Just this fun idea, but what if we had an artifact (or a specific Orbital Strike trinked) with effects depending on roles? Energizing beam - Orbital Strike restores Power over time to allies within blast range, targeting changed from enemy to self. Revitalizing beam - Orbital Strike heals allies caught within the blast. Targeting changed to ally with least health. Charging up animation reduced by 50%. Fortifying beam - Orbital Strike creates a large dome where it strikes, all damage is reduced by 80% inside. Targeting remains to aimed enemy.