Proposed Changes to certain Iconic Powers

Discussion in 'Gotham City (General Gameplay)' started by Rokyn, May 24, 2014.

  1. Rokyn Dedicated Player

    Please THUMBS UP so we can get a Dev to see this!

    Ok so as DCUO continues to work on balancing powers and giving users more options for DPS and support roles, I believe that revamping certain Iconic Powers one more time will help add more diversity to loadouts and make them more appealing to users. This can also assist players who wish be more like their iconic hero and be able to contribute at the same time. Plus the Devs have continually stated that if you want something changed or added, you must promote it and explain how exactly to improve it.

    First off, you can use this: http://www.thedcuoplanner.com/ to see each of the powers and their placement on the tree.

    I would like to edit power modifiers to strictly 40%, 45%, and 50% instead of just 40% and then be moved to the bottom with the passives coming up top. In order to justify getting the bottom higher 45% and 50% modifier powers, players will have to get two powers up top.

    two powers: (this number is up for debate) (can be passives, one of the 40% powers, or a SC) (Currently it's 3 powers to get to 45% modifiers and 4 powers to get to 50% modifiers)

    We want to promote diversity and so here are some powers that I believe can be improved on.

    1) Amazonian Deflection: Deflects attacks, reducing your damage taken, while knocking down and possibly stunning enemies.

    Proposed Change: Allow toon to move around while using power, add invulnerability for either 5 seconds up to 10 seconds with Tank shield strength numbers (100%Dom,100%Resto). Time is debatable. Pretty much an exact copy of Wonder Woman's Bracer Deflection which has 100% Damage Immunity for 10 Seconds (or until the damage cap is broken) AND 100% CC Immunity for 10 Seconds.

    2) Batarang Multi-Shot: Unleashes Batarangs to knock down and stun your enemies.

    Proposed Change: Allow Batarangs to detonate an explosive on impact to leave enemies juggled similar to sticky bomb. Make it apply Dazed PI.

    3) Gag Glove: Launches a lead-filled boxing glove to damage and knock enemies back.

    Proposed Change: Add Dazed PI interaction. Increase power cost and modifier to 45%. Damage up to 8 enemies and split after 3. Make it damage similarly to Vortex Cannon with PI active and without it.

    4) Heat Vision: Blasts out ocular heat beams to ignite and repel your target.

    Proposed Change: Change to 50% modifier and cause additional damage to enemies at 35% health or below. Currently at 12 normal ticks and 7 burning DoT ticks. Change to 4 low ticks and then 2 medium ticks at above 35% with burning DoT of 7 extremely small ticks. At below 35% change to 4 low ticks and then 2 big ticks with burning DoT of 7 extremely small ticks. Very similar to Photon Blast except with burning DoT at end (which is small). Allow it to apply burning PI once burning DoT hits.

    5) Freezing Breath: Unleashes a freezing blast to chill, slow, and eventually freeze your enemies.

    Proposed Change: Change to 45% modifier and make it hit exactly like Cryo-Foam except with a longer animation (the same animation it has on Live) with higher base initial tick. DoT of 8 ticks with a big initial hit and 7 smaller ones following it. Make it apply Frostbite PI. Add additional DoT ticks if targets are already encased.

    6) Mesmerizing Lasso: Snags and draws in an enemy, temporarily stunning, grounding and causing damage over time.

    Proposed Change: Add melee precision combo option to kick enemies after they are pulled to you. Exactly like Wonder Woman's and Donna Troy's Truth Lasso.

    7) Venom Boost: Temporarily bestows increased strength and defense and damage to enemies from an experimental derivative of Venom

    Proposed Change: Since HL is getting their own weapon attack buff in the future, this power can now be converted into a much more interesting SC that can work like Ices Ice Elemental. A 50% SC that increases your health, defense/toughness, and critical attack chance/magnitude. Renders you immune to most Control effects. Form naturally grants 100% Damage absorption for the duration of the charge. If POSSIBLE make players toon increase size by 2x or if not simply add a green aura around body and muscles to show the effect.

    8) Word of Power

    Proposed Change: Increase base damage attack to make up for lack of shield. Or add an electric shield that works like other shield/power SCs.

    9) Sonic Shout: Channels a cone of sonic energy to stun and damage enemies

    Proposed Change: Increase to 45% modifier and add Dazed PI interaction for increased damage. Big initial hit and then 3 lower ticks of damage. Change name to Sonic Cry.

    10) Sonic Cry: Unleashes a sound blast to damage, snare and stun enemies

    Proposed Change: Increase to 45% modifier and add Dazed PI interaction for increased damage and in order to push enemies back and away from you (not in magnitude but in height). Change name to Sonic Wave in representation of the DC character Vibe's powers. Change animation to Earth's Epi-Center with toon creating the current Live Sonic Cry effect coming from the top of the jump to bottom. Burst type of move with only one tick.

    11) X-Ray Vision: Boosts chances of detecting concealed enemies. Permanently Gain: +5 Perception

    Proposed Change: Permanently gain complete perception of Stealth/Invisible characters even if they are NPCs or opposing players. Give innate bonus of increased range on mid to close abilities (debatable) and allow user to see through objects by holding L1, L2 and R1, R2 while using up power (may require additional coding and a new mechanic to see through walls). New mechanic could be ideal to use for PvP if player specs into it. Look at Spytle's seeing through walls mechanic while glitching through Nexus map or when players leave Watchtower accidently. Work off that.

