i know this will never happen, it's more like wishful thinking. But i would love it, if in your different armory's you you can have different movement, for ex: your troll build, you have super speed, for your damage build, you have flight movement
Good idea, I'm sure many have thought about it along with powers and roles. But you know Respec Tokens is the only thing that is really preventing that from happening. I would love if they allowed us to be any role at the very least with our powers. Either or will do, even charging a fee for that feature would be appropriate. I know I would unlock it on some of my characters if they did. In the mean time the only option we have is alts, respecs, and for movements maybe swapping on/off those movement items from the vault (and speedsters have a temporary soder movement buff for 5mins, acro has form/movement change trinket = manbat) at the moment. More of those trinkets would be nice for now but preferably in the long run being able to unlock those features would be a better option to have.
I think it would be a great addition. I mean.. TECHNICALLY we can kind of do that via pieces from the vault (joker's jetpack, bat gauntlet, journeyman's boots) but you'd have to sacrifice precious stats to do that. I personally wouldn't mind a tactical boot mod that serves the same purpose..or perhaps an artifact? Something that is for "all roles" and gives stat boosts across the board as you level it.(thinking like EoG, philosophers stone, etc.)
At the risk of hijacking the thread: This. SO this. This being done long ago, perhaps even from Day One, seems a no-brainer to me. My number two wanted change second only to revitalizing older content.
I have often wished that we can have better uses for our lairs. Say an armory in lair 1 will retain that base mods stats and an armory in Lair 2 will bring out that particular base mod stats.
I understand why they don't allow different weapons, powers, etc to be saved as different builds in your armories, but it is still frustrating. I'd really like to be able to switch back and forth with different weapons styles when I switch costumes on a couple of my characters. If this is just a money issue and not a tech one, perhaps selling an "advanced" and naturally more expensive armory model in the marketplace would be viable?
There isn't anything stopping you from saving different weapons to different armories. On my main, my tank armory has dual wield and my DPS armory has hand blasters. I know there is a weapon Respec token on the marketplace, but that just moved the "permanent" sp assigned to a weapon and changes the weapon listed on the character select screen. It's really an out dated item. It had more of a purpose early in the life of the game when stats were in the weapon trees and there weren't enough so available in game to max out a stat. But now 1sp is nothing when there are over 500 available and it only takes ~ 200 to get the highest percent bonus for a single stat or ~ 300 to max out a single stat.
You can save different weapons to different armories, just make sure that armory is specced for that weapon.
Agreed. Any time I see the 'multiple bases can have many benefits" I shout blasphemy! I see no benefit to having more than one base. I understand people who are avid base decorators..but as for me personally, I see no need for a second base. I got a second one on one of my characters long ago when I thought I could have two sets of gen mods (one for one base, etc.)
You could put all the base items you never wanted in the second base. This will unclutter the list of base items for when you decorate the base you do use.
Huh, I've changed weapon styles before but I guess I never tried this assuming that you couldn't do this. So If I have a character with 2 armories, buy a weapon respec token and changed weapons, saved that to one of its armories, I'll still have the previous weapon style on my other armory?
Cool. Thanks for the info! This gives me something new to play with on the characters I have multiple armories for.