Request To Devs: Put Super Speed change in WIP so everyone can share their opinion

Discussion in 'Battle of the Legends (PvP)' started by Volkenraider, Sep 29, 2014.

  1. Giggles Loyal Player

    So what? I PvP, and I do all kinds. I too have PvPed since beta. I have never stopped playing, and been here through every single change. You want to know the difference between me and most people? The main difference, is I understand this is an ever changing ever evolving game. Most people who complain about balance fixes can't wrap their heads around that. If change and balance is so,etching you have a problem with, MMOs are simply not for you. Period.

    Sorry to be the one to inform you that scrimmages and 5's aren't the only PvP in this game "m8". Sorry you feel that way, but you would as a Super Speed user. You are upset your advantage over the other two movements is being taken away from you. Please stop speaking for "many" players. You don't speak for anyone but yourself. I have had no trouble with any part of this game at any point in time. If you feel the game is not fun, take a break.

    The indisputable fact is, Super Speed is vastly superior during combat because flywheel ignores the combat slow the other two movement modes are subjected to. That there is a massive imbalance because it can be used in many ways to avoid being killed, to escape and out run your opponents, etc. Understand, it is broken, and it is being adjusted accordingly, deal with it. :)

    P.S.

    GU41 is only the first half of the fix for super speed, once GU42 hits then flywheel will be fixed. If you wondering what a speedster is to do when they can't kite around like a jumping bean any longer... The simple is answer is fight, like everyone else who is not speed. ;)
    • Like x 1
  2. Giggles Loyal Player

    I suggest you watch the video Spartacus made. It pretty much demonstrates what will happen after it is fixed, and that is speedsters will have to fight by the same rules and stipulations as the other two movement modes. Just in case you don't know how to counter a flier in the air, you can lunge them and they fall down, or utilize one of the grounding abilities we will all have access to after GU41 hits.

    Removing it is not lazy, it is balance, because again, no other movement mode can get around like a speedster utilizing flywheel. I'm sorry you are having trouble understanding why this is a needed fix, but again, please feel free to watch the video Spartacus was kind of to make to prove to people like you there is clearly a problem and it needs to be fixed, thankfully GU41 and 42 is right around the corner. :)
  3. KillTheSilence New Player

    Everyone, please keep in mind that Sparty's video doesn't test Flight correctly. You need to get immunity before using sonic push, that way you don't take damage for a few seconds and you can easily get away and come back once your teammates have healed/given you power.

    Grounding affects every movement mode and should not be considered a valid argument for nerfing, buffing, or keeping a movement mode the same.

    Now, with all of this in mind, all of the movement sets are balanced. :)
    • Like x 1
  4. MusicNotez New Player

    Why is this thread marked by SOE? Just Giggles spamming smileys everywhere and people trying to drive facts into his skull, quite unsuccessfully. Nothing constructive going on here. We all have our opinions on pvp, its just the people who claim they stand for 'balance' can't admit they have private agendas as well. So be it, let devs take the feedback thats been given, come up with a product and we see how it goes. This back and forth argument redundance is I'm sure wearing on anyone here who actually gives half a damn about pvp.
    • Like x 2
  5. KillTheSilence New Player

    A. Sparty's video demonstrates flight wrong.

    B. The game is already balanced. You can see 4 videos here proving that they are all balanced as is.

    Flight:



    Of course you would get immunity from blocking someone or lunging someone who's blockbreaking before using sonic push.

    Acrobatics:






    Superspeed



    Any sane or un-biased being can watch these videos and see that they are all able to avoid damage in pvp and that there's no clear in-balance between them all.

    Don't fix what doesn't need fixed, you're likely to break it.
    • Like x 1
  6. KillTheSilence New Player



    Every movement mode can kite/escape/avoid damage evenly. :)
  7. Clutchmeister Loyal Player


    Except SS still has these advantages (some I touched on earlier which no one responded to):

    • Superior manoeuvrability while still being able to be an asset to the group (effective kiting, not simply escaping death)
    • It can put the most effective distance between itself and the chaser/s before a ground is applied in reaction (swoop being used is a rather big give away and allows more time for reaction)
    • Can easily close distance on someone who has flown away as a dot will last longer than the immunity
    • Forces grounds to be used more regularly than other movement modes, draining more power in comparison to acro/flight from the opposing team
    You're comparing "escaping" ability which has nothing to do with effective kiting and aren't looking at the bigger picture.
    • Like x 2
  8. Volkenraider Loyal Player


    Clearly not since you were advocating for white mods to stay in PVP. Remember when they were planning on changing hard stuns for them to be able to break out and avoid counter punishment? Not every change is ideal. I'm glad people spoke about that and laid their cards on the table for that topic.

