Players have all the incentives to be Carried through the game. Many never learning their roles, power interactions, mechanics or teamwork. Many have replied that nobody but a few want to play the game as intended and on other threads they complain about players being inexperienced. These two things go hand in hand. Nobody really wants a FORCED Stat Clamp. Nobody really wants to run content with players that don't play as a team. Nobody really wants waste time leveling up. Nobody really wants to be seen face down after spending days, months and years for some claiming they are OP. Why should they want any of this? There is pretty much zero reasons to make any effort at all at being a good player in this game. Choice being we can spend 20 minutes to an hour fighting our way through content starting the lovely path to Gamers' Arthritis ....OR.... we can sit back and let a High CR do it all for us. We will have free armor and cool styles to show off. May even get a few feats in passing. We can Google and given present OP Loadout with OP power or weapon set. So WHY even try? There is no reason except you enjoy a challenge. And once all those players defeat the new content on their skill, they will return to find missing styles and extra marks in Low CR content. And as many here have said many of those new players and new alts will enjoy the free ride....to the destination of inexperienced, inflated egos, usually spoiled players shunned and shamed for being Carried. But really why try at all? I think its past time Daybreak started giving a reason to be a good player, a team player, an experienced player. Let them be Carried since most people seem to think they will quit otherwise. But give everyone a REASON to play as the game was intended to be experienced. A reason to learn our roles, powers and teamwork with others. You can dispute and discuss what those incentives could be as long as you want. But the truth is this game stopped being relevant when we stopped having a reason to "get good". I think Incentive Runs that are OPTIONAL is the best path with rewards such as new Titles, extra marks, rare style drops, 4 Star feats, new base and style drops along the way, each tier giving certain pieces. Maybe even reward extra money on Cash Cap for Premium Members. Giving even Carried players a reason to return to play as intended and learn the game for a stronger community.