Prcesion Neck Mod or Escalating Might Mod

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by RamsesVIIX, Feb 16, 2013.

  1. Potent New Player

    The pause between Whipthrashs is a severe loss in DPS. You would also have to hand clap once, or use a tap melee, Whipthrash only hits 4 times each, and Ram doesn't add to the hit counter when used as a power. So you only get to 8 hits.

    The only thing I can think of is Claw>Ram>Whip>HandClap x2. That should put you at a 9 hit counter, however I would bet that the double hand clap would be a loss in DPS in the end, when compared to using just RSF with Escalating Might.
  2. MrBlazEakaJB New Player

    Claw,Hold Claw,Minigun,Whipthrash should get you up to 9 faster.
  3. RamsesVIIX New Player

    Hmmm, you're right about the pause with the double whip, but wouldn't it be worth it for the extra 179prec for 6 seconds?
  4. OMAAR New Player

    If you endlessly loop combos go Precision.
    If you clip for maximum dps use escalating might.

    When using precision keep in mind that anything you do besides weapon attacks or combo loops will break the buff. Including using powers, getting knocked down, pulled back, blocking, rolling, drinking a soda, activating a trinket...etc.

    Say you don't clip and want to endlessly loop combos at one point or the other you will be lunging at the mob/boss be that with chainsaw, WhipThrash or claw. Can you guarantee you won't use the aforementioned hit counter breakers when fighting point blank? No.

    So that is why besides maximum damage, escalating might has an " ease of activation " advantage over the precision mod.
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