Using the largest variant of the smallest character model (large sprite I believe it's called, last time I checked.) and dual wielding causes the skeleton to bug out and cause some very disturbing changes. Example: It's at it's worst when the actual weapon animations are being performed, obviously screenshots of those are much harder, so please just take my word for it. I hope this is being addressed and if it has and I've missed it, please forgive the redundant post. (I've been away for quite a while ) I'm optimistic this will be fixed soon, thanks for reading! P.S. I haven't tried this out with the other character models, but assume it's probably the same. If it is or isn't, I'll try and come back to post my findings next time I get a chance.