Please Give Us Incentive Runs

Discussion in 'Gotham City (General Gameplay)' started by Danielle_Tgurl, Oct 26, 2016.

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  1. Danielle_Tgurl Committed Player

    Players have all the incentives to be Carried through the game. Many never learning their roles, power interactions, mechanics or teamwork. Many have replied that nobody but a few want to play the game as intended and on other threads they complain about players being inexperienced. These two things go hand in hand.

    Nobody really wants a FORCED Stat Clamp. Nobody really wants to run content with players that don't play as a team. Nobody really wants waste time leveling up. Nobody really wants to be seen face down after spending days, months and years for some claiming they are OP.

    Why should they want any of this? There is pretty much zero reasons to make any effort at all at being a good player in this game. Choice being we can spend 20 minutes to an hour fighting our way through content starting the lovely path to Gamers' Arthritis ....OR.... we can sit back and let a High CR do it all for us. We will have free armor and cool styles to show off. May even get a few feats in passing. We can Google and given present OP Loadout with OP power or weapon set. So WHY even try?

    There is no reason except you enjoy a challenge. And once all those players defeat the new content on their skill, they will return to find missing styles and extra marks in Low CR content. And as many here have said many of those new players and new alts will enjoy the free ride....to the destination of inexperienced, inflated egos, usually spoiled players shunned and shamed for being Carried. But really why try at all?

    I think its past time Daybreak started giving a reason to be a good player, a team player, an experienced player. Let them be Carried since most people seem to think they will quit otherwise. But give everyone a REASON to play as the game was intended to be experienced. A reason to learn our roles, powers and teamwork with others. You can dispute and discuss what those incentives could be as long as you want. But the truth is this game stopped being relevant when we stopped having a reason to "get good". I think Incentive Runs that are OPTIONAL is the best path with rewards such as new Titles, extra marks, rare style drops, 4 Star feats, new base and style drops along the way, each tier giving certain pieces. Maybe even reward extra money on Cash Cap for Premium Members. Giving even Carried players a reason to return to play as intended and learn the game for a stronger community.
    • Like x 5
  2. AccelT Well-Known Player

    TBH, the game is what it is right now because they (either DBG or the devs) choose to cater to different kinds of player (mainly the 'casual') and chose to redo key aspects of the game in order to 'balance' gameplay and powers (ref. to AM and midrange) and lost a portion of players since other MMO's were being released in PSN and were more challenging than the modifications that were taking place over here. Something else that is considered is the fact that the console population (mostly on PS) is the majority, the average console player doesn't want to be looking every little thing up on the web, he/she just wants to play! Can't really blame the player for not looking up information that should be on the game since long ago however I've seen players that don't pay attention to what NPCs say during a boss fight or any type of information that is displayed on the screen (I think it was the League of Legends dev team last year that did a study on how the colors of messages displayed on the screen affect a players behaviour). The game's learning curve should've been fixed at its core: teaching new players how to properly play their support role. Personally I don't know why so much attention is being placed at reworking leveling (not CR) content when every week there are threads like this one that mention players being inexperienced or not knowing how to play their roles; that said, look at how much time it took to give us that legend practice solo instance... I remember when HoF went live, for that 4-Man Operation on the heroes side, you had to keep Dr. Fate alive. That simple room mechanic made a lot of players realize how inexperienced were others at their roles (be it tanking adds, healing a simple NPC or keeping the group with power). Maybe something like that could be reused for better to teach support roles gameplay.

    As far as incentive goes, you mainly have the feats asociated with the content... on the other hand improvement on this was tried in some Episodes, first with Paradox Wave's loot drop methods and then attaching a Treasure Chest to some feats (IMO, it failed its purpose as most of these were attached to feats that made a raid longer and lets face it, most groups would like to finish everything ASAP). Playing content out of relevancy will be like that in any kind of game: either cap your stats, let it slide or lock you out of that content (which won't happen in this game); the problem here is both personal with each player wether he intends on being carried at any given time or at all times and the devs trying to find a way to not cap (clamp) your stats and let you queue solo for every (?) instance while recognizing the problem of carrying players through content (mostly for new players resulting in their inexperience at later content)... there's a reason why there's a recommended CR for content aswell as a reason why there's a big difference between adds in some content and the minimun CR. Another thing to take in mind is that players over here (the forums) are very strong when it comes to big changes affecting gameplay and most are dismissed (ref. to how AM would change powers' gameplay and how some powers were and still are subpar).
  3. Danielle_Tgurl Committed Player

    What I suggested does not impede their "fun". It only gives incentives for players to play at CR to learn HOW to play this game. BTW I'm a PS player and your assumption / assertion that we are not likely to play for the challenge is wrong. Every platform has their casuals and their hard core gamers. Some of us grew up on console and it's just what we like....others like PC.

    Daybreak's Mepps already said they are considering options. This is an option that caters to BOTH types of players.
    • Like x 1
  4. Lord Jareth Steadfast Player

    no its not called stat clamp anymore that was to harsh on the players for a name, its now called Optional Gear Scaling much better sounding ;)
    • Like x 2
  5. Danielle_Tgurl Committed Player

    ...well, if it works
  6. Proxystar #Perception

    Oh god here we go again....

    In before 12 more pages of the same conversation occurs as it did last time.

    Seriously Danielle_Tgurl was the thread last week not categorical enough...

    The Devs even responding saying they understand the issue but it's not a simple fix.

