(If you are a new or returning player asking of if the game is worth playing or returning back to, scroll the way down till you see dedicated sections for you. I suggest reading my specific pros and cons for yall before reading the thread.) *cracks knuckles* So.. With my January sub ending, and watching some Gordon Ramsey nightmare kitchen, I felt inspired to write a post giving my take on dcuo. Actually, more to it I notice that there have been a bunch of post lately of new/returning players asking about dcuo, only to be met with a reply "Pay a month and see how you feel", which I think is the most laziest answer I have seen. That is like asking someone how their day been and they say "good". If I was new or returning to a game, I want to know the Pros and Cons of the game lately. Whats changed? Hows the community? Gameplay? Updates? etc. Hoping that someone is willing to answer my questions, because the whole point of asking is..... ya know..... to not waste time and money. So I decided I will take on that challenge and try to give my absolute best take on the game from a neutral stand. Especially with the devs being generous to giving me a free sub. What I would like to accomplish with this post is give my take on what I found as a "Pro" of the game and as an "Con". I don't know if Im going to be doing a straight Pro and Con list or mix in categories as I type, as I am going through the rough draft phase atm, but at least organize enough to where you can read it. Also, you will find a pattern in my list that I have listed some of the topics as a Pro and Con. From what you can guess, this feature TO ME is something I found that did good or helped the game but also at the same time hurt it. So be wary of that. A brief story of my history here with dcuo, I started playing the game either the end of 2012 or beginning of 2013. The dlc before Home Turf. From then to now, I have learned how to play every role to its maximum potential, learned every power, become extremely good at pvp, witness a list of incredible players,leagues, witness youtubers achievement toward the community and the game, saw the ups and downs of the game, the shift of change in the game population and voices etc etc. Basically, I have been around for a good chunk of dcuo life span and as a player played every aspect the game has to offer. To many players the Stats Revamp was the breaking point for rather folks would give this game one last chance or drop it for good, as the game state before revamp was a huge mess that left many players feeling hopeless for years. After some time and many updates since then I think I have a clear transparency of whether your time as a player is worth continuing or not Without further ado, lets get in to it! The "DC Universe" Feel: If there is one thing that this game gets right is the feel of you actually being in its universe. I feel this is something that is not credited as much as it should be. The main selling point of this game is you being apart of this universe, so if anything you need to nail this on the head. Playing more of the Earth 3 DLC and Riddler vs Joker DLC, I realize that the story play is really dope. Especially with Earth 3, the story actually is intense. I haven't "felt" that seriousness since Origin Crisis. That moment in earth 3 duo after you defeat Badman Luthor, then the gang shows up(trying to keep it somewhat spoiler free for new players), I bet some of you dc lovers were squealing like a school girl. I thought it was pretty dope too. And then the Riddler vs Joker dlc, isn't that somewhat related to a batman animated movie with Damien? I youtube dc clips here and there when in the mood, but that reference feel and storylines are good feelings. Dope thing that the devs are doing. Content becoming more "accessible": "Alright, dc feel is cool and all, but im a mmo player first. How is the content?". And heres where things fall short. Unlike Origin Crisis, you had engaging story + difficulty.... now take out the difficulty part. I asked former vets, current players, and even skimmed through the forums when it came to the game difficulty debates, and it has settled that the game is no where near as challenging as it use to be. For me as a player, a challenge is what I expect in mmos. Yes, dcuo is as casual as it gets when it comes to mmos, but this game started off with content whos difficulty level was so engaging it kept people on their toes. Solos, duos, and alerts, those are the places where difficulty can be whatevs right? But when it comes to raids, that is where dcuo should be spitting hot. Now we have downgraded to where normal raids are like baby event versions of themselves, and elite content is normal raids now.So no saying "If we want challenging content, go do elite raids" does not apply because elite is too easy, but then quick to turn your high tail and say "elite content should be accessible to lower skill ceiling of players." Statement like those truly show you're not wanting this game to benefit all players for the better and this is a problem because the devs are being influenced by this. I don't