Reset everyone’s cash already

Discussion in 'Gotham City (General Gameplay)' started by Olli Malicious, Dec 3, 2019.

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  1. Sleepy Healer Steadfast Player

    Cash matters for tc feats #nocashwipe
  2. Aspirit Active Player

    Don’t worry friends and friends of friends who are happy little chicks but not very smart no one is taking that away from you.
    As long as everyone is happy, staff doesn’t care about game cash.
  3. Ully Committed Player

    As much as I hate to say it, a cash reset is probably the only choice that's left, along with an implementation of hard caps on selling goods. Over the course of the week, exploiters were let back in the game and that's because they were doing the glitch on alt accounts and not their main accounts. Keep in mind, these are also repeat offenders from the previous money glitch.

    Its beyond me how Daybreak allows these people back into the game after completely ruining the economy twice. There is a legitimate problem with how the devs handle exploiters and because of it, everyone has to suffer. Meanwhile, these guys get to keep their billions and items that were purchased through fraudulent means. Its the craziest thing that's ever happened in the history of this game.
    • Like x 1
  4. Controller Devoted Player

    No to ANY cash wipe.

    It's not fair to those of us who've earned their money legally.

    When they did Stats Revamp that took away my PRIME source of making money in this game - which was queueing up for older raids and selling loot from these older raids.

    Now? I primarily make my money from opening up TC's and selling those collections that I don't need.

    No need to punish us playing by the rules along with those who've cheated.

    Those calling for cash wipes need to offer OTHER alternatives.
    • Like x 1
  5. Proxystar #Perception

    It wasn't nor would it be the developers punishing you, it was the players that punished you when they chose to take it upon themselves to steal and glitch money, they're the ones to blame not anyone else.

    I know you're hanging on to this "don't you dare take my hundreds of millions if not billions" but the trouble is without some sort of rectification those glitchers, not the developers already took your money when they inflated it to the point of being worth far less than you obviously think it was.

    Cash needs to be made account bound, cash needs to be reset or significantly dropped possibly pro-rata and the items all need to be made account bound prior to this DLC to prevent abuse of the economy and people should blame the cheating players and no one else.


    Whether this is the developers plan or not, is entirely up to them its their game however and their preoragative.
  6. iTzICERBLADE New Player

    a cash wipe in my eyes is fraud to the max ppl spent a lot of $$$$$$$$ on booster bundles tc etc to try to gain some money now they got u just want to reset fyi just remove exploited $$$$$$
  7. Controller Devoted Player

    "Hundreds" of millions, Bud. I barely tipped 1 billion for a few minutes about 3 months ago. Right now I'm hovering right around 470 million.

    I'm all for reform, but not at the expense of wiping all cash from some of us.

    Whether they make it account bound or whatever I hope they make a wise choice....whether it's cash cap, account bound or whatever.

    Why is it that it appears - to ME at least - that there are far more folks calling for complete cash wipes than not?

    It is like some folks have angst against those who've chosen to spend money on the game without glitching it....calling us "Whales" LOL........

    C'mon man.

    I've read every single thread on here the last few weeks about this issue and I don't like most of the choices folks are offering.
  8. Proxystar #Perception

    Because most people probably see it to be a real issue lol ;)
  9. Controller Devoted Player

    Count me as one that wants to see the economy fixed....but NOT at the expense of wiping folk's cash.

    That is the lazy approach to fixing this issue.

    I trust that the devs or whomever will make the appropriate changes and it be fair.
  10. Proxystar #Perception

    The only other way to get rid of the money is to compel people to spend it into a cash sink that they can't refuse, unless of course your solution is to leave all the "fake money" in the economy, remember at this portions, large chunks of everyone's money is "fake" they might have earned it by selling items, but those items were hyper inflated and paid for using money that shouldn't have been there.

    if you've got a solution that doesn't involve a wipe that achieves the necessary goals I'm all ears.
  11. Controller Devoted Player

    LOL at this rate money has been "Fake" in this game for 2-3 years....I've seen MANY items on the broker I couldn't afford..