    Personally, this change is not going to affect me that much, I rarley kite if im honest - I'm quite decent at counters and farming immunities, and I definitely try to get as much damage out as I can while pumping out over 300k+ power as a min... so don't use the "oh you have to fight now" argument, cause its a load of bs. If anything this change benefits me more than it affects me, so don't make stuff up about if im upset or not.

    4s and 5s are the only type of games that will be affected, its just depth being taken away from it. I also enjoy all types of PVP being legends and arenas, its pretty clear which one I prefer the most.

    Keep rocking your smiles and what not, I made this thread so at least people who aren't legendary or on PC could voice their opinion about it.. Whatever change happens at least I know everyone's opinion was considered, not only legendary PC.
    • Like x 6
  9. Giggles Loyal Player

    I'm not sure what game you are playing Silver, but it can't be the same one the rest of is are playing, or even testing for that matter. None of your tests were done in an actual PvP scenario on the test server with all the current changes. Do you know how I know this? 1) there is no world PvP happening on the test server, 2) I know for a fact Gotham Under Siege is not a PvP map in the on duty menu, and 3) It is blatantly obvious you have not read all the changes in the patch notes because Flywheel, at least the first part of the fix is coming in GU41, with the other half coming in GU42.

    Furthermore, if the game was as balanced as you claim it is, then GU41 would not be happening, and Flywheel would not be getting fixed in GU41 and 42. So, even though you have been completely discredited and proven wrong by Spartys video, you continue to try and claim that Speed is balanced with the other two movement modes? I have got to ask, what game are you playing? Clearly it is not the same one the rest of us unbiased players are playing. :)

    Hey Silver, I'm going to let in on a super secret piece of information, you have to promise not to tell anyone though...Grounding, regardless of whether you have immunity or not, grounds that person for 3 seconds. Cool, huh? ;)

    Seriously though, if anything, all your videos prove, is that swoop attack and backflip kick need to keep people on combat, during combat. That is all your videos demonstrate, IF anything. However, it still does not seem like you understand the difference between combat speed, kiting, and escaping. :)

    So Acro and Flight, by your own "testing" needs immunity to escape, and Speed does not... And you call that balance? HA! You contradicted yourself there, and further continue discrediting your own "proof". :)
  10. Volkenraider Loyal Player

    The only thing I fear is that its gonna get nerfed beyond oblivion.. As I mentioned above, personally regarding how it will affect my gameplay I'm not bothered, all I'm saying is that it will remove a key strategy/depth thats all.

    I just hope its not rendered useless mate :/
    • Like x 1
  11. Giggles Loyal Player

    Actually, my preference was white mods stay, but if you go back and check my posts, I said I was ok with whatever the devs decided. Even before that topic came up, before white mods even existed in PvP, I asked for a barebones arena, which is what we are getting with GU41. I specifically asked for 1 set of gear, no consumables other than unlimited sodas like Legends and and breakout trinket. I'm thrilled with this update.

    My biggest thing was, either they remove all of it, or none of it. Again, I am adapting yet again and already very excited with the coming changes after playing many matches on the test server. Also, there is no depth being taken away, the depth is being added, because now people will have to stand and fight. So for example, if the healer can't defend themselves, or the trollers can't defend themselves, they die and that team takes a pretty big hit. Trust me, there is depth, especially when it comes to power management and team work/coordination. All that's happening is a beautiful thing called "balance". Like I said prior, people have a choice, they can adapt, or choose not to adapt. I personally, like always, choose to adapt. :)

    Don't worry, it will be just as effective and/or useless as all the other movement modes, in that once anyone engages in combat, they will be there until one of two things happens... A) you kill your enemies to get out of combat, or B) they kill you and take you out of combat. Flight and Acro have been subjected to these types of rules for a while, and so will Speed after GU42. Again, the purpose of all of this is... Balance. :)
  12. KillTheSilence New Player



    I'm going to ignore this, it's clear you're not able to understand whats going on in the videos, and you thinking Sparty's videos discredited me is pure satire.


    You were in those scrims on the test server the other day, the way I was kiting with acrobatics... Was it not anywhere close to superspeed? I know you guys had trouble staying near me, to say nothing of being able to land a melee combo on me when I was kiting. :confused:

    Why nerf Superspeed and Acrobatics if you can just buff flight? Why ruin someone's gaming experience when you can just improve someone else's? This is common sense to me.

    We need to get off the idea that the only way to achieve the """balance""" is by nerfing everything.