know how riddler dlc was at launch besides it being a broken mess i heard, but earth 3 dlc raids are no fun and an easy joke (including elite). The devs have been mentioning talks about improving on elite content but I will save that topic for later. Quality of Life Added to the game: "Do the devs really listen to the community?" Oh they listen alright. Its just how they implement things, they suck at. BUT lately we had some dope things. Does anybody remember this thread here? https://forums.daybreakgames.com/dc...please-remove-relevancy-windows.289527/page-2 I think this thread influence Artifacts, yea? What about finally being able to add how many skill points we want in one go? You remember we had to go by 1 over and Over and OVER! That sucked! Oh yea, what about items in our inventory got increased to 99(or is it 999?) Either way, the devs have implemented some great quality of life updates to this game that many players have been asking for years. Some ideas original, some ideas inspired from us the community. Along with the recent update patch that adds in a new scorecard, auto sort, na na na na, etc. This is stuff that should be credited to devs no matter what side you split on. And with the ps3 players gone, more quality of life updates can be added to the future(wishful thinking to those who expecting a full graphic overhaul of the game). "We never promised updates": This is where I start to get heated as a player, as a customer, and as a person. The things these devs do, and the community is at fault too but ima explain that later, but the things that are said makes me scratch my head how yall are still in business. This past month or two, in December, we're wrapping up 2017 and preparing for the new road that 2018 will provide. December is coming close to an end and people are starting to question "Hey, are we getting like a roadmap for the game anytime soon?" Usually every year before then the devs would give a livestream or lil hint drops on what they have planned for the game with no specific dates. This caused a big deal in the forums and many people speculating whats going on and many people backing the devs on why they don't need to tell us anything(ima get on yall later), so people are worried. Notice, this is in December, so folks go on vacation and I completely understand that, but eventually the community manager replies to a thread asking about that saying and I paraphrase "We never promised to give a road map update".This is the most pettiest thing that the devs have ever done to the community, and to add insult to injury, afterwards they did a livestream of a new time capsule tho...... For any game, no matter how big or small, if theres anything a game developer owes you out of courtesy as a customer, it is future plans of what lies ahead of said game. You mean to tell me your surprised by people being upset that you guys as a dev team couldn't make out on something you promised? Well damn, yall are something. People being upset about water not being the next power worked on or being released, you tell them to go kick rocks, but professionally. Yall never promised to work on that or that being the next power, that is something the community got behind to where it became a cult, and because yall never said anything about working on that, people get their feelings hurt aka upset. That shouldn't affect how you guys interact with the community with updates. For things that you guys promised on doing but didn't go through. Please, fall out back on a chair and get over it. Saying "because we like to see people excited for announcements"..... I mean im not stupid. "but Ringz, you said it yourself, its a courtesy. It is not mandatory for them to give us an update" Welp you're right and you're gonna end up with results like this. https://www.cnbc.com/2018/01/23/activisions-destiny-2-is-struggling-right-now-cowen-analyst.html video is here: Im sure we're all familiar with the Destiny 2 fiasco right? This is an recent article from CNBC detailing how an wall street analyst sent a note to Destiny 2 higher ups basically saying "Destiny 2 is not in a good place". And below you find key notes on whats been contributing to Destiny 2 downfall and whaddya know with number 4? Its not rocket science boys and girls, if its not alright for other companies to do it to other games then it is not alright here. And heres another example. You do not have to read everything, scroll for next text. https://www.absolvergame.com/forums/discussion/25817/absolver-production-update This is from the indie team company SloClap, or known for their game Absolver. From the beginning these guys tell you they are a small team. They also admit that they "Don't want to make promises they can't keep" but in doing so also gives a list on things they are aware of and want to improve on. This is how you talk to your community. Saying "we have nothing that are set in plans yet... here some gifts" does not count as a roadmap. Im close to blacken out ranting but I hope my point is clear. This is a very important con that should not be taken lightly from anybody.