    I think it's a bit of a stretch

    [IMG]

    to try to simply wipe all cash based off of your analysis. I know your heart's in the right place, though.
  12. Illumin411 Devoted Player

    Those of you who are afraid of having a portion of your money wiped, if you live in the U.S., I strongly suggest that you never consider moving to the UK or anywhere in western Europe. After your bank converts the currency of your account balance(s), you're going to think they stole from you and, judging from what I've seen on these forums, you won't have the faintest clue how or why.
  13. Proxystar #Perception

    What are you talking about? When I refer to fake money I'm talking about the money that was duplicated via the glitch that has been confirmed? :confused:
  14. Controller Devoted Player

    I understand that, but why stop there?

    I've been around since 2013 and I've heard about the "Other" glitch.....

    I seriously doubt that "that"money hasn't been tied into the latest glitch as well. I seriously doubt THAT money left the game over the years.

    I'd say EVERYONEs money is glitched, then....even to the point of Skill Points.

    Let's take it a step further...how about those of us who've purchased SPs via the TCs have their SPs taken away, too? That would bring me down to right below 400 SPs...I have 445 or 446 right now and have spent money on the TCs to buy the feats.

    I guess that money was glitched, too, right?

    Those players with 500+ SPs let's drop them down to 440 or so...because I'm certain the money they used to buy the SPs from the TCs was glitched....

    I don't know what the solution is, here...I "want" a solution but I'll leave it to those a LOT smarter than I to fix the economy.
  15. Proxystar #Perception

    I appreciate the fact you're trying to express a point that there's extremities to which a person might have gained from the economic situation, but that doesn't really mean we don't fix it right.

    The reality is, you can't fix the economy without taking away at least some of the cash, to what extent, well for the developers to decide, between obviously the possibility of taking everything along with the possibility of doing nothing at all.

    I've been playing this game since launch and the thing I have done is just "rolled with whatever" having any other kind of attitude towards whether or not the developers might do what I, you or anyone might really want generally tends to to lead to frustration :)
    • Like x 1
  16. Fusionman New Player

    Well, if the developers had a proper, solid framework for the in-game player driven economy to begin with, and focused more on fixing stuff, and listening to player feedback and suggestions, than adding more stuff to the game, then we wouldn't be in this situation.

    Not the first time there's been a cash glitch getting abused in this game.. They dragged it out just as long before taking action then, too..

    I suggested many years ago while still playing the PC version that they put a price roof for items on the broker. Disable player to player currency trading + a deposit/withdraw system for the shared bank. I'm sure others have suggested the same over the years, but do they listen? Nope.. They rather pump out more broken features and more broken content.

    They take one small step forward, then ten massive leaps backwards. No wonder nothing gets done around here. Instead of fixing stuff they rather put a band aid on it and hope that it doesn't happen again for a while.

    If they do listen to ridiculous suggestions in favor of wiping everyone's cash, it'll the final nail in the coffin for DCUO. I can easily guarantee it, because no way in hell will those who obtained their cash in a legit manner, spent real money for stuff in-game to sell for cash etc, sit there while they wipe it all away and continue playing afterwards. It'll be a mass exodus.
  17. Illumin411 Devoted Player

    Let's say you currently have $10B. If prices could be adjusted so that one could buy every TC feat item with $2B and other things you need were cheaper too (ex. a 999 stack of exo-materials became $6M instead of $20M), would you really be all that upset if they wiped $7B of your money?
  18. A Player New Player

