People Who Leave Duos Because of Support Role

Discussion in 'Gotham City (General Gameplay)' started by Ryazan, Mar 20, 2020.

  1. randomkeyhits Dedicated Player

    Well yes, of course it cuts both ways. There are two players in an instance and if their objectives are not reasonably aligned then one is always going to have a better time of it than the other. That is understood and there is little that can be done about it, its just how it is.

    It just looks like we come at the game from two very different perspectives. I play all roles, possibly more damager than anything else these days. I have never, ever had the desire to rush content. I do not and never have cared about finishing an instance 30 seconds, 2 minutes or whatever faster. I don't pretend that two good damagers won't make an instance end faster but its irrelevant to me. If I enjoyed doing the instance then regardless of time I'm happy, I had fun, I found it worthwhile.

    I understand your perspective and can have no problems with it, its yours and is perfectly fine and valid. I would somewhat challenge your good player statement as mechanical efficiency is not necessarily the primary measure of a good player, at least not to me.

    Just a difference in values really.
    • Like x 1
  2. TechWarrior0329 Steadfast Player

    This particular problem has always been one that amazed and confused me. REALLY short history lesson.. the major attitude against any support role in a duo started back when the whole "let's have 7 DPS in a raid and just blast the crap out of every thing". YES when it went well it was possible to finish faster and that started the whole we don't need support trend. Of course when things went bad then suddenly the questions started.. "can anyone heal?' " Is any one a tank?" and when the answers were no then of course some one got kicked and the cries for help went out on the LFG. Well guess what? I was not about to join a raid to help with the 2nd or LAST boss because all of a sudden the team realized they needed one. SO 7 other guys got armor drops from all the sub boss battles and unless i spent 87 replay badges I got ONE by joining their team to help them out? SCREW THAT.

    I have done duos with support roles and as already mentioned the DPS I was playing had no problem dealing enough damage. A healer tagging along meant I spent much less time popping soda to keep the health up. A troll meant I spent less time popping soda to get the power back up and at the same time was able to keep attacking without running low on power. A Tank meant I could stand and just shoot stuff without taking any damage at all.

    And here's another thing to keep in mind...………. Exactly how do these oh let's call them DPS SNOBS expect that Tank, Troll or Healer to get their CR high enough to join that raid and rescue them without doing any missions? I used to love being on a raid team and discovering that 4 or 5 DPS had no armory with a support build at all. SO I was expected to run twice as many missions to earn a full set of DPS and SUPPORT armor so they didn't need to bother with any of it? Now every alt I own has a full set of both types of gear, artifacts to aid both soles and augments leveled to support both roles because I like being able to help my team but admittedly I spent a lot less time in support roles these days thanks to that attitude that SUPPORT is useless until we get desperate.
    • Like x 4
  3. dresserball Dedicated Player

    Well I know that if I see a support role in a duo and I then switch to tank they almost always freak out or leave. My question to you is why you don't just switch role and stay in tank gear? That is an easy solution for you.
    • Like x 1
  4. TheLorax 15000 Post Club

    I'm not sure why you think efficiency doesn't equate to fun?
    An inefficient partner is definitely not fun. Any player running ahead and leaving all the adds for me to kill is not fun. Any player standing in the back or on the ceiling doing nothing but watching is not fun. A healer just spamming heals while I kill all the adds and when I'm in no sense of danger is not fun. A tank constantly pulling enemies out of my range when I'm trying to burn them is not fun.
    • Like x 2
  5. Ryazan Dedicated Player

    The gimmick of the loadout I use for duos and solos is how I'm able to use berserk as often as possible while having a green Gemini field to regen my SC and my partner's too, it ends up being faster. And it can still be faster once I rank up Eye of Gemini more.
  6. Sleepy Healer Steadfast Player

    Takes longer. That's why
    • Like x 1
  7. HurricaneErrl Dedicated Player

    We are talking about duos here lol. You can do them with the trash armor that drops in every instance, hardly what I call farming. But to each their own. This is almost like the next level of complaining about soloing the stabilizer with an afk partner lol. People pay their money to play how they want. Like Proxy said though, this cuts both ways. Feel free to only play support through everything, it's your choice, your money, your time. But it's the same for someone who decides to leave because they dont like what ,or who, they got paired with. It is also their money, time, and choice to play how they want.

    My personal opinion is just "whatever". I'll run a duo with any player, playing any role. I rarely get paired with someone who isn't a dps. Duos are so short it's really only a matter of like a minute saved and is barely noticable to me anyways.

    For some of the healers and tanks though... work on that Eye of Gemini artifact, and run with the shortest cooldown supercharge you can, if you really want to be a help in duos lol. The extra SC would benefit more than the heals you give or the aggro you pull in a duo. Doesnt even have to be at 160lvl, just enough to put out one of those beautiful green circles.
    • Like x 1
  8. Faerie_Knight Well-Known Player

    All of these are descriptions of bad players, and are not indicative of "support" being the problem. If the person in Healer role is only spamming heals, they are doing it wrong. If they are standing back and watching as you do all the work, they are doing it wrong. And if they are constantly pulling mobs out of your attacks, they are doing it wrong.This is not a sign that "support" is bad and detrimental to your ability to do the content. It's a sign that the player is bad and detrimental to your ability to do the content. They would be equally as detrimental in DPS role.

    With my Nature healers I have a preferred setup. I have two strait offensive aoe, a T1 single target (usually vine pull), a single target heal, a group heal, and an aoe crowd control. I use everything at my disposal. The damaging attacks and crowd control give the team a Heal over Time effect, reducing the need for my direct heals thus letting me focus more on dealing damage. That HoT effect also makes the group heal even stronger. They also help keep me and the team a bit safer via minor knockback or Stun (trapped in plants) disrupting enemy attacks. It's not enough to send enemies flying, usually. Just knock them off their feet for a second or two. The two direct heals are used as needed. As mentioned, the aoe one consumes my HoT stacks to increase it's strength. Otherwise I'm spamming my offensive moves/HoT or doing weapon attacks.

