Rage is still looking great

Discussion in 'Gotham City (General Gameplay)' started by Flightboy, Feb 5, 2014.

  1. TMadness Well-Known Player


    Maybe thats why its feeling more power hungry...but I'm using HBs so I should be able to have as much power as the celestial guy next to me...atleast if we are looking at a per combo power cost...
  2. Jbizzahalla175 New Player

    Rage got mini nerfed...it's still op...especially with berserk...I still love rage...expect berserk to be nerfed in the future to prob...
  3. Zeusgod28 New Player

    I use HB too, i think HB kind of helps the trolls because unlike rifles HB's can use a combo which is solo flare which gives them a couple more seconds to recharge their power

    I totally agree that the nerf didnt really make a difference other than an increase cooldown time but to me when playing yesterday i seriously thought that they did a nerf and buff. I say both because the cooldown time is a little extended but i was giving out more power. Then again it is probably the combos i am doing
  4. Zeusgod28 New Player

    I missed the old outrage before it got nerfed because i used to piss people off using it lol because it was a precision power. But have you noticed that even though they extended the cooldown time you are giving out even more damage? or is it just me?
  5. Zeusgod28 New Player

    I have been saying this and I might be having a conspiracy theory but do you possibly think that not only they extended the cooldowns they buffed the damage output?
  6. Im Charlie New Player

    Can we stop posting rage threads? The more people tht leave rage the better, they were just bandwagoning so let them think rage sucks and go back celestial or whatever they were before. There is a disscussion thread in oracles database.
  7. thelostczarnian New Player

    comment must be nerfed lol
  8. razor Red New Player

    They will never blow a decent celestial player out the water. Beat them by a little sure.

    By the way you made my point, you have to be a beast with hard light. With celestial you can grab a load-out off YouTube and top the charts.
  9. Snix Dedicated Player

    Berserk is working as intended and shouldn't be nerfed. It's unique and can potentially do 0 damage. While HL and Gadgets SC guarantees damage.
    • Like x 1
  10. JEEBIE Steadfast Player

    Yeah I like the long melee combo for that stuff. Of course at Range, I'll just be doing DB spam as you can still spam that if you do both holds (why would you not?).

    With HB, /shrug, grab DB do like uppercut(or fist slam)/DB then another uppercut and back to outrage/Retch and rotate through like that? YOu need to eat up 3s after outrage till you use it again, HB doesn't really have any option that will do that. Of course when I'm going full bore Outrage/DB/Retch jump and rotate that. One problem is it's vulnerable to inturrupt as well as the blocking. So a crowd of adds can very well catch you in DB and knock you to the ground with an AE attack.

    I like the change overall, makes it so I have to play smarter rather than just try to be as fast as I could spamming outrage.
  11. JEEBIE Steadfast Player

    Potentially, if you're stunned for like 12s. I see people say they get countered once and it wastes it... it lasts longer than that. If I can get one combo out and doubled it's as good as any other SC out there last I checked (please someone correct me if SC now do more than 4k damage)

    It's very much working as intended... but the intended strength is something they need to look at.
    • Like x 1
  12. razor Red New Player

    Celestial damage is a bit over the top, rage had it beat because of speed but that was nerfed. Understand I want celestial to still be strong but as it stand it is the only power that can deal 4k-8k damage with 2 simple moves and it's very power efficient.

    If someone is acro or super speed then fighting someone that flies with celestial is not fun because lunges do not stun. And to be fair if i miss a stun on a celestial dps my punishment shouldn't be losing more than half my health in seconds.

    I don't have a real problem with celestial in PvP, I'm not just crying nerf cause I'm a baby. I honestly think it deal a bit too much damage.
    • Like x 1
  13. Predicament Well-Known Player

    Has anyone tested frenzy? No CD and hits for 500-1000 first 4 hits 3000-6000 on last hit with targets that are plasma burned, anyone else think it's viable? Especially with the plasma burn consumable
  14. JEEBIE Steadfast Player

    It is very efficient, i'll give you that.

    But think about it this way. Take HL, do Claw-ram-whip/ram-whip. Ok, that takes like 2s

    Add up all that damage

    Now do Admonish

    Add up that damage

    Compare... you'll find it quite equal.

    The reason celestial hits hard is because it takes 2-3s to do any of those combos. Look at the 2 fast ones, smite/haunt, neither are very high damage, even with nearly 1800 prec smite combo isn't hitting more than a couple hundred per tick.

    If it should do less damage, it'd need to be sped up a lot, but then you lose the unique feeling of celestial and it just becomes another HL clone.
    • Like x 2
  15. razor Red New Player

    I love how you went to hl as an example ok I'll give you that but the combo you named is strictly melee, your target pretty much just has to sit there for you get the damage off. With celestial there are times you wouldn't even be notice within 10 seconds or by the time you are notice you have done massive damage. I don't mind it being weaker but faster it's still very different.