    Just a Thought,
    1. Since the Broker seems to track items and components by an identification code, why not set up a process that any item over $25,000 or some other low price point, that is put on the broker, can only be priced no more than 20% over what the average current price of that type of item, based on the current average for that item code on the broker.
    This would eliminate the ability to stick a random low value item on the broker in order to transfer a vast amount of in game cash. Which seems to be one of the means the money sellers use to transfer funds to a buyer. Over the last several months I noticed huge prices on common items or vendor trash that seem to have no reason, such as $100, million in game cash for some random low value or no value item like Vendor trash.
    This would limit the hyper inflation that was poisoning the in game economy, since it would limit how fast the value of an item could shoot up, and as items with that code expire from the broker, the selling cap would reset back to the threshold set by the developers. i.e. 5 items of type "X" are on the broke with an average selling price of $100K, as the items expire or are bought the average price of the items would only stay high if people kept adding high priced items of that code for sale, if the number of items went to Zero because they were bought up or no one put that type of item up for sale, then the price would have to climb up incrementally from the selling threshold again.
    2. A second thing that can be done is limit the in game cash transfer for any account to a cap i.e. of $1 million per 24 hour period, like a cool down timer for events, with the event being large in game cash transfer.
    I would think this is something straight forward the developers could do just from data in the game, a transfer of level X in value sets a flag that take some period to clear, the developers could adjust it to what they feel works, with out hurting any player.
    3. Third action that could be used, is any account making numerous high in game cash transfers during a 24 hour period be flagged for observation and recording of in game cash transfers, recording to whom the transfers occurred. Sort of like the player vs player flag that is transferred from player to player as they are attacked by other players.
    This might stop the chain transfer of in game cash from account to account since it would flag each character after they did a transfer over the level established by the developers.
    For the purpose that if the Developers determine that Cash selling is occurring they can eliminate the selling account and dock the receiving account the amount of in game cash purchased.
    4. Fourth action that could be done by the Developers is set different levels of item pricing and in game cash transfer based on the type of account the player is using, i.e. basic accounts set to low thresholds, premium accounts set to higher levels, and All Access Pass or subscription accounts set to an even higher level,
    For the purpose being that Cash Traders making a profit by setting up various fake temporary accounts to move funds to and from, would have to actually purchase and risk lossing a real account they paid real money to set up.
    5. Fifth action that could be set up by the developers is character be limited to a funds level cap of no more than $25,000 ( or some level chosen by the developers) per level of the character, in the bank, anything above that level would go into escrow and lock up further transfers from the account until the nightly server reset.
    For the purpose it would help limit the number of dummy accounts being set up just to trade and sell in game funds, why would a level 1, 5, 10, i.e. low level character that is newly created have access to items that could be sold for millions of large amounts of in game cash, or have hundreds of millions in their bank if they haven't played enough to even get to level 30. This would drive any in game cash sellers to use accounts they actually invested time to raise up or paid to have the characters advanced in level.

    Any one or combination of these actions would improve the situation without creating an out cry from long term players who built up their funds ove years or found the rare golden collection piece and sold it for a fortune. Fast turnover of in game cash seems to be what makes the gold sellers profitable, if the selling and trading to in game cash was slowed down it would make it much more difficult for players to profit from the activity. The game needs active players not people maing a profit by selling in game rare items for huge prices and then selling the ingame cash for real world funds.

    I rarely post but have been on the game since it started, I normally just prefer to play rather then post, so very few post over the years, but this issue has really bound up the game play by locking down the brokers and causing hyper inflation on the broker. So I figured it was worth a try to through out some concepts that might help the situation. Its supposed to be a game, and enjoyable for the players, only the developers should be making it a business.
  19. FoolsFire Devoted Player


    Or most of them are 'New Player' or 'Level 30' which should give you a clue why they want everyone else's money gone. ;)
    • Like x 1
  20. Illumin411 Devoted Player


    I've suggested this idea a well. It's simple in concept and, as long as the system architecture isn't closed to these kinds of modifications, would be simple to program. It's a new column to the right of the listed price.

    Box =
    /search sold {item name}
    /sort A to Z {date}
    /custom filter {1-10}
    /=(SUM(1-10))/10

    That's the coding equivalent of of a 6 y/o's jibberish but you get the gist. It gives the player the average price of the last 10 sales of that item. I honestly believe that a lot of the price hiking is the combination of low supply, total ignorance to pricing history, awareness that there are billionaires who DGAF if they overpay by $50M or more and excessive optimism.

    This would essentially be a daily escrow which is an idea some of us have been trying to push. F2P players already have an escrow so it's already built in to the game and super easy to code a different escrow for those with memberships. People could keep ALL their money but only be able to spend a certain amount at one time thus limiting single transactions and forcing any transactions made above it to be reliant on maintaining trust over multiple days.
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