Possible critical issues...

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Gunny, Jun 23, 2014.

  1. Gunny New Player

    Well, I was farming TD mainly for marks, but also looking for three chest drops to test out the differences between core strength, penetrating strikes, and neither.... wanted this chest in particular so the ranges and numbers would be larger and more accurate/visible in determining percentages.

    Well, I managed to get all three, so proceeded into my lair to test out on my sparring target, using a full DPS loadout, wearing the 91 chest with no mod. The first thing I decided to do was basically run spin chop with one-handed as many times as possible and identify the range of possible hits. To do this, I only needed to record the highest and lowest hit I obtained (and a ton of repetition). I recorded criticals in their own section to compare with as well. Heres my findings so far.

    Max Regular Hit -- 1161
    Min Regular Hit -- 775

    Max Critical Hit -- 2932
    Min Critical Hit -- 1956

    Critical Magnitude bonus is 127%
    25% base critical chance.
    10% iconic ability.
    20% recovery innate from weapon mastery.
    72% from SP allocation.

    I tried checking the numbers to be sure I have very close values for minimum and maximum values before going onto testing core strength and penetrating strikes. The idea was believing that critical hits and regular hits both operate on the same scalar, just a critical hit receives a % boost equal to your magnitude... in other words:

    Max Critical Hit divided by Max Regular Hit equals Critical Magnitude.
    Min Critical Hit divided by Min Regular Hit equals Critical Magnitude.

    The idea is as your range of hits gets closer and closer to the actual range in the game, the value you will get for critical magnitude will begin to settle, so when you finally do get the exact range after countless spin chops, you will be able to come up with a 127% critical magnitude. Furthermore, the numbers for minimum and maximum values will be equal.

    What I discovered when doing this with my current numbers is that I got the values of 2.52 and 2.52 respectively. The values I SHOULD have gotten should be around 2.27 - or a 127% boost. They however are equal, and I've already gone hundreds of spin chops without a single update to any of my ranges, meaning I should be VERY close to having the actual range.

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    So this begs me to question....

    Is the base Critical magnitude for naked toons 50%?
    If not, are weapon mastery combos using higher criticals than they should?

    More testing will be done on this...