    12) Super-Strength: Girds you with strength to lift vehicles and smash opponents. Permanently Gain: +100% Weaponization Rating.

    Proposed Change: Reward players for choosing this ability. In future content add a lot of extremely large objects that this ability can pick up and so players can use at will. Make obstacles in instances that cannot be picked up unless a player has this ability. Powers such as Earth, Ice, and Fire should all benefit greatly from this. Innately give over 50% of your precision when using weapon combos and 50% of your Defense/Toughness should be given to you innately. It should increase precision of your weapons because when characters have superstrength they hit harder with weapons with greater potential energy and have higher resistance then other characters. These numbers can be debatable.

    Post your thoughts on what you want and if revision is necessary. Constructive criticism is very much appreciated and noted.
    • Like x 28
  2. Rokyn Dedicated Player

    Some powers I did not touch because I felt they were fine as they are. Any additional changes you guys/gals give back to us will be added to my initial post.
  3. Tskales Well-Known Player

    I think you've got everything right. After buffing what we have currently, the only thing i can think of to do is add more iconic powers.
    • Like x 1
  4. neidler New Player

    let us pic diffrent skins for robo sidekick
  5. Feenicks New Player

    I love these ideas! Also maybe have the Iconic power scale to tier.
    • Like x 7
  6. Fools Fire Loyal Player

    Currently: You can spin around freely but when a valid target is hit, it will lock the ability until it's over.

    Better: If you don't manually have target lock down, you can freely move around and hit enemies setting them on fire. If you do lock it on one character, the more it's hit the greater the damage, and it's pushed back slightly. Keep the DOT separate like it is now. If you make it 50%, then add it to Enduring Damage mainframe mod.

    And about Mesmerizing Lasso - Have it work better with WM. I tried it just yesterday and got varied results. If the DOTs took advantage of WM it would be perfect for DPS.
  7. NCR RANGER New Player

    Batarang Multi-shot should be changed to "Swarm of Bats" It's like cryo-field but it stuns and damages enemies while providing a shielding ability for a limited period of time.
  8. X-zero Loyal Player

    Well thought out but...
    number one needs an extra line of text. (not usable in pvp). If it worked like Wonder Woman move near everyone would have that move in arenas.
    • Like x 1
  9. Damashi The Kaotic Well-Known Player

    I feel like all iconic powers should have a benefit in support roles. For example in control role lasso pull could have a healer debuff.
    • Like x 1
  10. AndrewQuamtumGuard New Player

    About the neo venom boost we would be better off with an increased size because we already have a green aura we can keep permenately and i like the idea i would use it instead of strafing run
  11. SuperBell Loyal Player

    I don't want them to change Sonic Cry. It fits well with my bird character. I just wish the AOE was larger.
  12. Zylo Committed Player


    +1000 X infinity

    I always wanted venom boost to make my charachter to grow bigger.
    • Like x 2
  13. Rokyn Dedicated Player

    I agree but wouldn't you have to scale other DoTs to that standard as well?

    Great idea! Another shield for folks and a damaging ability similar to c-field. I will add this later when I get a chance. I just wonder if the Devs could develop such an animation because it takes more work to implement new animations, that's why I rarely asked for any animation changes rather than just stats.

    I think you misread my first post or either I wrote it wrong. I stated that the shielding/absorbing effect should last between 5-10 seconds (ideally 10 in my opinion), ONLY if it was untouched or undamaged. The effect naturally has a damage cap on it like I posted: 100% of your dom and 100% of your resto combined. I will re-edit this post to clarify that. Ideally it would be a Reflect for all users except it wouldn't look like shield but rather Wonder Woman's effect for her bracers.

    Yeah I was actually struggling to come up with ideas for support roles. If you or anyone else has any ideas, please post them below so I can add those in.

    Are you talking about current Sonic Cry on Live that looks like you are putting your hands in the air and a big white sonic beam emerges from the top to the bottom or are you talking about Sonic Shout where you scream in a cone effect and you look like Black Canary? I chose to change Sonic Cry to Sonic Wave because I believe that Sonic Shout is enough to have as an iconic for Black Canary. 2 iconics for her is a little redundant in my opinion. So I invented Sonic Wave in representing Vibe, who is currently on JLofA new52 and the Flash TV show.
  14. WildPegasusrs Dedicated Player

    The lasso is fine the way it currently is or make the kick optional (like with the press of the melee button immediately following the lasso pull).
    Donna Troy's lasso of submission is more like she's playing ping pong with you on the floor.
  15. Helios The Eternal Flame Dedicated Player

    My name is Helios and I approve this thread.....
  16. Bobburt Committed Player

    Ehh Gag Glove already applies Daze and even does extra damage to already Dazed targets.
  17. Mermaid Dedicated Player


    Yes!!!! +1000 to all your ideas but these two are my biggest wish ever since they released Wonder Woman for legends! Great idea, thanks for being the voice! Pretty please devs!
  18. Ghostof91 New Player

    Agree, I can definatly see X-ray working how you suggested, like perhaps a Raids/Alerts were you have to activate the invisible lever using X-ray iconic, keep up the good ideas.
  19. Derio 15000 Post Club

    Really good stuff here. You have my thumbs up.
  20. Electrizzaro Loyal Player

    Would LOVE it if they scaled with tiers. I think this alone keeps most off of peoples power bars....just my opinion though
    • Like x 1