Queueing option: minimum skill points requirement

Discussion in 'Gotham City (General Gameplay)' started by The Drama Club, Mar 5, 2015.

  1. the solowing Unwavering Player

    Because busting 1000 healing barrels and 5000 reapers and 10k salavages too a wholllle lota skill...
    • Like x 1
  2. Sbel Devoted Player


    I was just commenting on the actual meaning and origin of the term 'skill points.' If you want to argue about the level of skill required to get some feats, you can argue about it with someone else.
    • Like x 2
  3. Kimone Luthor Genetech Clone

    Ehh, regarding the popular argument 'Skill Points As Skill versus Skill Points As Grinding' :

    Some of the Feats require actual in-game Ability (Races, PVP Bounties and Arena Kill Count), others require that you learn more about the actual game itself to obtain them (All Exploration Feats and 75% of the Style Feats fall into this category), and some are literally just Time Wasting For Fun And Prizes (which is why I will never have the 5000 Paradox Reapers Feat).

    Whether or not the Skill Points you have mean that you learned a damned thing is determined entirely by which Feats you obtained and the manner in which you obtained them; what SP DOES, however, say about you is this -

    You were at least willing to stick to the idea of secondary character development traits.

    As for the original poster's suggestion, I disagree with the idea of placing an SP requirement on anything because 'if you can run it, you can run it, and if you can't you can't'. Insisting upon an SP minimum seems like a mechanism that will only contribute further to SP Elitism.
    • Like x 1
  4. Nemeses Prime Dedicated Player



    Dude, your problem can be resolved with a good league.

    No, no SP requiriments, please.
  5. Impulsively Committed Player


    Much like the content, though, people can be carried through certain feats if their teammates are giving them exact instructions and doing the heavy lifting. People pick up skills from trial and error struggling as well as figuring things out with only the base information provided to them. When they're given the solution and assisted through the process, how skilled are they becoming? Hard feats are only as effective as the people who put the sweat into them to figure them out. Those who choose not to and are simply carried will get the numbers and none of the experience thus making the difficulty of the feat moot.
    • Like x 2
  6. bull425 Well-Known Player

    No. All that really needs to be said.
  7. SethZoulMonEl 10000 Post Club

    I agree. Just joined a PUG Necropolis, and there were two players with 58 and 48 skill points in the group. I was essentially the solo DPS...
  8. Malice Active Player


    Exactly! I know quite a few people who got the PW EO feat and the one feat to not die in there by simply having a friend log out(leave the raid) right before the boss died then they got invited to take their spot. Was a hard feat back then and they didn't do ANYTHING to get it. Merely entered the instance before the boss dropped while they stood behind the gates. They sure are skilled...
    • Like x 2
  9. MEBegnalsFan Devoted Player

    With my new alt now having a CR of 108 I tried to run Impurity. 112 Tank and Healer left and said no way we running with you as the damage will take forever. I had to leave after Pengiun for other reason but that only took 5 minutes with me acting as the DPS. I guess they did not look my toon up and saw that I had 160 SP and did not properly inpsect me as I did have 3 98 pieces: Weapon, Chest and Legs.

    Yeah my CR is low, but damn I know how to make the most out of a lower tiered toon. I was 101 with that toon and ended up top DPS in Necro. I out damaged a 110 DPS in full 96 gear. My gear was a mixture of controller and damager at that time. I was running with my league trying to get some gear to improve my damage role. The 110 DPS had guess what, 56 SP.

    So I am starting to really think that SP should matter. If it does get implemented, I know my league will do more feat run days than anything else. I hope to get all of the league players SP up to 100, but part of it is on them. I cannot run the races or do the exploration for them. Those along provide almost 10 SP. Add into the ones that are now T5/T6 need to go back and complete the speed feat for alerts and duo as each one is a 25 point feat.

    I do not minding pugging when I play support role unless I tank as I need a super troll. I admit that power bar I have is usually empty when I tank with Rageilious. I do so to ensure I am pulling, using my rage reduction ability, rage ability and rage crash cancelling ability. I go through soda and supply drops fast with her. It is why I have over 100K MoT on her. Making sure tactical mods and supply drops are all fully charged up.
    • Like x 1
  10. SethZoulMonEl 10000 Post Club

    I have never kicked anyone or even judged a player solely on SP or CR. Performance matters more, but there usually is a correlation with SP and performance. I say usually because I know a healer with 190+ SP who was terrible in the instances I ran with him/her.
  11. MEBegnalsFan Devoted Player

    I'm sorry about that bro I didn't mean to do that to you...JK...

    Yeah SP matter to an extent. Many times on these forums I have talked about someone I run with that has over 200 SP and yet he is always behind me in damage, no matter the toon I use. He is also usually geared better too. To me, what matters is in game performance.
  12. Derio 15000 Post Club

    Honestly think all these people talking about how they beat people with 200SP and they have 75SP, I want pics and power references because to me it sounds like your making lies to justify your low skill point number.