    Why did you make another thread? Seriously...
    • Like x 1
  7. AccelT Well-Known Player

    Yeah... not really sure you got that from. Also, there were some threads about high CR blasting through low tier content... I doubt someone would open a thread regarding that issue if it weren't for not having "fun" playing instanced while being able to do nothing. Besides, in what I wrote I wasn't disagreeing with your thread... just take that as things that were tried for future consideration.
  8. Danielle_Tgurl Committed Player

    [IMG]Don't do it Proxy....lol. This thread is not the same as the other because THAT thread was about IF they would ever implement anything. They said they were considering options to cater to both side. This is not a debate if they will. Its a discussion of possibilities of HOW they will. Not the same. To be clear he did NOT say it would be "difficult" or "not an easy fix"

    Acce...not all of that reply was directed at you. But the part where you said PS players don't get very involved and just play for the fun. The message was mingled in with the rest is all.
  9. Derio 15000 Post Club

    How? You cant really do an incentive run.

    Other games do incentive runs for old content, but they have stat clamping, and the incentive is mainly for people who play support roles. In DCUO you would just be trying to make incentives for people who play dps to play while stat clamped.

    Not only that, DCUO thrives off new players getting carried to the top and purchasing episodes along the way. The new alert in AF3 is in fact so new player friendly that 3 dps 1 tank can easily get the job done allowing any setup for completion.

    Devs dont have a real answer for the power creep problem that causes people to get carried. When stats matter happens people will still get carried just not on the scale that we have right now.

    The idea has been welcomed by several other MMO's, but in DCUO where stat clamping is non-existent, and level scaling is non-existent, and you cant lock people into 1 role for an entire run. Incentive runs just wont work in this MMO right now.
  10. Danielle_Tgurl Committed Player

    You are not running old content at CR with JUST Dps. Wont happen. Yes they can do Incentive Runs as an option. Carry and get Carried all your heart desires. But its past time actual gamers get incentives to compete with the incentives casual players are getting at no effort.

    Place Incentive Runs and we shall see who wants to run them. I will...obviously lol. Like I said its not about if they will implement something to promote at CR Content Runs. Its about what the rewards for doing it would be...when they do it.
  11. Derio 15000 Post Club


    At minimum CR no. At maximum CR for the content yes. Assuming you were running old content at CR.

    At CR meaning the maximum CR allowed for that content( lets use relevancy window as a reference to maximum CR allowed)

    If we were to follow the relevancy window for max CR allowed every single alert can be done with JUST DPS. Every single raid outside a handful can be done with 5-1-1-1 some even 6-1-1-0( was proven with the Dr. Light fight).

    Meaning the incentive would be given away for free. Unless the CR at level was the suggested CR for the content.

    And believe it or not most players who play primarily dps only would rather get carried to endgame than struggle through early content because they didnt get X support role.
  12. Pathosgrim Dedicated Player

    The Devs shouldn't worry about stat clamping endgame content.

    Pretty obvious that the players that are T7/T8 are going to be spending the most money
    • Like x 1
  13. Danielle_Tgurl Committed Player

    D...I think I lost you. Incentive Runs are optional only. If you don't like it then don't do it kinda thing. And even if the group is at max CR..they will have to learn the mechanics. I seen players 10 CR above content fall. Its not a Death Sentence I am proposing here. Just some time learning the game...IF they choose to. Just need incentives to entice players to jump on it. There already enough incentives for being Carried.
  14. Gimpy Loyal Player

    I want to see those people who will be the volunteers to write all that code to change the entire Tier CR system code to make it happen.

    Hands?????


    If you do volunteer for this project I must warn you to make it extremely difficult and strict since it needs to ignore any and all achieved CR to get into an instance. It shall ignore any amount of Skill Points that are obtained from Higher Tiers as well as that is an unfair advantage to those who haven't earned any from their past content.

    Sorry for the inconvenience of making it contain all that extra code but since you're volunteering it isn't costing much more of your time anyway.

    The completed ready for Test Project must be received no later than January 1st, 2017.
  15. Danielle_Tgurl Committed Player

    Yea...I'm good with all those requirements. See...I've already played this game at CR...many of us did.
  16. ozzy1111 Dedicated Player

    well. why not, have a alert and or raid, that instead of a "elite" version, you have a sp limit version. better feats. better gear. something to work for...a reason to get better. to learn.
  17. Danielle_Tgurl Committed Player

    Guess this would be considered the Elite version...by today's standards I suppose. Few years ago it was just called...playing the game.
  18. Proxystar #Perception

    But most of the last thread was you talking about your ideas too.

    Remember we had a discussion about how there isn't anything in the game to incentivize we talked about marks we talked about flow on costs etc.

    It's all been thrashed about before it really has I just don't quite see what's changed in a week
  19. Danielle_Tgurl Committed Player

    oh Proxy if you cannot contribute why do you even bother? Let me tell you a secret Proxy....I allow and entertain your comments because you cant even see it is you and others like you who keep my threads alive for so long. So please continue telling me why you don't wanna do Incentive Runs that nobody is forcing you to do...please I'm soooo interested.
  20. Proxystar #Perception

    Like I said last time what are incentivizing me with. We spoke about this last time too.

    Your plan needs more details.

    As an fyi I made a thread identical to this one where we also talked about what could incentivize people.

    So again its not a new idea.

    I want to know reasonable details about what you think will work that doesn't require constant unreasonable developer time
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