After the whole invisible group was fixed, I still can't run Paradox. I tried to run it but went through EXTREME lag...I relogged and it's still lagging the same. This is getting ridiculous.
The lag is truly unbearable. The fact that this was only experienced server wide AFTER the update rules out problems with ISP. Can only hope it gets better, but it seems like so far, it won't. I wonder if this will have any effect on the PS4 version seeing as we are sharing servers and all.
PS3 I assume? It's maybe not the servers. It's maybe the rendering inside Paradox. One way to know for sure is if the developers try to run Paradox on a PC, but on the PS3 servers. If their instance lags, then it's a problem with the servers. If their instance doesn't lag, then it's a problem with the PS3 rending and maintaining data in it's miniscule RAM.
It was fine before the hotfix last night though. I don't think it has to do with PS3 capability but more so with the coding.
Could be coding, yeah. But remember they're using higher resolution textures everywhere, now and they've enabled a fix which "forces" the PS3 to render character models. The texture files of 8 characters, I'm guessing the bump map files (things which simulate textures on 3D models), all their sounds, the NPC sounds, level sounds, music, the AI all need to be pre-loaded into the PS3's 256MB's of RAM. If it doesn't fit, the game has to pull the data from the hard drive which is much slower than reading it directly from the RAM. Coding may be a plausible reason, for sure. But to me it sounds like PS3 shenanigans.