Request To Devs: Put Super Speed change in WIP so everyone can share their opinion

Discussion in 'Battle of the Legends (PvP)' started by Volkenraider, Sep 29, 2014.

  1. MusicNotez New Player

  2. Dylan Top5 New Player

    So are we going to nerf Acro while we are at it so it can't use glide in combat? Here is a video of Acro kiting in combat and it looks as good, if not better than SS kiting. Atleast SS has to come down. Acro, like flight can keep flying up in the air until grounded.

    If this nerf with Super Speed goes through to live, it will essentially make super speed permanently grounded while in combat. Flight can still fly and get into positions very difficult to attack due to line of sight issues and cameraangles. Acro can still kite and "fly" away. But what will super speed have?
    • Like x 6
  3. junglejim New Player

    A mouthful of nutz by the sound of it. If your telling me the vision is no kiting in pvp then dont be half arsed about it do it properly nerf flight and glide in combat and we can all stand on the ground fighting toe to toe. Not a vision i share for pvp but thatd be balance. Eminence and phil said alot of what id have said in testing feedback giggles sneering responses made me sick . Clearly happy with himself he stopped just short of shouting ha ha get it up you as we say in glasgow. Change to suit him very well. Something along the lines if adapting blah blah your not gonna be kiting anymore after the gu . Self serving nerf that ***** on ps players anyway you look at it. Kiting IS a skill and IS a staple of premade pvp. Has been as long as i remember and infact giggles originally iirc most went ss for speed drain and dash attack before it was a sc those were the real pros to ss . Something else i wasnt able to chip in with un feedback
    • Like x 5
  4. Dylan Top5 New Player

    Might as well strip all movement abilities when we are in combat. We can be stationary like Rock em Sock em Robots.

    If the devs are going to strip SS of mobility, then it's only right that they make flight not able to fly while in combat and also remove Acro's glide and double jump. That's not what I want, but that would be the best decision in terms of "balance"
    • Like x 3
  5. MusicNotez New Player

    Why is the first solution to everything always, "nerf"? Just wondering.
  6. junglejim New Player

    No balance is the buzzword this year so lets talk balance not nerf. Giggles claims flights balance is the inability to enter fast flight. Wrong. Ss cant enter fast travel in combat either by clicking l3 on ps as you would do with flight also so they are balanced vs each other . Flight holds x in combat to fly into the air and escape unless ccd or grounded. Acro has a double jump and rocket glide. Those balance vs each other. Ss has flywheel which atm is our balance there. As of the update we lose that ability in combat completely. How can anyone say with a straight face that is balance . Flywheel is slowed btw in combat for anyone unfamiliar with ss you dont escape at top speed as some would have you believe
    • Like x 1
  7. MusicNotez New Player

    'Balancing' has so far in this game resulted in nerfs to a certain mechanic, be it a power, or a movement.
  8. Damashi The Kaotic Well-Known Player

    The changes to super speed are way too huge to not have discussion in w.i.p.
    • Like x 5
  9. Damashi The Kaotic Well-Known Player


    Does this mean you guys plan on repealing the changes to super speed. Currently, the majority of the pvp community is saying the changes to flywheel is going to harm the balance between the three movement modes.
    • Like x 3
  10. WockaFlockaPhil Dedicated Player

    The huge flaw with making the planned changes for super speed is the fact that it currently IS in fact affected by combat (as is flight and acro glide). You're definitely slowed down and you're unable to kite as effectively as when you're in combat. The video clearly demonstrates that there is certainly a way to acro's kiting abilities alongside super speed's kiting abilities.

    Furthermore, the introduction of grounds with virtually no cooldown or a way to build resistance is negatively affecting PvP as well with the coming update. Though grounding does add a significant amount of depth to PvP (as it will lead to more dynamic strategy) the fact is, kiting with movement mode adds greater depth as well.

    The fact is, kiting goes hand in hand with focus fire, the bread and butter of 5's strategy. With one aspect removed, you've got simple boring PvP lacking strategy.

    By all means, make skill and counters the center of PvP combat, but keep the depth of strategy there as well, don't dumb it down.
    • Like x 7
  11. MusicNotez New Player

    The removal of role debuffs is already one step into dumbing it down. Sure, it somewhat balances 1v1s. But now in anything above 2v2 were really going to be "focus firing" one target, since no one has to check their indivdual counter roles. Another reason why I believe power costs should be toned down, and ss should be left alone. I understand not having matches be endless. But I dont want to lose a match because it was designed to make sure survivability is slim to none. That's not competitive. I want to lose because the team I was fighting is genuinely good and was able to pull off a kill on me or one of my group members through team coordination, and skill. Huddling in a group and holding R1 when power gets low isnt skillful. Nor does it advocate the use of "counter mechanics" as some argue.
  12. Volkenraider Loyal Player

    Well said man, as you pointed its all about counters and they will always be the main mechanic, it just doesn't feel right how they are taking away depth.

