Using the largest variant of the smallest character model (large sprite I believe it's called, last time I checked.) and dual wielding causes the skeleton to bug out and cause some very disturbing changes. Example: It's at it's worst when the actual weapon animations are being performed, obviously screenshots of those are much harder, so please just take my word for it. I hope this is being addressed and if it has and I've missed it, please forgive the redundant post. (I've been away for quite a while ) I'm optimistic this will be fixed soon, thanks for reading! P.S. I haven't tried this out with the other character models, but assume it's probably the same. If it is or isn't, I'll try and come back to post my findings next time I get a chance.
UPDATE!: This extends to when using the atomic combo's as well. I'm hoping this will be fixed really soon as it's making my character look like a horror movie victim.
UPDATE 2.0: As of the latest hotfix (Feb 2nd) this bug is still VERY much a thing. Additionally, the male equivalent (sprite sized player model) suffers from the same bug.
I know I'm beating a very dead and decaying horse here but.... This might be a good reason to have BODY TYPE CHANGE TOKENS (and gender change tokens) in the supply vendor on test. I really didn't/don't want to spend an hour testing all 18 different body types for this bug. If that token were in that vendor, it might have taken me only a few minutes at most.
This is now fixed as of the most recent update. Although I would like to point out the post above this one is still totally valid.