Devs, there have been a lot of crazy ideas thrown around by the usual suspects, among them wanting to remove stat caps. I'm firmly against this idea. I think that the current stat balance weight of gear/sp/mods/artifact is just right. In fact, given the growing amount of sp that comes out with each time capsule and episode, I ask that you continue to look for alternative ways to get stats that aren't dependent on finding 7 other people who all have to follow instructions and performing boring, repetetive and sometimes absurd achievements. Also, please keep in mind that many veterans who played during the AM days were able to obtain many of their feats via exploits and one-shottable content, whereas now you have properly balanced difficulty, making it more challenging to obtain large feats requiring a full raid group to cooperate, like LoLS, Ultimate Victory and the like. The fact that so many obtained feats so easily doesn't make it fair for new players. Also, please keep in mind your Villain population and the excruciating circumstances that exist on that desolate wasteland of anything not endgame. Finally, I tought it important to note that other threads about removing stat limits have received hundreds of visits, which isn't fair to those of us who want to keep stat caps in place.