    I do agree that skill points dont matter to a certain extent. But for support roles skill points separates good from great, and for DPS, after 150sp, your just getting small stat boost, but it still makes a difference.
    • Like x 2
  13. MEBegnalsFan Devoted Player

    You know I have seen a 70 SP player get the One Piece Feat before the 98 gear dropped. So, yes skilled players can have low SP. But the way the game is setup you can be T6 with about 40 SP. That is really going to hinder you as a player in T6. My wife toon has about 80 SP and she is ashamed of having so low SP and wants me to grind for her. I told her NO, I said I would help her get her SP up but in no way will I grind for her.

    For me, it is not just about getting the SP for people, it is about them learning the instance and mechanics. If you do not learn the mechanics in the instance, if you go pugging later on you will more than likely get the boot. So taking time and learning the instance is important as well as being good with one's power.
    • Like x 1
  14. willflynne 10000 Post Club

    Best not to jump to conclusions like that.

    My oldest character happens to be the one with the most skill points on all my characters. I just finished out the regular Scion of Ion gear but still have to get some other pieces (jewelry, face piece, etc) and do some modding to get into T6 range. Now, I'm about 19 or so skill points shy of what you feel is necessary for T6, but that's because I've stuck to solo content (starting to feel like a "run solo most of the time" comment should be my forum sig at this point LOL).

    I've busted my backside and earned every single piece of gear and skill point I have. I haven't been carried through anything, nor do I look to other players to do that. When it comes down to it I am very stubborn in my self-reliance. :D

    A comparative lack of skill points isn't always a sign of laziness or a player having been carried through everything. Sometimes it's just indicative of a different progression path being taken.
    • Like x 1
  15. MEBegnalsFan Devoted Player

    There is a difference in damage between two equally skilled and equally equipped players when one has under 100 and the other has 150+.

    When the 150+ SP toon is used by an unskilled player, SP does not matter.

    As many as stated...

    Skill > Gear > SP
    • Like x 1
  16. Sebastian Salvatore Active Player

    I hope future game designers take a look at what systems like skill points do to a community. On the front page right now we have low CR/skill point people complaining that higher tier people are joining their groups (because of skill point incentives) and ruining the challenge/fun. Then we have this post with elitist pepole who want to exclude anyone that doesn't have as many skill points as they do - even though power set, player skill and CR generally dictate how well you'll do -not your skill points.

    This system fractures and divides communities and makes the game look unappealing to new players who don't want to be excluded or have their efforts marginalized.
    • Like x 2
  17. SethZoulMonEl 10000 Post Club

    The tough thing about instituting a skill point gate for content is not all roles benefit equally from skill points. Even the powers differ depending on role. Take an ice tank vs. a fire tank. An ice tank with 50 skill points in tier 6 is going to fare better than a fire tank with 50 skill points in tier 6. In the Necropolis run I had, there was a 48 SP dps who was barely doing twice the damage of the 58 SP healer. The 58 SP healer was out-healing the other healer while wearing less gear.

    Skilled healers/trollers can get by with less SP, but I do not think any DPS is going to perform well with less than 70-80 SP in tier 6 4-man/8-man content.
    • Like x 1
  18. Here2Help Devoted Player

    I don't think this is a good idea at all, just another way to prevent the 'noobs' from becoming better with the help of half-knowledgeable players. If you don't want to play with them, shout in LFG or find a good league and run with them.
    • Like x 1
  19. Tazpocalpse Well-Known Player


    It makes you wonder just how many of these so-called elitist that want SP requirements to lock out other players that have earned the cr for instances, also go in lower ques and hi-jack them attempting to get more SP claim they have earned the right to do it because they have the cr.
    • Like x 1
  20. Sebastian Salvatore Active Player

    I don't think AA systems like this age well in MMOs. These threads popping up on a daily basis are just proof of that. It's only going to get worse and worse as time goes on. It will become a larger and larger issue the longer this game is active.

    In this game is extremely pronounced because the AA points aren't tied to something like experience, like most MMOs, but instead through the content itself.

    Look at what EQ1-> EQ2 did. They had an unlimited AA system in EQ1 but then introduced crazy catch up mechanics. EQ2 pretty much ensures you'll have 320/350 by the time you reach max level. In this game it's extremely daunting for new players to even begin to catch up. Players reach 100 CR in a month or less, if they know what there doing, and then HAVE to run old content to progress their characters. It destroys the challenge (to most people the fun) of all the content in the process.

    I feel like they've really backed themselves into a corner with the system and it's holding back the game from garnering new subscribers - a problem that will get worse and worse with every expansion.