    There's really no way to argue that point without showing your true colors. Buff flight so it's balanced with acrobatics and super speed, if it is indeed under-powered.

    G'night.
    • Like x 3
  13. Giggles Loyal Player

    Spartys video did not just discredit you, his video proved you were not testing properly, AND you did not test in a real PvP scenario. Again, it's clearly obvious that Gotham Under Siege is not a PvP map, and you did not test any of that against a real player. Then you keep saying the movement modes are currently balanced, when clearly if you watched Spartys video from start to finish, that obviously is not the case.

    It's clearly obvious why flywheel is getting adjusted in GU41 and 42. As I said before, if anything all you proved is Swoop and Back Flip Kick should keep people in combat, during combat. That is all you demonstrated. Please, stop grasping at straws, when the evidence is clear as day, that you are wrong. :)
    • Like x 1
  14. Volkenraider Loyal Player


    Whatever man, having that aspect taken away is removing depth... Remember people that kited put less strain on the opposing team since their damage is pretty sub-par.. It was just a different tactic (hella annoying not gonna lie) but effective if used right.. I was never that fond of it so I would chose not to use it really.

    If you love PVP you will adapt to whatever gets thrown your way, that being said doesn't mean its gonna make me happy. However there is only so much someone can adapt and if the game stops being enjoyable that puts them off for good.. I personally hate to see that happen to good players.. WM was a prime example of that (which I hope once all powersets are revamped it gets the biggest nerf of all times) and I can't think of anyone who prefers the WM PVP vs the old school clipping PVP

    Thats what I have to say, as long as peoples opinion's who can't post on test are considered I'm happy
  15. The Enquirer Steadfast Player

    I agree with most of your message except for that. Giving everyone a move that put's people back in movement mode right away wouldn't be a bad idea at all. Just it can't act like an escape move.
    • Like x 1
  16. Clutchmeister Loyal Player


    That's the funny thing...I didn't struggle keeping up with you as acro. You need to be flight to do it, but keeping on you was not that difficult especially considering I was utilising rage and outrage is a safe distance closer. The most difficult thing was when you were kiting around the pillars, but that isn't exclusive to acro (though acro probably is best suited for that). You certainly kited well though, as I said earlier in the thread acro can be utilised well. It just isn't as good as SS across the board.

    When did the idea of balance become nerf everything? I'd actually like SS to get a little love somewhere, but leaving flywheel in is also too much. Need to find that nice soft sweet center.
    • Like x 2
  17. WockaFlockaPhil Dedicated Player

    Removing strategy by limiting kiting is pretty lame in my opinion.
    • Like x 6
  18. warpax New Player


    i think that's pretty much what they are aiming for. nerf other modes while relesing a movement mode type for flight wich you would prob have to pay for additionaly.

    while i do like how skimming looks like and i would use it for my flyer i dont like the ss change at all, and most of my toons are speedsters. it was the most popular movement mode for so long. it is fast and now they taking out fast out of it. the game is slowing down too much imo. jsut stop it please.

    kiting in pvp as said is not a good option. beeing a flyer and acrobat has much more advantages then just beeing able to fly.
    how can a ss ground a flying healer if he is unable to jump to get in his range. ss doesnt even have an option to escape in air they can only jump..
    while i agree flywheel should be removed while you are GROUNDED only. i dont agree with it beeing unavailabe at all while in combat. you are getting only vertical advantage only, wich can be helpful to see what's going on and who is where in larger fights.

    also please remove passive cc/dmg efect from flight while we are at it.

    if this goes to pve one day, im pretty sure that this will get similar reaction as did jc removal.
    • Like x 1
  19. minuteofdecay Committed Player

    Quoted ya just to get ur attention
    So that SS is being nerfed to the ground, let's bring flight down a peg let's "balance" it so they can only fly as high as SS can jump now. True balance for the movement modes that you crave so much would be to remove all available special movements from all modes if ur in combat either take ur a** kicking or give it. None running away trash. I'm SS but I never really tried to kite I'd rather kick ur teeth in then run away but to remove this is completely ridiculous when they could have just toned it down. To me that is lazy.
    Edit especially when they are making grounding even better.
    • Like x 1
  20. Dylan Top5 New Player

    Which is why SS needs a W.I.P or a real discussion, not just some knee-jerk nerf with nothing to compensate for it.

    The least they can do while they are nerfing SS is to fix this glitch that has been around forever. Any time you jump and hold a direction while using a power, you are forced towards your target, regardless of the direction you hold. Video below, note that I am moving away from the sparring dummy the whole time



    please excuse the poor vid quality, hopefully it's still clear to see what is happening
    • Like x 2