Reducing waiting time in armories will break the game?

Discussion in 'Gotham City (General Gameplay)' started by GermanM, Nov 7, 2022.

  1. Forum Junkie Well-Known Player

    But what of artifacts? There's no cooldown, and opening the menu to swap creates a considerable distortion in design and performance, for reasons... Reducing the awful in combat cooldown on armory swapping would level the playing field and allow for more strategy and tactics to be employed. Let's be real here, the game is going to crash from time to time, regardless. For example, when reviving from being downed or whenever you use a teleporter (especially in Themyscira.) What's the point of all the armories if you can only swap during a cut scene or when you are out of combat? Things go sideways, a tank or healer goes down and somebody swaps to cover everybody's backside. The combat cooldown needs reduced by a minimum of half the time. Performance isn't going to get better on the server/engine side of things. Time to loosen the top button a notch.