as we want into whatever role would open the door to a more variety playstyles and stats.
    • Like x 1
  5. Savior Prime Dedicated Player


    Again, It's a GRINDING GAME!!!! Most if not all MMOS are grinding to get the highest level and gear. As long as they limit our SP allocation, then stats don't matter and this whole revamp is just a way to screw us out of our money to buy more crap to try and get back to how we were before they changed it.

    If you wanna be lazy and not grind to get the SP, as I and others have before you have done to get our 300+ SP, then you don't have any right to complain that your not doing as much damage, healing, tanking or power out as we do. We took the time, we grinded, and we should see the result of our efforts.
    • Like x 1
  6. WesPypes3679 Committed Player

    About Heat Vision...
    Did testing with HV...its relevent with burning PI powers. Had to add in 1 more ability in my rotation but still does good for fire and munitions with similar overall numbers (in the rotation, not by itself.) Probably killed some ST loadouts for other powersets lack in ST damage.
    • Like x 2
  7. Savior Prime Dedicated Player

    You know, it's people like harlequin and mohican that people don't like to post. I started by stating my opinion thus by opening a debate on the whole stats revamp and SP allocation. But it's people like them who just want to flame and take my opinion as a personal attack on their toon or something. It's hard not to take their comments as a personal attack due to the antagonistic way they stated why they disagree. I've really tried to be civil but it get harder. They just say the disagree, but offers no real reasons why. They just give speculative statements and bring up pre-revamp, and offers no real argument for their position. I on the other hand have done the opposite. I've given a reason, tried to come up with a solution, and for some engaged into a debate with those who actually have a valid arguement.

    Also, I've received more likes on my posts in this topic than I've ever gotten from any of my posts in the past. So it seems MANY of those who yall think would leave the game if my suggestion is implemented actually like my opinion.
    • Like x 2
  8. willflynne 10000 Post Club


    One of these days, I'm going to get around to making a signature that says, "Yeah, I reference my time in SWG a lot, so what? YOU try playing a game for seven years or so and not have it reflect on your gaming viewpoints!" :D

    In the pre-CU days of Galaxies, things were pretty free-form and folks discovered they could stack up bonuses by going after particular skills from certain weapon professions. It resulted in players known as Defense Stackers, and they were able to go toe-to-toe against creatures like Krayt Dragons (lizards as big if not bigger than most player houses) and fight them. And I mean it when I say "toe-to-toe" because one of the defense stacking professions was the Star Wars equivalent of martial arts. Nothing says "game balance" like watching an unarmed player punch and kick a ginormous lizard while taking very little damage in return, especially in a Star Wars-based game where blasters and/or lightsabers are the weapons most associated with the property. :rolleyes:

    Asking for the ability to dump all SP into one stat is essentially asking for the same kind of thing as Defense Stacking, and Defense Stacking didn't make it through the Combat Upgrade because it broke the PvE game balance the devs were aiming for in that game. So yes, game balance does factor into things like this.

    And just as an aside, SP isn't how we level our characters after we hit level 30. Combat Rating/CR is basically our level after reaching level 30, and not once has getting and spending a skill point raised my CR. My CR goes up when I get new gear. Skill points help our characters progress, but it's never been HOW we progress. Gear has always been the greater determining factor in measuring progression, with SP being the icing on the cake.
    • Like x 4
  9. Savior Prime Dedicated Player

    Actually, no, again, the devs even stated the fact that feats are how you level your character. CR doesn't mean anything anymore. CR is only a way to limit what content you can get into as you level so your not skipping ahead. Gear gives stats, so gear should go along side with SP. Gear didn't use to be so prominent before the CR diff.
    • Like x 1
  10. Harlequin Devoted Player

    Let's use WoW again since you brought it up. CR = Item Level and it serves the very same purpose: to gate content.

    Also, gear has always given the majority of your stats. Always.

    This game is a gear grind game whether you want to believe it or not.
    • Like x 2
  11. Mohican378 Dedicated Player


    No, I'm looking at the past to educate me about how the devs make decisions. I don't care what you want or think should be, and neither do they. That is the point I'm uselessly trying to drive home to you. Nobody cares what you think should be the way it is unless you can give a good example of how it's a detriment to the game (you can't) as it stands, and why they should up end a fundamental stat system in the game.

    If I'm living in the past, you're living a in fantasy, where things should just be that way because you say so.

    Stop talking about cookie cutter. EVERYTHING is cookie cutter at the end of the day. no matter how much you want them to attempt variation, there will always be an optimal DPS loadout for each power. there will always be an optimal way to spend you SP points, and allowing you to pour them into one stat won't change that at all. So your solution isn't a solution, to a problem that is unsolvable because there is no way to prevent there always being an optimal loadout as long as Damage is the only thing the community cares about.

    All it does is create a striking difference between the haves and the have nots.

    Honestly, at the end of the day, this is because you want to be top of the scoreboard.

    Most of your "facts" aren't facts. A lot of what you have said has been exagerrated or hyperbole.

    For instance when you said that "SP IS THE GAME". WRONG. The chase in this game is GEAR. because gear is where virtually 95% of your stats come from. SP is icing on the cake. That's it. non essential.

