First of all: where have you been? I don't see you on the forums! What I do to take values is this: -I film the whole animation on my Ipad -Using Pinnacle studio I count the time needed from when the animation starts on the tv ( not my button press ) untill I can first clip the attack with a power. -I do this multiple times For CTSV: ( weapon dps + ( precision/10 ) ) X CTSV = damage per hit. CCM: take flurry and spinchop for instance Flurry hits 4 times, spin chop hits once. Realistically 0.26 is 1/4 every four hits. By the time 4 spinchops have passed one will have critted while flurry will have critted 4 times. If the cumulative damage of the four crits>one big crit then you are set. BUT then again flurry has 12 more hits that have a critical hit potential when spin chop has only 3 more. Lets execute this: 4x108x2.3= 993 345x2.3= 793 Flurry But if only one more flurry crits it puts flurry ahead of spin chop even more. Putting flurry ahead. Let's continue 3x0.26=0.78 while 12x0.26= 3.12 meaning the second crit might NOT happen on spin chop but most probably 3 of the 12 WhipThrash hits have a chance that it will crit. SO bothe statistically and damage wise flurry is ahead of spin chop.