    What about other power that have to use lots of power and set up pi's and still can not deal as much damage. Electric,earth,ice,fire,sorcery,quantum.
    • Like x 1
  16. JEEBIE Steadfast Player

    I went to HL honestly because HL is the most researched and well learned power in the game. People have broken down every bit of it so we know mathmatically exactly how they work.

    Take Mental, factor in DoTs and all that for a full rotation, find your DPS, and it's capable of matching Celestial.

    Earth/elec/fire are probably the 3 bottom powers (earth below the others as far as I know), Sorc/Ice/Quantum probably make up the next tier. But then Mental/Gadget/Celestial/HL/Rage/Nature can all rock it at that top level. Rage meleeing with berserk being on another level :)

    So I don't know... seems like if half of them are at one level, another 1/4 at just behind that... that's where we should be balancing, not nerfing everyone down to Earth.

    They've been doing pretty damn good on balance lately IMO. And I don't really see a desperate need to buff sorc/ice/quantum, they are pretty darn good as is, just slightly behind. Earth/elec/Fire, I would like to see given a little love. Nature and Rage IMO are probably a little too good atm... but at this point I kinda feel like it's nitpicking more than trying to balance. Things are as close as I've ever seen.

    As far as Celestial and range, I compared 2 melee combos, admonish is melee. if I compared st-fan or RSF to Retribution there's a better comparison.

    Is Celestial a pain to deal with if they are flying and hiding in PVP, yup, but so is a fire guy spamming mass det and DW holds.
    • Like x 2
  17. GreenNGo Well-Known Player

    Sometimes slight adjustments are all it takes to nerf a power. All I'm saying is that now Rage is pretty well balanced and doesn't need any more unnecessary adjustments. Berserk isn't OP because like I said, if you aren't careful it is all too easy to get knocked down and lose pretty much all your potential damage. It only lasts like 10-15 seconds, that's already to short. But of course we always seem to have some scoreboard chaser or PvP noobs that want to complain about a new power being OP. I'm not implying that you are either of those, but the people that are ruin powers for everyone else.
    /rant
    • Like x 1
  18. razor Red New Player

    Bad example with Dw and mass det as because a single lunge will Cancel them. A lunge won't affect celestial in the slightest.

    And as for the tier of powers how is that fair? Earth,ice,fire and quantum players pay there money and work hard why is it fair that celestial and rage gets to be top classes.

    Celestial is Much easier to use than HL. And believe me I'd much rather the devs buff the other powers but it won't happen.

    I agree that this is as close to balance we have ever been, but celestial does a bit too much damage and the photon blast spamming is getting ridiculous in both PvP and pve.

    Everyone should know DW will get nerfed.
  19. JEEBIE Steadfast Player

    It lasts 12s where it'll double damgae every second, giving ticks of up to nearly 20k(pre outrage nerf probably 15k+ still possible after though) Yes you can be blocked and lose time, but we're getting a breakout trinket soon... or you have 2 breakouts as rage (I don't really suggest using them though).

    I don't think even in my least lucky situations, that I've ever done less than 5k damage from berserk... which is more or on par with any other SC. Where I've also done like 50k+ berserks multiple times seeing ticks of 5-20k.

    All I'm thinking is maybe 100%... but i hate 100%. It could be knocked down in the amount of damage added, maybe add 50% damage? even that seems too good, 25%?

    /shrug, I'll let the devs decide, as in the end they get to anyways, I'm just happy they are looking at it.:)
    • Like x 3
  20. JEEBIE Steadfast Player

    hey, if you want to make suggestions on how to raise those powers be my guest. Just pointing out that there are just as many top tier powers as there are second tier or third tier.

    And yes DW/Mass Det is vulnerable, What about floating above and doing finishers? Celestial is basically built to be range, that's how it is. What you're asking for is their damage to be nerfed... so they can no longer be competitive, why? Because they can fly around and damage you? Yeah...that's what they're good at...

    A tip though, celestial combos become vulnerable to counters when chained. Plague combo (the long one that drops black/purple damage fields on the ground) is blockable! even at full range!. So is smite (the one that sends the golden mist type stuff out). Retribution/Admonish are inturruptable. None offensive combos will reset though, so if you do say Plague/malediction/Retribution there will be no vulnerability... but you can still stun/ground/whatnot

    Personally while I've been frustrated by them, they've never been a real issue. Only death in a match the other day was me from a guy doing that right above me so I couldn't get target till it was too late. Well... he was never able to do that again once we were ready for him.