I admit I haven't paid too much attention lately to the forums like I used to (story for another day), so if this idea popped up before, ignore and move along. Otherwise, be ready for a pseudo wall of text. I caught a message in what Jack said on the live stream...that a free-to-play game is supposed to be free. I was shooting ideas to a friend, and I came up with a possible solution so that all players can enjoy the full level grind experience, without being stuck behind an overwhelming pay wall. Bear with me. With each new episode, there can be a solo (or duo or both) that releases that is of the same tier level, but isn't behind the pay wall of that episode. The duo/solo is free to all players, any alerts or raids are still part of the episode and would need to be purchased. The best gear can still drop from the episode content. The free player can purchase the vendor gear, although it would obviously take longer to acquire. Any plans for crafting the best gear would still be a perk for those that pay (whether premium or sub). All the normal lockouts will apply, nothing else needs to change. This is an initial brainstorming idea. This is a chance to make the game free to all, on some level, while still giving the best to those that are willing to open their wallets. Please don't turn this thread into bickering and mud slinging. While I always believe if you like a game, you should just pay, there should be alternatives that can help grow the population and keep the game alive longer for us all to enjoy.