    Think those who have a bad experience with excessive kiters don't realize that those who are constantly avoiding damage aren't really dealing any damage to put pressure on the opposition (and their opposite role mainly) and aren't really playing their role to the maximum potential.

    As for those who don't like it for open world PVP, in my opinion arenas shouldn't suffer cause of open world PVP where anything goes. Its good fun and all but you can't call yourself a PVPer if thats the only thing you do,
    • Like x 1
  13. KillTheSilence New Player

    100% agree on all points!
    • Like x 1
  14. KillTheSilence New Player

    So people who haven't seen the comparison of the movements can see.
    • Like x 1
  15. KillTheSilence New Player


    I'd like to add that they have to stop kiting for a moment to cast powers, and if they don't use WM before those powers the power cost is a lot higher.

    There's no reason for anyone to worry about what movement mode kites better.
  16. Clutchmeister Loyal Player


    That flight video is a poor comparison video and is rather biased/incredibly situational.

    Using dots completely nullifies flight's ability to escape from combat, or anyone being focused in general as they'll simply receive damage again and be put back into combat. Flight also has awful maneuverability, so you don't have any effective means of kiting around the fighting let alone escaping in general.

    The main advantage for fliers is that they can chase down acro kiters pretty easily, especially once the acro player hits a roof in indoor arenas. Also they're the easiest to get to places quickly and probably the fastest if it isn't a very easy or straight forward route (otherwise SS wins).

    For anyone trying to say that acro = SS in terms of kiting ability pre-change, you aren't looking at the big picture. Yes, acro can have effective kiting. Despite this, with grounds being re-introduced SS would have had one extra key advantage over other powersets and that's how far they can distance themselves from a group before someone reacts and grounds or re-applies it.

    Put it this way, using jump-glide spam can move you upwards very quickly, but it isn't going to move you very far along a horizontal plane in comparison to flywheel. If someone lands a ground as you're trying to fly away, you'll fall down and you won't have covered as big of a distance. Like wise, using the G-S spam with acro and then using a power is going to make you drop closer to the enemy group than it would than using SS. Finally, Acro's maneuverability doesn't come close to SS' when utilising glide. You cannot kite around the group effectively utilising acro where as flywheel enables you to move quite freely.

    Do I think this makes SS underpowered? Kind of (though it isn't anywhere near as bad as many people are making it out to be), but just leaving flywheel in is too much. As kara stated, I'd rather see dash made to be a normal power to compensate and then I think it would be a little more even.
    • Like x 8
  17. Archangel Rafael New Player

    People here are right , but its not that bad. Its not this doomsaying catastrophe.

    I hope that once the AM's are done DPS can cease to be the focus for a very long time. Like it or lump it. New DOPS system. Here it is. (secretly I like it)

    Hopefully going forward, we can have more role-related mechanics. More clever devices as part of raids. Even <gasp> non-combat mechanics (lookin at you, A&B).

    DEVS! : IF you deliver the DC lore that is 1/2 of it. NO MORE FLYING PURPLE PEOPLE EATERS!!!

    Some guy said "scalable difficulty" and that seems pretty keen.
  18. Zezimar Committed Player

    The thing I still do not understand is how a dev could change such a big aspect of superspeed just by listening to 1 single person on a restricted area ( pc legendary members only), am I the only one wondering how is that possible ?
    I mean, as a dev I'd just pass 1 hour by checking PvP 5s 4s game on youtube and watch if superspeed flywheel was really an issue.
    The major PvP community ( EU & US PS) are all against this change, what else do you need devs ?

    Ps : Watch out people, if you give ur 2 cents about giggles, you might see your comment removed :rolleyes:
  19. Volkenraider Loyal Player

    Careful Zez, you can't post stuff about someone the way you did haha.. it will get removed no matter what (I'd remove your Ps: just in case)

    Anyways back on topic yeah I agree, they haven't fully nerfed it yet so hopefully our opinions can be considered
    • Like x 1
  20. ThunderlesStorm New Player

    There is a reason the majority of pvpers are SS. It has a clear advantage over the other two MMs when it comes to kiting. Still, with increased power costs and the devs fixing grounds, I can't imagine kiting being a huge issue. I'm an avid acro user, but I tend to think SS doesn't need a huge nerf. I've seen people say the nerf is greatly exaggerated, but as long as the devs keep the whole community involved, I'm sure things will be balanced... Sort of
    • Like x 1