    In so many examples you've shown you're just a top of the scoreboard chaser, that you are not well informed on the topic, that you exagerrate. I've asked several times the same question devs would ask if this idea was actually put forward in the room, and you can't answer it with anything better than "because I said so." "because I want that." "because that's the way it should always have been" "because I can't understand the absurd sense of entitlement I'm exuding right now by suggesting that it doesn't matter how the game has been designed the last 7 years, they should just change it because I think they were wrong from the get go."

    Give it a rest dude. You can't defend your position with any tangible argument to back you up.

    You're floundering around at this point.
    • Like x 3
  12. Punch Drunk Active Player

    So what what? All of you who think that at some point we will not be so strong that older content becomes ridiculously easy are not being realistic. What happens when you at CR 200 go to Little Bo and fight the brainiac mobs ? You cant even call what happens a one shot. They die even if you block while being attacked!!!!! Well at CR 228 which i think is the highest in the game right now they pretty much can do that to anything below CR 50. We will get to the point that sub T5 content is that same way or whats the point of getting the newest gear when it hits. Unless they come up with a stat clamping system like is used in the seasonal events its going to happen. If they want me to keep paying into something then I need to feel i get something out of it. Why chase feats if I can just go for the current top power set and do the same or more damage then everyone else? SP should be what makes the difference since we all get the same gear and same mods. If you stack 2 players side by side, with all other things being equal except SP. The one with more SP should be the one who outperforms the other in all aspects of the game. Try it for yourself then ask why do i bother. Respec you characters and leave all the other SP out once you maxed out your primary stat and you know what ? In end game content it doesn't change hardly anything. Don't believe me? Try it I did and I did about the same damage, died the same number of times from the same one shots and the group I ran with didn't notice a single difference in the runs. And the argument about alienating newer players is hogwash. They have 7 years of game to play and if they cant understand that they don't get to be almighty powerful at the beginning then they don't understand how MMO's work. Maybe they should sell a maxed out CR 228 300 SP option on the marketplace for them.
    • Like x 1
  13. Mohican378 Dedicated Player


    Where did the devs ever say this? please post a link.
    • Like x 3
  14. willflynne 10000 Post Club


    Gear has always been the more prominent factor in the game. Feats and skill points are a part of progression, but not the be-all, end-all aspect of it.

    Since I've mostly gone it alone I've always been behind the curve a bit on skill point totals, so if SP made as much of a difference as you claim, getting and spending skill points as I moved through the tiers should have made a huge difference when I would first move into new content and found myself struggling.

    It never did. I'd always see a big difference when I got a new piece of gear, though. SP simply have never had that level of prominence in the game.

    And as some food for thought, think on this: when they first introduced a gating factor into the game, the devs could have used SP but chose not to. When they undertook the revamp, they could have had SP play that more prominent role you'd like to see, but again they chose not to. Two different times in the game, and more likely than not different devs involved in the decision-making. The fact that they haven't put SP up on a pedestal when they've had the chance to do so at least twice says something to me about how good or bad of an idea it is.
    • Like x 2
  15. Punch Drunk Active Player

    Wasnt it called the Stats matter revamp? Well SP gives stats. Try running without any and rely only on gear.
    • Like x 1
  16. colonelbondo Well-Known Player

    i played this game for years before the revamp. then i took a break, but when i came back to do the revamp, it took me about half an hour to do half a duo that was about 10 cr below me, running out of power all the way. i bailed after the first boss. who has time for this crap? haven't been back in a year
    • Like x 1
  17. Fatal Star 10000 Post Club

    Right cause speccing and adjusting your loadout to be more friendly on power is too much work. Much easier to say screw it and quit.
    • Like x 7
  18. KHALONofOGUN 10000 Post Club

    Wrong. Dead wrong. You're trying to twist history to support your weak argument and it's bad. Cr is your new level after 30. That is fact.
    • Like x 5
  19. Mohican378 Dedicated Player

    You know what also gives stats? GEAR. Almost all of your stats come from GEAR. That's why the revamp wasn't called SP matter.

    You can play every moment of this game form beginning to end without SP. Gear makes up 95% of your stats. the only difference it will make is where you end up on the scoreboard.
    • Like x 5
  20. WesPypes3679 Committed Player

    More food for thought. It was called "STATS Revamp" for a reason. Signifying the stats make a difference. Granted Skill Points add to those stats, but so does gear mods unlocking affinity bonuses. Generater mods, tactical mods, buff colas, Compound Omegas...all increase our STATS. I won't go as far as saying our stats matter as much as we anticipated, but they do matter. As someone who is CR228 with only 222sp atm, because I really dislike Legends PvE and PvP in general. So I lack alot of sp's. I am fully modded with the highest mods available. My base might sits at 23k. With Nitro and OC's that's 24.1k might. It makes a difference. Regardless, gear is the progression ladder. Thats what helps us with the majority of our STATS. Most of my 300sp friends got the majority of their sp's in the AM era. It made "grinding" so much easier than our current state.
    • Like x 2