    When playing my Celestial healers I'm using power combos which combine offense with healing, cone crowd control, or pbaoe knockback. I'm also giving the party a damage buff, throwing out damage shields as needed, and doing weapon attacks. The direct heals are the least of what I'm doing, and more often then not I'm finding that I'm keeping up with the healing using my damaging attacks via power combos. Which I practice to be able to fire off quickly and remember which one is for which power.

    When playing my gadget controller, I'm constantly using Sticky Bomb (which stuns one enemy and grants power regen to the party), Fear Gas, the electric bomb (have to double check the name) which has power interactions with Fear Gas, and EMP Pulse. These are all damaging powers which provide nice crowd control and hit hard. I'm also keeping a turret drown out which is adding more damage and crowd control. And that's in addition to weapon attacks. My group power restore is the least of what I'm contributing. I'm not slowing you down anywhere near as much as you think I am, even with me wearing Controller gear.
  9. HurricaneErrl Dedicated Player

    I also have to question what everyone is taking all this damage from in duos though
  10. Black Jaq Devoted Player


    [IMG]
  11. dresserball Dedicated Player

    Is it faster to stay in tank role and do more damage, while having people leave

    Or

    Switching to dps role with tank gear and having a person stay throughout?

    You said earlier that if people would just stay it would be wicket.
    • Like x 1
  12. Faerie_Knight Well-Known Player

    Unless you've out leveled the content, damage does occur in Duos. Some are easier then others, of course. But some duos do need the two players to work together to win if neither are over geared. There's mechanics which can potentially overwhelm if you ignore them, objectives that need to be defended from multiple directions which can be failed, and other challenges that get out right ignored by people who are over geared but can be a challenge if you're just starting in on that tier of content.

    Hell, even with the T1 duos and solos you can see this. As a fresh level 30 they can be a challenge. But by the time you've almost completed your T1 Iconic gear set the T1 duos and solo instances are easy. And when you're even half way to having your full T2 iconic set T1 duos and solo instances are a complete cakewalk.

    EDIT:
    If you're geared for Tank, Controller, or Healer role then switching to DPS role without changing gear doesn't really do much to improve your damage. It'll go up a little, sure. But not enough to negate the fact you're no longer benefiting from your support role. Even if your power loadout is identical for both roles, there's still a noticeable difference. Most powers have an added effect in DPS role which only benefits you if you are doing weapon attacks with the occasional power usage. After all, power usage tends to disrupt the weapon damage buff by resetting the combo counter.

    Compare that to things like EMP Pulse and Fear Gas being a crowd control in Controller role, and the fact many melee weapons are mainly single target and switching to DPS if not spec'd for it can actually reduce your overall effectiveness.
  13. Controller Devoted Player

    I can't remember the last time I did a duo as a Troller, Healer or tank...

    I just queue as a Dps most the time.

    Until they make duos SPECIFICALLY for support roles we'll probably still see players griping about Support Roles in them.
  14. Faerie_Knight Well-Known Player

    You mean like the various Fight for the Light duos which become infinitely easier if you have a controller or tank in the duo to prevent the infinite adds from interrupting whoever is trying to use the interact-able object?
  15. Controller Devoted Player

    Sure.

    Now go ahead and convince me of CURRENT Duos that require a support role. It's been several years since I played those duos.

    If you can do THAT - then convince the COMMUNITY to play that role (whatever it is).

    [IMG]

    If you're fortunate enough to do THAT then I'll take you to the casino with me.

    I can't speak for anyone else here but in MY duos I always dps - unless the other player specifically asks me to switch.
  16. Ryazan Dedicated Player

    Still faster to stay tank if queue times are not bad at the moment. I'd rather not change to dps and be called an awful player and be put on ignore.
  17. inferno Loyal Player

    I'm curious as I have never ran a duo in support role, so I never encountered this situation: To anybody or everyone who enters a duo only as support role, what do you guys usually do if you encounter another support role? Or if your is support role and the other player is the same role?

    Do you then start asking questions?

    Hey he's a tank too!! Hey we're both cr 281.
    Do I have at least 30 min to do a duo?
    I only have 125 skill points in this toon. I wonder how many he's got?
    Should I try figuring out a battle-tank now? Never tried it before. I just play as a pure tank. Or should he?
    I hope my artifacts at 100 is good enough. Dang, I forgot to mod some of my gear again. better inspect the other player.
    Oops. haha, only have 2 balls must have forgotten to battery up.
    • Like x 1
  18. thedemonocus Loyal Player

    I personally don't leave just cause theres a role in a duo but i think the reason people do leave is they don't want the duo to take twice as long because of slow burn. I have also seen some people in tank role in duos that were completely useless and died more than me so i can understand why some people might choose to leave.
  19. Controller Devoted Player

    STAHP.

    You're making this complicated.

    [IMG]

    See....now thanks to your question I have to break out rock paper scissors.

    [IMG]
  20. dresserball Dedicated Player

    Many people think that people that go into duos as a supportrole is awful.

    I think the time argument doesn't work for you as you now say if ques are good it doesn't matter.

    The issue with a suport role in a duo, for me, is it just puts undue stress and slows down the duo. I don't leave a duo over it, but if I get a support role not doing their suport role things I will call them out. That is the stress of it. People in roles that don't do that role justice. If you tank, you should pull. Healer should heal. Trolls put debuffs. Unfortunately the support role player fails to do that job when they are paired with me.
    • Like x 1